SHAPE.SHIFT by BulletsArePeopleToo

[raw]
made by BulletsArePeopleToo for LD35 (JAM)
Rhythm-based side-scrolling obstacle-dodger.

Music by Kevin MacLeod

Post-jam version contains:
*Bugfixes
*Tightened controls
*Tweaked level layouts
*Tuned difficulty (it's not as impossible now)
*Changed color of some objects for clarity

Ratings

Coolness 100% 1
Overall(Jam) 3.64 199
Fun(Jam) 3.66 139
Graphics(Jam) 3.50 445
Humor(Jam) 2.65 431
Innovation(Jam) 3.50 228
Mood(Jam) 3.63 181
Theme(Jam) 3.08 728

Feedback

ruchirbapat
19. Apr 2016 · 12:14 UTC
good game, liked audio and art

play and rate my game here: ludumdare.com/compo/ludum-dare-35/?action=preview&uid=88260
Rakowu
19. Apr 2016 · 18:22 UTC
Ok i enjoy that one. I relly like how the game start. And it's a great idea the way how the player destroy stuff. Really good work. great.
okoto
19. Apr 2016 · 18:22 UTC
I think it was the best game i've played so far this ludumdare , the idea of the sound of knocking on the gameplay was well executed and the glitch effect in the background was very cool.
Take a look at my game: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=92096
AdamsMcCall
19. Apr 2016 · 19:34 UTC
I love the idea, but where is the shapeshift ?
Skruffye
19. Apr 2016 · 19:43 UTC
Really fun game, the idea was great and the gameplay was smooth.
My main complaint was that when you changed dimensions, you almost invariably hit something in the other dimension as soon as you appeared. Maybe have a faint overlay of the other dimension or something?
Overall, great job! :D
🎤 BulletsArePeopleToo
19. Apr 2016 · 20:34 UTC
@AdamsMcCall Thanks!

We were a little concerned that the game's connection to the theme was weak... It's kind of hard to see, but when you shift dimensions, you shift shape (between a long rectangle and a tall rectangle). Also, you shift shape when you attack.
glitchu
19. Apr 2016 · 20:40 UTC
Very challenging and difficult boss. I felt that in order to enjoy the music you had to be good at it, but I liked the psychadelic look that you were going for.
schizoid2k
20. Apr 2016 · 01:09 UTC
Nice job. Man, the second level gets hard quick!
RoadToSalvation
20. Apr 2016 · 05:12 UTC
Great game, solid visuals and music. Didnt relate to theme too much but perspective change is unique mechanic, albiet frustrating sometimes. Control could be a little tighter felt kinda floaty. Boss was too hard imo. Tried at least 20 times and gave up. Overall cool rhythm game, pretty similar to mine actually haha check it out.
Grand Mustasche Studios
20. Apr 2016 · 17:53 UTC
Looks and sounds really nice. The shapeshifting mechanism has a great feeling to it, when you nail one of those destructible objects, sweet!
Shatter Point Studios
21. Apr 2016 · 18:13 UTC
Really love this idea, but it was too difficult for me (maybe I just suck haha). Art style is really interesting.
SIN Gaiiden2
21. Apr 2016 · 18:19 UTC
Good game, i like the techno music. keep up ;)
try out our game:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=90749
applejam
21. Apr 2016 · 19:57 UTC
Its always nice to see someone make a good rythmgame. Good job on this one. Its pretty hard, because checkpoints aren't frequent but other than that its great.
Didn't get the shapeshifting theme from this though.
bigbatardyt
22. Apr 2016 · 16:17 UTC
Awesome.
APantaloni
22. Apr 2016 · 16:56 UTC
This is very hard, very fun and very awesome! You die (well, I die... ;) ) all the time and you want to keep going just one more time. Again and again. I love how the visuals and the mechanics match the music, and how it throws new stuff at you all the time. Congrats!
omarhuseynov011
22. Apr 2016 · 18:19 UTC
Really cool game! Loved how you actually need to follow the beat to beat the game :D
Hempuli
24. Apr 2016 · 00:20 UTC
The shifting mechanic was cool on paper but felt pretty frustrating due to the way it always centered me when changing planes; this caused a lot of frustration. The graphics and audio are extremely sweet. I got to the first boss.
emmelineprufrock
24. Apr 2016 · 21:03 UTC
Difficulty was a bit high for me (but precision is not something I'm super good at). Love the look and feel.
Wefiends
24. Apr 2016 · 22:43 UTC
A really difficult game, but incredibly satisfying. Could use a little streamlining with the level design (which you did in the post jam version).
iossif
25. Apr 2016 · 22:16 UTC
the colors and everything looked cool but made it sometimes very hard to see level parts and/or enemies. maybe a tweaked contrast can make this entry even better with little work.
WatashiWaNekoDesu
26. Apr 2016 · 14:12 UTC
Good and fun game !
Go vote mine ! :)
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=90478
Jacob Peltola
26. Apr 2016 · 22:47 UTC
Gorgeous visualfx, solid gameplay, and a simple yet versatile mechanic. I like :)
BSODDevTeam
28. Apr 2016 · 14:08 UTC
Nice one! I'll play through it one day.
davor10105
29. Apr 2016 · 21:10 UTC
love the game, its very addictive!
El Cabaro
03. May 2016 · 00:07 UTC
Wow, very neat and beat-centric game. That boss is incredibly difficult- we tried for a good 25 minutes and although we memorized the attack patterns up until the double-layered shot of grey with one red, we just couldn't BEAT it. We really enjoyed the "shooting on beat" mechanic. Well done.
kestrelgames
03. May 2016 · 17:34 UTC
Whoa, awesomely trippy! The mechanic of attacking automatically on the beat is great. The visual style is nice but the glitching is a bit strong/large maybe? the cow game is hilarious btw! Can't believe that was all made in the jam.
Alphish
03. May 2016 · 17:48 UTC
Yay, I *beat* the supermassive discoball!

One of the more enjoyable entries this dare, despite being quite difficult and unforgiving at times. Dunno if I wouldn't prefer this game being made for some other soundtrack, but complaining about it would be just picky. Very well done! ^^
Spotline
05. May 2016 · 09:17 UTC
Neat game, well done ! Very 140 ;)
Yumeito
06. May 2016 · 20:48 UTC
Nice little game :)
jirrev
07. May 2016 · 22:21 UTC
Nice background recolloring, liked how it was so simpe but also so hard
hazzahazzam
08. May 2016 · 02:29 UTC
Where does the theme come into play? Plus gotta love the Kevin MacLeod music! :P
Green Soda
08. May 2016 · 05:58 UTC
the colors wow ! that shapeshift mechanic took me a while to notice
yuigoto
09. May 2016 · 08:47 UTC
Loved the concept, the level design is really challeging! Having events happen synchronized with the rhythm is always nice and cool! :)

The graphics are simple, but trippy and really effective! :) Controls work perfectly, but changing dimensions, sometimes means certain death, this could be changed, somehow! ;)

Great entry!
qubodup
13. May 2016 · 07:33 UTC
Very cool! Quite 140, agreed!
https://youtu.be/W1KilM-kNGo
Yahweasel
11. Feb 2018 · 21:59 UTC
FYI, I played this on my weekly random-free-Itch-game show: https://youtu.be/VBItS1tFFpA . Really, really great game!