Grey Goo by kleinzach

[raw]
made by kleinzach for LD 40 (JAM)

Grey Goo is a game which mixes two genres that I have very little experience in, clicker and text based story. The game is about the wonders of nano technology. The time to play may vary, but from beginning to end and taking my time I get about 8.5 minutes. I'll admit there isn't so much to look at, but it quickly became apparent that graphics which be a huge task for this game.

I would say that the hardest part about making the game was balance. A very small tweak in this game leads to very large outcomes just by its nature, and I know I haven't tweaked it fully to my liking just yet. Also I've tried to space out story in such a way that things are accumulating in the background and that the next story beat is never too far away. I will say that this was both my most and my least ambitious game jam game so far. While it has no audio and graphics like I usually have, the writing and gameplay balance ended up taking a ton of time.

Edit I got an html5 build to work, I just added a link to that below.

Made with unity, all coded from scratch except for using Text Mesh Pro from the asset store.

Ratings

Overall 357th 3.641⭐ 34🧑‍⚖️
Fun 513th 3.375⭐ 34🧑‍⚖️
Innovation 348th 3.438⭐ 34🧑‍⚖️
Theme 174th 3.969⭐ 34🧑‍⚖️
Humor 696th 2.683⭐ 32🧑‍⚖️
Mood 264th 3.656⭐ 34🧑‍⚖️
Given 37🗳️ 37🗨️

Feedback

Cawrtz
05. Dec 2017 · 12:45 UTC
Great clicker. I liked the recursion (bot makes carbon, factory makes bot...) and the effort of the scenario. Is the carbon a metaphor of money in real life?
One GUI flaw: I thought the red cross on the top right was to close the right panel and indeed I had a bad surprise.
Anyway, nicely done!
elitegoliath
06. Dec 2017 · 05:51 UTC
I love games like this. This one was short and sweet, and very very enjoyable. No graphics were needed, and I have no complaints about the UI. Overall, very very well done.
incomplete
06. Dec 2017 · 21:06 UTC
I liked this game a lot. Great idea and story. Especially the end! ;)
mcovert
07. Dec 2017 · 05:41 UTC
Worked pretty well. There's something about clickers that's just so compelling...
There was a point towards the end where buildings #3 and 4 couldn't decide if they wanted to go up or down, which felt odd (why would they both automatically construct _and_ deconstruct the same thing?), but overall enjoyed it.
Felt like the early game could be slowed down a bit - I'm a fast reader, and even so by the time I finished reading a headline I'd have a pile of stuff ready to spend way past the next milestone.
kerneltt
07. Dec 2017 · 18:43 UTC
love this kind of games, the narrative was good
vfabien21
10. Dec 2017 · 21:20 UTC
This is probably the game I enjoyed the most ! The amount of clicking was just right, to breath life into the story. That was a great demonstration of short novel assisted by videogame. (I really hope that you'll get 20 votes to be ranked !)
vfabien21
10. Dec 2017 · 21:20 UTC
(sorry double post...)
LeReveur
10. Dec 2017 · 23:41 UTC
I *knew* this would go wrong if I dared to hit the self-replicating choice… But the temptation was too strong…
I like the way you made this story-game :)
ProdigalSon
11. Dec 2017 · 00:52 UTC
Interesting, a bit over my head to be quite honest, but nothing that a few fancy graphics and maybe some sound effects when I unlock something wouldn't fix. ;)
Thrillho
11. Dec 2017 · 04:12 UTC
Great idea! I've always found the idea of nanobots scary. The writing's a little hard to read on the webGL version, and it would be great to have an error or confirmation noise when clicking, but over all, this was a very nice submission.
asilva4000
11. Dec 2017 · 09:17 UTC
Great story!
Mr.MadCat
11. Dec 2017 · 11:03 UTC
Man, I am a sucker for literary games.
And combining that with a clicker game is quite innovative for all I know.
The story was quite predictable, but I really enjoyed playing the game none the less.

well done.
arron-fowler
11. Dec 2017 · 13:51 UTC
what this game lacks in graphics it makes up for in compelling story kept playing until the end loved it good job.
Shito
11. Dec 2017 · 15:12 UTC
Nice idea. I really like your approach of combining clicker / idle games with story. As said already said, after reading the first news it was a little bit like I know where this story going. But it was well written and so kept me emerged and playing. I can imagine that balancing this game was challenging. I have one additional feedback though, the textsize of descriptions of the items that you can buy could have been a little bit larger.

All in all Good job.
Athoka
11. Dec 2017 · 22:19 UTC
I like how the story was written and i loved the mix between genres. Maybe I missed some background music, but I really enjoyed playing it. Great job!
PoissonSoluble
18. Dec 2017 · 14:06 UTC
I found this game really nice, the story was very well written. This would probably be a bit more entertaining with some music but it is still an interesting take on the clicker genre.
Good job !
diptoman
25. Dec 2017 · 11:01 UTC
This is amazing! I did not expect to be playing so long (or for it to have an ending like that for that matter). Possibly the most unique game I've played this jam. Some background audio would have helped but I'm not nitpicking here.
TheMonsterFromTheDeep
27. Dec 2017 · 08:36 UTC
The thing that's really awesome about this game is that the clicker, as a mechanic, contributes hugely to the story. The most significant way it does this is - (spoilers, which, yes, I think is a necessary warning, simply because this story is really cool) - by unlocking a whole bunch of progressively more awful things in rapid succession once things really start to go south.

In a similar fashion, the news bar, and how it updates, and some of the titles, are really good mechanics and keep the story going.
Somnium
27. Dec 2017 · 10:32 UTC
This was a very interesting game, and a very intriguing take on the theme!

The mechanics and story elements complemented each other perfectly! The incremental mechanics were a perfect fit for the concept of evolving nano machines, whereas the gradual reactions of the world, as story triggered by specific milestones, gave a clear feeling of progress throughout the game.

Of course, thematically, and in accordance with the game title and subject, the ending of the game was foreshadowed to the point where it was basically a foregone conclusion, but despite this, the journey through the story was still a compelling tale.

All in all, this was a very interesting take on describing a "Grey Goo" scenario through the use of unexpected game mechanics. This resulted in a very interesting game. Nice work!

>Nanites manifest
>the potential of carbon.
>For glory... ruin?
Rialgar
27. Dec 2017 · 21:27 UTC
This was brilliant, the story was enthralling and the news reports fleshed it out so beautifully. I loved the twist. Awesome game. The only issue I had is that by the point I started harvesting humans, I had so many nanobots from just reading the previous news that the humans where gone in a blink.
PixzleOne
27. Dec 2017 · 23:30 UTC
Nice!
I really liked the story: the lack of graphics is fine, it doesn't hurt the experience too much.
I'm impressed with how much story you wrote, I just wish it came slower, and I really wouldn't mind if the game froze and threw any new text at me to read before the game continues.

Well done!!!
Tinis Games
28. Dec 2017 · 17:54 UTC
Carbon. Even more carbon! Nice work of directing and writing, even if I'm not English speaking I may not have understood all the details.