Star Looper by LillyByte

[raw]
made by LillyByte for LD 39 (JAM)

This is my first game jam, so it ought to be interesting! However, I was working all this week/weekend, so I didn't get to join the game jam until there were only 18 hours left on the clock, so I'll try to squeeze what I can out of game... it won't be pretty, but it'll be playable! :) Star Looper will be kind of like a crazy monorail in space type game-- your task is to keep your ship on track... slip off the rail, you lose power... hit an obstacle, you lose a lot of power, and hitting obstacles disables your recharge for a couple seconds. Stay connected to the space monorail and you'll charge your engines, and the faster you go the faster you'll charge. But, the faster you go, the less leeway you have to avoid incoming obstacles... how far will you go?

Ratings

Given 13🗳️ 0🗨️

Feedback

Boxfort
01. Aug 2017 · 00:15 UTC
Very unique idea, and a great result for only 18 hours. Very good job!
Connor Hagan
01. Aug 2017 · 00:20 UTC
Cool concept, felt like it moves a little bit too fast for me to keep up with though.
XavierSeal
01. Aug 2017 · 00:37 UTC
Cool idea. But I wish there is a number showing how far have I go.
DeadlyAlive
01. Aug 2017 · 21:14 UTC
Very good idea and very suiting the theme! Good job!
Gumboot
01. Aug 2017 · 23:20 UTC
So impressed that you finished this so fast, and the mechanic is pretty fun to boot.
Lightzer
03. Aug 2017 · 02:44 UTC
Interesting concept, and it was pretty fun. I'd like to see a performance gauge, an indicator as to whether or not you're on the line, and maybe decrease the inertia when moving the ship up and down.
Timothy Hoffman
04. Aug 2017 · 03:56 UTC
Nice! You may want to bug fix the very beginning of the game... I kept hitting some sort of invisible object.... But other than that, great submission!