Kinbaku by vkmicro
Kinbaku
Source Code and source files are here. (Windows Executable only) ( I suggest you read the hints before playing... Unless you like to experience things first hand)
Game files (Windows .exe). p.s. windows exe and a needed file are in ZIP. Or just go to the link above and hit that download button.
JAM entry by @vkmicro (Vasiliy Ulin) and @rik-thunder (Dmitrij Jazunov)
WARNING You might want to slap me after playing this, i tried to make it as easy as I could without it being just a walk in the park....
Welcome to the Temple Caves! Your name is John Treavor and you have only 1 task, escape these caves! Climb climb climb!!! Everything will try to stop you! so don't stop climbing!
Controls in the Game
W OR Arrow Key UP - Move up / Climb up
A OR Arrow Key LEFT - Switch to rope on the left
D OR Arrow Key RIGHT - Switch to rope on the right
S OR Arrow Key DOWN - Slide down on the rope
Esc - to end the game
R - to restart the game
Goal of the game
>Get to the exit, have fun, try not to fall

Hints and Spoilers
Hint 1 Stick to middle
Hint 2 you can outrun the monkey boss man in the cococopter or you can just wait him out, he's only there for a short time.
LD41 is my 4th LD entry, first one was LD38, but this is my first Jam entry with a mate, all the previous were solo. For Rik, this is 5th entry.
Please share your honest opinion of the game, what your favorite aspect and least favorit AND THANK YOU VERY MUCH FOR PLAYING!!!!!!!!!!!!!!!!!!!!!!!
Our first time cooperating with each other in a LD project. Micro as the programmer and Rik as the Artist.
| Windows | https://github.com/RikThunder/LD41/releases/tag/v1.0.0 |
| Original URL | https://ldjam.com/events/ludum-dare/41/the-epic-41-placeholdername |
Ratings
| Overall | 621th | 3.417⭐ | 32🧑⚖️ |
| Fun | 417th | 3.467⭐ | 32🧑⚖️ |
| Innovation | 992th | 2.833⭐ | 32🧑⚖️ |
| Theme | 1139th | 2.467⭐ | 32🧑⚖️ |
| Graphics | 659th | 3.367⭐ | 32🧑⚖️ |
| Audio | 394th | 3.333⭐ | 32🧑⚖️ |
| Humor | 498th | 3.036⭐ | 30🧑⚖️ |
| Mood | 556th | 3.328⭐ | 31🧑⚖️ |
| Given | 35🗳️ | 34🗨️ |
As for the theme, if I didn't know what your mixed genres were I don't know if I could've figured it out... XD I think they mix a little too easily. But well, this years theme does seem a bit difficult to meet.
and yes...the theme's execution is not that great here. But concidering we did something good now I don't even mind.
Which bit of making it did you enjoy most?
It was really challenging. Pretty music and game concept!
The sir. monkey with helicopter is awesome ahahahh
I loved this jam entry.
Cheers :>

As the artist I enjoyed making the sprites :)
also the main character's butt. i tried to make it as expressive as I could : D
aand the boss ape.
@temmy yeah, i was debating between instant death and ability to regrab, we thoguht abotu having hit points and did have them at first but then both me and @Rik_Thunder decided on the same thing, don't need HP and re-grabbing ropes while falling should be a thing, so player can kind of save themselves.
I think most enjoyable thing to me was making the ropes and switching between ropes and all animations work right. actually thanks to @Iak he helped me figure out how to detect ropes and switch between them nicely and smoothly by just giving me 1 simple idea I didn't think of xD
@Memel06 hey! thanks a lot and good job making it to the top :D I'd tell you about an easier way but then people who haven't played might read comments and see it so :spy: nope xD haha but I tried to make it not too challenging and the sir monkey is the best thing ever isn't it? :D Rik did an incredible job with arts in this game
@gemberkoekje Rik is amazing at graphics and animations for games xD truly loved it! The winning pose was my fav i think :D As far as gameplay goes, I'm sorry to hear that it was 'eh' to you, could you please share what you disliked the most about the game? Thanks
The sprites are really adorable and the mechanics are easy to learn. As someone above mentioned I really like how getting hit isn't very punishing (though falling far nearly gave me a heart attack a couple times haha!)
Great submission, well done!
but yes. i see what you mean
The music is simple, but suitable. The art is adequate, but could be better in some areas. The background really stands out as needing the most improvement. It's actually kind of funny how the guy's butt swings back and forth as he climbs. It might just be that everything is so small it's hard to see how nice some of the artwork is.
Anyways nice entry, I enjoyed playing!
I mostly took a path on the left and for a better half of the ascent is was just climbing one rope without even the ability to move sideways.
Also the monkey-poop joke is... not to my taste.
and yes, the butt is very intentional : D
thank you
and yeah the path left is the safest one. that's the first one i took while playtesting aswell
Didn't get what genres you combine.
Keep on!
but I don't know what can the boss do, it just disappeared when I fell off and climbed up again:)
@Random-thoughts yeah xD the hint was meant to make people want to stay on middle :P where it's harder.
I should've removed the left path D:
To anyone who may comment on our game after this post, thanks a lot for playing. I look forward to reading your feedback and I WILL play your game, just give me some time, I'm really busy with school, final week of the semester and then exams, you know how it is....
The gameplay was quite straight forward, but I really wanted to climb up on platforms and be able to jump off them to other ropes. That would be a very nice mechanic to have. Although maybe it was a deliberate choice because of technical details or difficulty balance of the game.
Overall, really well made game. I enjoyed playing around with all the different game mechanics :smiley:
Well xD look up DANMAKU "Danmaku (弾幕, "bullet curtain" or "curtain fire"), also known as "Bullet Hell" in English, is a Japanese term for "barrage", as in a barrage of bullets"
whereas KINBAKU means "bind tightly" literally, and relates to ropes.
now, the boss, the monkey boss, has a bullet hell'ish boss mechanics, flying and shooting all the time. I've nerfed him heavy and didn't have time to implement fancy bullet patterns but that's the thing xD
And since we kind of tried to combine bullet hell DANMAKU and ROPES climbing, we thought that it'd be funny to name the game Kinbaku.
I really like that your credits screen at the end is interactive, that little extra bit of polish is noticeable.
I enjoyed it though. There was definitely a variety of challenges to overcome, and it ramped up in difficulty pretty nicely. I got stuck around 145m tho. Couldn't advance further without significantly backtracking.
Didn't seem like there was a way to die? Getting hit by stuff just knocks you back, until you grab a rope.
It would have been more fun if there were power-ups that made you able to fight back temporarily. Or a very limited use weapon of some kind.
I really liked the music, I thought it fit the game well and helped establish an adventure-y mood.
additionally. yeah, we experimented with instant death and HP and stuff and decided against both of those as instant death would be annoying having to re-do everything to get to the end and I really wanted people to be able to finish the game quickly without closing it after dying once or twice... since my previous games didn't really have an end, I wanted this 1 to be finishable and to be finished by most people who played it during the ludum dare.
Regarding fighting back, it wasn't really planned when we started and didn't have time to implement it anyways.