Communitas by hbocao
Communitas is a simplified take on a blend between City simulators and https://www.reddit.com/r/place.
Create cities by building roads and buildings. To build a city, you will need some connected roads with at least one house. Each city has a score, based on its population size and quality of life. The best cities are going to show first on the list. Everyone that joins the world can change any tile and there is a little cooldown for building things. Try to help each other (or not)!
You can place the following tiles (beware of the timeouts):
Road: connects buildings of the city;
House: increases the population of the city;
Water Pump: provides water to the city (the closer to the water, the better);
Farm: cultivates food for the city;
Church: educates the citizen of the city;
Industry: improves the technology of the city;
Use the arrow keys or WASD to navigate and the mouse to select and place tiles.

Known Issues
- Some people may have problems trying to maintain a server connection. The game uses websockets, so be sure to add an exception in your firewall. Even adding the exception, we know some people still have problem connection. We have no idea why :(
Credits
Game by
Fernando Molon Toigo (fmtoigo@gmail.com)
Henrique de Aguiar (@hbocao)
Art by
Kenney - http://www.kenney.nl
Updates
- Oh god. So many bugs. Everywhere.
- Typos
- Trying Google Cloud servers for now because Azure is soooo slow.
- Some tiles in some positions would break the game. Oops.
- WebGL version
02/05/2018 Notice
The server is down. The game is unplayable now. :(
Ratings
| Overall | 461th | 3.25⭐ | 34🧑⚖️ |
| Fun | 655th | 2.581⭐ | 33🧑⚖️ |
| Innovation | 112th | 3.75⭐ | 34🧑⚖️ |
| Theme | 510th | 3.188⭐ | 34🧑⚖️ |
| Given | 29🗳️ | 26🗨️ |
One small nitpick: I wish I could drag the screen to move it as opposed to using arrow keys, as the scrolling was very slow and the map is huge (though I was playing on Mac, so maybe it's just an issue with that).
I have to say that this is really technically impressive, especially for a weekend of coding! The UI is very intuitive and organized well. Overall, good job! I think this could be really great with a few more "game-like" features.
It's uncommon to see a Ludum Dare game also incorporate user accounts and online (massively) multiplayer. There's some significant engineering effort in that! Very impressive for a game jam.
I wish I could better understand the effects of the buildings that I placed. Right now I read the descriptions and imagined it but trouble really observing the relationships once in game.
Maybe building roads could be done several tiles at the time and it would multiply the cooldown!
_Edit: Had to force myself to quit and go to sleep! So each building has to touch a road to be part of the city?_
Thanks for the kind words, people!
Yeah, we ran out of time and we couldn't add more game mechanics. Well, we couldn't even explain properly what we put on the game. We had some many ideas, but we struggled with the server (to find a good server and free) and also a with the rendering. We tried HTML5 first, but it became too heavy and hard to work with.
We have plans to move this idea forward, but before that, we're going to wait to get all possible feedback. So far, so good.
Thanks again!