A Walk To The Finish Line by jk5000
This is simple puzzle game, where you have have to help some men reach the finish line(s).
Controls
- The game is mostly controlled with the mouse.
- 1, 2, 3, 4: Change camera angle.
- Q or Escape: Toggle Quit Menu
Used Software - UE4 - Blender - Gimp - LMMS - Inkscape - Audacity



Good luck and have fun
| Windows | https://gamejolt.com/games/AWalkToTheFinishLine/301278 |
| Original URL | https://ldjam.com/events/ludum-dare/40/a-walk-to-the-finishline |
Ratings
| Overall | 138th | 3.733⭐ | 92🧑⚖️ |
| Fun | 144th | 3.667⭐ | 92🧑⚖️ |
| Innovation | 294th | 3.281⭐ | 91🧑⚖️ |
| Theme | 395th | 3.324⭐ | 90🧑⚖️ |
| Graphics | 221th | 3.598⭐ | 94🧑⚖️ |
| Audio | 204th | 3.305⭐ | 89🧑⚖️ |
| Humor | 304th | 2.797⭐ | 88🧑⚖️ |
| Mood | 244th | 3.262⭐ | 86🧑⚖️ |
| Given | 250🗳️ | 200🗨️ |
TheWarAgainstDarkness comment:
I love turn based games. This is really good. Would love to see some AI here, but I know that would take more time than 48h. Didn't really get how chance to win is calculated as 7 vs 7 ended up 0 vs 4 at the end - would expected closer result than that. Overall - great game.
And by the way I have uploaded the right game now.
When people do good puzzledesign i'm always in awe. :)
I also like the yippee sound effect.
Also i would've liked it if you gave my game a rating too. Just saying XD
I love your sounds makes by you I did the same on my project!
But I give you some issues that I could see.
- The music restarts when you restart the level or when you pass it and starts other.
- The elevator is complicated to see it.
Overall, Nice game and nice job!
A puzzle game! :smile:
Red on yellow (instruction text) might be hard to parse for some people.
Nice 'n slow ramp-up learning curve.
Reminds me a bit of lemmings somehow. Given the sounds they make on exit, it's probably intentional.
Camera rotation-buttons could show circular arrows?
I like the extra little touches like the menu coming in late, or the extra 'no's swirling around when you fail.
Sweet little puzzle game, would like to play more levels :]
It is really hard to say witch levels are harder then other levels. I have tried too have some level progression, but it is probably not perfect.
@magicdidac
I agree that the music shall not restart every time you restart a level. And yes the elevators can be difficult to see.
@remco
The yellow text on a red background was perhaps not the best idea, but I hope it not too bad for the colorblind. The picture on the camera buttons could have been better, but i don´t think they are too bad.
Thank you to everyone playing game and even a bigger thank you to all of you given feedback.
Great job.
I can see how you attempted to implement the theme, but I don't think it's really represented enough. I can imagine this becoming a really good puzzle game or even an educational game for teaching critical thinking or programming logic. The visuals are nice, it feels pretty polished, and it works well conceptually.
Excellent work overall!
Like the person said above with the step counter, games like these(I'm thinking of Zachtronics things) seem to benefit a lot from giving people ways to compete with each other, over something like number of steps, times you rotated or maybe just time.
Very cool to see multiple levels in and offered more then just a quick slice of the game
also like seeing other people use ue4 for there games ;)
Well done!
ps. sorry for my bad english
Maybe if you want the puzzles to be more challenging you could create platforms (lets call them that) that can't be rotated, and you have to get all the directions right at the beginning. But I guess that may be a bit frustrating for some people.
Overall a great game with a very good presentation. Congratulations!
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