obsessed by Oktarian
obsessed is a fun game where you - the player - are so obsessed with money that your life depends on it! Can you manage to reach the end of the hard parkour level whilst collecting as many coins as possible? Well, you better...! The game includes some fun features such as background and floor color-change over time as well as a rewind time function that will help you get back up when you stumble upon one of the deadly spikes!
I'm a high school student from France. This is my first game jam and my first full game! I've really enjoyed the process of making it, it was great fun! It allowed me to practice what I had learned and experiment with new features.

| HTML5 (web) | https://oktarian.itch.io/obsessed |
| Source code | https://github.com/OktarianTB/obsessed |
| Original URL | https://ldjam.com/events/ludum-dare/44/obsessed |
Ratings
| Given | 28🗳️ | 35🗨️ |
But much shorter is a shame because the mechanical return in time is super cool ...
A negative point, money add life but I feel it would have been better to unlock the Returntime or double jump and other skill etc in exchange for blood/life... after some collision concerns but overall it is a good project ...
Also, I sometimes got stucked against blocks. Good game anyway !
Indeed after rewinding the player gets 3 seconds of invincibility. There is an infinity icon in the top left when that happens but I think it isn't obvious enough!
The rewind mechanic was really cool. It could be improved with a few tweaks, but you did really well! Especially with the amount of time we're given to develop.
My suggestions would be:
* You've already mentioned this, but more clarity for when you're invincible would be nice. Maybe have the player flicker, or have some visual change? Like how in Mario games the player flickers, and in Smash Bros the player is more white and flashes?
* I'd have enjoyed having it faster with obstacles farther apart. Right now, it feels a bit slow.
* Maybe you could have more of a penalty for hitting a spike, but allow the player to control the time rewind so they can avoid it and feel awesome. Then, you could have special obstacles that would lead to harm, unless the player is skilled enough to get the reward and rewind without getting hit.
Again, great job!
I like the idea of rewind, with a little bit more balancing I think your game could be great! Good job overall!
Anyway good job on your first entry!

P.S.: 146 score! How many score you have?
I had some 'problems' after I made the game full screen.
Your game screen didn't expand correctly, but sometimes it did(after reload).
My one big complaint would be how inconsistent the jumping was, half the time the game wasn't registering my inputs, or was reacting several frames too late (which made timing my jumps impossible) combined with a jump cycle that was the wrong way around (you need to make sure that you land faster than you take off - yours does the opposite, you rise up faster than you fall which feels very wrong) and it was frustrating to play in all the wrong ways.
The rewind mechanic was cool though and implemented really well (I suspect that's where you spent most of your efforts this weekend and it wasn't wasted) and it was a great take on the theme (which was a tough one this time around). Good work for a first time round - you've got the right stuff to become a great developer with some time and practice. It's far better than anything I was making as a teenager. I hope to see your next game in Ludum Dare 45, keep going!