Salty Scuttle by Omiya Games

[raw]
made by Omiya Games for LD 41 (JAM)

Party3.gif

Being the Ludum Dare after Valentine's Day, it seemed like the perfect time to work on a 2 player cooperative game for gamers to enjoy with their significant others. But, given the theme, what genre could we combine with cooperative play to make a truly romantic experience that would bring couples together the world over? The answer was clear: QWOP. In Salty Scuttle, each player controls one leg of a crab who is trying to migrate to their new home for the new season. Try to help them go as far as possible without flipping them over onto their back!

Credits!

  • Tess Wainwright: Game Designer, Programmer, Graphic Artist
  • Taro Omiya: Programmer
  • Muse en Lystrala: Composer, Audio Designer

Patrons!

Game funded by these wonderful patrons on our Patreon page:

  • Adam R. Vierra
  • XanderHD
  • codeartisticninja

Screenshots!

Flips4.gif

Launch2.gif

Capture.PNG

Ratings

Given 10🗳️ 8🗨️

Feedback

aeveis
26. Apr 2018 · 05:32 UTC
Very hard, but cute crab! I couldn't figure out a good way to get moving consistently forward, but it was fun to mess with for a while. nice job!
GregWLyons
27. Apr 2018 · 18:21 UTC
Boy, a crab's life is hard! The Music and SFX are real nice, particularly the crunch sound when we flip over. I think the best strategy we found was to generate momentum to do rolls but still didn't get to the end if there's an end. The artwork is real crisp and colorful, too. Nice job. Cheers!
niterich
29. Apr 2018 · 18:43 UTC
I unfortunately couldn't find anyone to play the game with me, so I feel I missed out on a lot. But from what I saw, I really enjoyed it! The cool music, the hilariously wonky physics, it all felt really good to play. That said, I think you could have spent more time making a background image that properly looped.
Frederika
13. May 2018 · 23:56 UTC
Loved it, the three of you did a great job!