{"author_link":"\/author\/bytegrove\/","author_name":"bytegrove","author_uid":"11939","comments":[{"author_name":"CalmKai","author_uid":"64382","time":"Apr 19, 2016 @ 2:27am","epoch":1461032520,"text":"Good game!"},{"author_name":"TerraCottaFrog","author_uid":"55226","time":"Apr 19, 2016 @ 7:43pm","epoch":1461094680,"text":"Amazing that you manage this within the time!"},{"author_name":"Falak","author_uid":"59201","time":"Apr 19, 2016 @ 7:52pm","epoch":1461095220,"text":"It's like SPORE from EA."},{"author_name":"Sean","author_uid":"50235","time":"Apr 19, 2016 @ 8:03pm","epoch":1461095880,"text":"I couldn't get it to make a limb for some reason, but it was still pretty cool!"},{"author_name":"Tacohej","author_uid":"60381","time":"Apr 19, 2016 @ 8:08pm","epoch":1461096180,"text":"Even though it is not really a game, great entry! Blown away that you managed to make this during the jam. Technically this is very impressive. I feel like one of the most impressive parts is the generation of the animations. Some feedback would be to make the controls a little more intuitive."},{"author_name":"cabezotta","author_uid":"19862","time":"Apr 19, 2016 @ 8:17pm","epoch":1461096720,"text":"This is very interesting! Is amazing that you achieved this in just a weekend! probably you should continue working with this and make a god simulator game or something like that.. i think it has a lot of potential!"},{"author_name":"Ken Ichi","author_uid":"27522","time":"Apr 19, 2016 @ 8:19pm","epoch":1461096840,"text":"Awesome!!!"},{"author_name":"tgrehawi","author_uid":"60024","time":"Apr 19, 2016 @ 8:27pm","epoch":1461097320,"text":"I love the technical side of this; procedural mesh generation and (simple) procedural animation is a lot to do in 48 hours. Well done!"},{"author_name":"albinobat","author_uid":"44395","time":"Apr 19, 2016 @ 11:56pm","epoch":1461109860,"text":"definitely gets a 5\/5 for innovation from me!"},{"author_name":"Pestel Crew","author_uid":"47507","time":"Apr 20, 2016 @ 8:38am","epoch":1461141180,"text":"Procedural mesh generation is hard for just a weekend. Always wanted to make it by myself!"},{"author_name":"QuexD","author_uid":"39307","time":"Apr 21, 2016 @ 12:43am","epoch":1461199080,"text":"Wow amazing you could get so much done in 72 hours!"},{"author_name":"mkghoster","author_uid":"92669","time":"Apr 22, 2016 @ 7:03am","epoch":1461308280,"text":"Wow! From a technical standpoint this is amazing!"},{"author_name":"ploerre","author_uid":"59054","time":"Apr 22, 2016 @ 7:29pm","epoch":1461353040,"text":"that is really creepy. i like that. it could have some challenges like those physic constructor games. where the creature has to take a parcour or something, so you have to design different creatures for different tasks.\r<br\/>i really like the idea, anyway theres a lot of work to do a stunning gameplay."},{"author_name":"samlo","author_uid":"88195","time":"Apr 23, 2016 @ 12:17pm","epoch":1461413520,"text":"I just made some pretty demented creatures. Haha, that was a ton of fun. The dynamic mesh and animation stuff is really cool!"},{"author_name":"Qaterknan","author_uid":"11181","time":"Apr 23, 2016 @ 12:24pm","epoch":1461413940,"text":"Wow! This is done in only 72 hours?! Good job! It was fun to play with and I had fun trying to break it but even the most ridiculous designs were able to walk and look more or less natural. I am amazed!"},{"author_name":"jk5000","author_uid":"50889","time":"Apr 23, 2016 @ 12:38pm","epoch":1461414780,"text":"Great humor."},{"author_name":"tayl1r","author_uid":"5556","time":"Apr 23, 2016 @ 1:21pm","epoch":1461417360,"text":"http:\/\/i.imgur.com\/bEf4Cj9.png\r<br\/>told you i was freaky\r<br\/>\r<br\/>Very nice work. Impressive for a weekend for sure."},{"author_name":"bytegrove","author_uid":"11939","time":"Apr 23, 2016 @ 2:18pm","epoch":1461420780,"text":"@tayl1r:\r<br\/>That's awesome! ^^"},{"author_name":"VapeurTeam","author_uid":"92387","time":"Apr 24, 2016 @ 10:37am","epoch":1461493920,"text":"Great concept and impressive work! I had fun playing around even though i was quite weirded out by the creatures i managed to come up with."},{"author_name":"mar3k","author_uid":"42219","time":"Apr 24, 2016 @ 10:59am","epoch":1461495240,"text":"Nice game, reminds me of Spore. If only there was like a goal or something, that would make it lot more fun and made me play it longer. Good job!"},{"author_name":"erb","author_uid":"93225","time":"Apr 24, 2016 @ 7:57pm","epoch":1461527520,"text":"That's a lot of work in 72h! Very well done, impressive."},{"author_name":"SantiHisteria","author_uid":"59433","time":"Apr 25, 2016 @ 12:07pm","epoch":1461585720,"text":"Very nice graphics! Interesting idea... Great work!"},{"author_name":"Arvydas","author_uid":"84596","time":"Apr 26, 2016 @ 1:32am","epoch":1461634020,"text":"Oh wow! This is very creative. I spent a good amount of time playing this, as well as creating some very weird creatures lol I'd definitely say continue working on this; give some more textures, details, sounds, and mechanics. Good work! :D"},{"author_name":"AAGH Games","author_uid":"38918","time":"Apr 28, 2016 @ 1:17am","epoch":1461805920,"text":"Creating this in only the span of this Ludum Dare is impressive, and the concept fits the theme well. There's room to improve (limb creation was finicky for me) but this is still an very impressive stab at a really complicated concept."},{"author_name":"Kerdelos","author_uid":"30088","time":"Apr 30, 2016 @ 6:13pm","epoch":1462039680,"text":"Great game! It's easy to find bug if we move too much bones, but it's quite fun to see moving our creature.\r<br\/>Animation are well done! \r<br\/>It could be more insteresting if bones control was easier. But good job in this lap of time!"},{"author_name":"OddballDave","author_uid":"11892","time":"May 4, 2016 @ 9:22pm","epoch":1462396620,"text":"I love this kind of procedural stuff. I'd be happy to play around with a full blown version of this. I hope you expand on it.\r<br\/>\r<br\/>Good stuff."},{"author_name":"CliffracerX","author_uid":"42929","time":"May 6, 2016 @ 10:34pm","epoch":1462573740,"text":"The mind-blowingly amazing parts of the Spore creature creator, made in 72 hours within the Unity engine.  I don't think I need to say just how amazing that is.\r<br\/>Nicely freakin' done, this may be the most impressive thing I've seen this particular LD."},{"author_name":"Kuupu","author_uid":"22691","time":"May 8, 2016 @ 6:44pm","epoch":1462732740,"text":"hehehehe\r<br\/>nice editor\r<br\/>\r<br\/>I wish I could play something with my creation! :)"}],"images":["ld35\/11939-9339cc303c1736b7fe08fb59435a9870.jpg","ld35\/11939-32b01ebe2562df7f964038e562a074d9.jpg","ld35\/11939-bb02c904b597b251ae8628eae493e112.jpg","ld35\/11939-e9d92897a8842cf053869c5b71097c85.jpg"],"links":[{"url":"http:\/\/dl.dropboxusercontent.com\/u\/2014021\/LD35\/Windows\/biota_win.zip","text":"Windows"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/2014021\/LD35\/OSX\/biota_ld35.app.zip","text":"OS\/X"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/2014021\/LD35\/Linux\/biota_linux.tar.gz","text":"Linux"},{"url":"http:\/\/ludumdare.com\/compo\/2016\/04\/19\/sporelike-creature-creator\/","text":"Technical Summary"}],"metadata":{"g_key":"3745","g_author":"11939","g_event":"LD35","g_eventkey":"33","g_subevent":"JAM","g_urlkey":"3877","g_title":"Biota","g_status":"UCHK1","g_place":"216","g_commentcount":"28","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/11939-shot0-1461091848.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/11939-shot1-1461032501.gif-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/11939-shot2-1461091848.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/11939-shot3-1461091848.gif-eq-900-500.jpg"],"text":"Creature creator!\r\nRMouse + Drag = Rotate cam\r\nMMouse + Click on bone = Create child bone (of same type)\r\nHold space + Create bone = Force create limb\r\nBackspace click on bone = Remove bone\r\nPut limb bone end on floor to create foot\r\n\r\nPress the green button to animate the creature (must have created feet for it to walk)","title":"Biota"}