Data Runner (LD42-Jammer Edition) by acronaut
"You're a special particle to be accelerated to its full potential.."



ENGINE:
Uchronia Project Blender Game engine (UPBGE)
GENRE:
'Trip Runner'
CONTROLS:
- Q/E - Pivot Z-axis
- A/D - Strafe Left/Right
W/S - Pitch
Mouse - Freelook <- Recommend to just use Mouse for Steering..
Space / LMB - Start Game
hold [Space] - 'Data-frame' mode (Post-Jam Edition);
- [~] - Toggle HUD (Heads Up Display) (Post-Jam Edition);
[F3] - Toggle Music (mute) (Post-Jam Edition);
P - Pause <- (good chance to maximize screen [windowed])
- R - Restart..
FEATURES:
8 Chevrons present Progress to achieve Power-Ranks..
- Ascending Ranks increase Speed and Replenish your Health.
- You may tolerate up to 8 hits (Health) .. Steer Clear of the Walls!
*-WIP: Collect Fragments and collide specific color lens:
- A. for advancement on Level progression;
- B. Control elemental balance between Health / Time / Speed / Style-Intensity / etc..
INSTALLATION INSTRUCTIONS:
Unzip and Play!
SENSORY HEALTH ADVISORY WARNING:
The Following Game Contains Scenes of Bright Lights and Flashes. Gamer Discretion is Advised..
CREDITS:
- Solo: 2D/3D Assets, Programming, Sound & Music.
POST-JAM Edition: V.1.25:
- [~] - Toggle HUD (Heads Up Display)
- Mouse Wheel Up/Down - Cycle through HUD Colors
- Hold [SPACE] - 'Data-Frame' Mode; Ability to Seek & Interact Data Nodes!
- [F3] - Toggle Music (Mute)
| Windows | https://acronaut.itch.io/data-runner |
| Windows | https://acronaut.itch.io/data-runner/devlog/46714/1st-post-jam-edition-v125 |
| Original URL | https://ldjam.com/events/ludum-dare/42/data-runner |
Ratings
| Overall | 375th | 3.583⭐ | 26🧑⚖️ |
| Fun | 448th | 3.37⭐ | 25🧑⚖️ |
| Innovation | 323th | 3.458⭐ | 26🧑⚖️ |
| Theme | 1131th | 2.609⭐ | 25🧑⚖️ |
| Graphics | 58th | 4.417⭐ | 26🧑⚖️ |
| Audio | 145th | 3.729⭐ | 26🧑⚖️ |
| Mood | 62th | 4⭐ | 24🧑⚖️ |
| Given | 25🗳️ | 31🗨️ |
Pros :
- Wonderful graphics
- Moody audio that greatly contributes to the atmosphere
- Score through no-collision is great
Cons :
- Wonky controls
- Tenuous link to the theme
- Framerate problems when doing freelook
All in all, great job !
- Great aesthetic
- Music worked well
___
Cons:
- difficult to see connection to theme
- difficult controls
___
Had fun with this very aesthetically pleasing game. Thank you for sharing :)
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/298728142
It played a lot better locally than it output for my stream. Not sure why I think I have a video card issue though. here is the link to my play through: https://www.twitch.tv/videos/299088812?t=02h32m26s
@jlv , @william-kluegel , @apples-mmmmmmmm Thank-you! Yes, Controls is still something of hit/miss pending on graphic card strength, the engine's quirk on rasterizer vs. logic.. (I'm investigating effective solution for smooth mouse-look response for majority; for now it's pending..)
@planetgames , @eric-smith Thanks! Blender Game engine is still alive and kicking, quite Legendary for its timeline IMO:
https://en.wikipedia.org/wiki/Blender_Game_Engine
@eric-schmiel Noted on option for future-build to toggle inverted controls!
@jamison The mouse-lock feature was missing at the time, the remedy was to pause game, alt-tab away.. return back and resume.. However it varies between users for mouse-spin issue..
(more playtesting and QA in that case..)
@ryusui Me too! I love Rez.. Quite charming game meshing Synesthesia and Abstraction of Cyber-domain..
FMV also got a special place in my favorites (eg. MegaRace2 and of the like..)
@saoi-games My pleasure! Thanks for playing my game on your stream and left a review..
@zeusx212 , @zicboy Glad you enjoyed it! Thanks!
@tigerj It is a pleasant surprise to get an award for Soundbyte! Thank-you! I'm glad the engine hold its ground to allow multiple layers of Sound, 3D-sound and custom-dynamic soundtrack pending on game-progression.. Thank-you for featuring my game on your stream. yes, the titled name does stick and have some ring to it!
@ursagames Thank-you! Much thanks for featuring my game on your stream. Yes, the mouse controls at that time does suffice for steering rather than the keys which seem steep to get acquainted with.. Smoother/Stabler mouse-control and controls of itself is on the works.. (I'm also looking to see if I could introduce gamepad control for ease-of-use)
@darkguardsman Glad you like it, Noted on the flash Warning! Upcoming builds will include health-advisory warning.. (Pending on scenario may even have option to control level/freq. of flash)
@ddrkirbyisq Yes, upon collision (pending on its progress in game) it does become unforgiving.. The Bullet physics is as good as one can make it.. Even though I may let it slide that this special particle has properties of a neutrino (ghost-like) but I'll see what I can do on future post-jam build on refactoring balance or speed/game sensitive collisions of its collisions.. (it does go unstable on fast velocity)
@boopsgames I hear you! Originally Blender Game Engine allows export to Desktop Builds on all 3 OS flavors: Win/Mac/Linux.. (However for time being, UPBGE permits export to Win and Linux). Pending on Scenario I may either create Mac Build or will have the game translate on Armory3D (with potential to export to Desktop, Mobile, Web).. Stay Tuned and We'll see..
Thanks Once again all for taking the time to Play, Rate and Rewiew my Game! :dizzy:
love it.