Twine Walker by RockhopperGames
Do you love Twine?
Do you want to experience lovingly crafted but distinctly inferior versions of several of the genre's finest works?
Do you want to experience them in a way that makes reading the text distinctly unpleasant?
If you answered yes to all the above, do I have the game for you!
STEP on a copious number of words!
STRAIN your eyes trying to read 3D text from odd angles!
STRUGGLE with 3D platforming controls!
ALL THAT AND MORE!
And best of all, we promise you the absolute minimum in genre compatibility!
So what are you waiting for? Download this game now, and Walk the Twine!
This game contains coarse language, references to suicide, mild drug use, references to torture, and glamorous violence. Viewer discretion is advised.
Controls
WASD - Movement
Shift - Sprint
Ctrl - Crouch
Space - Jump
Right Click - Zoom
Esc - Hold to quit
Produced in 48 hours for Ludum Dare 41, with the theme 'Combine Two Incompatible Genres'
| HTML5 (web) | https://rockhoppergames.itch.io/twine-walker |
| Original URL | https://ldjam.com/events/ludum-dare/41/twine-walker |
Ratings
| Overall | 431th | 3.244⭐ | 41🧑⚖️ |
| Fun | 579th | 2.763⭐ | 42🧑⚖️ |
| Innovation | 113th | 3.813⭐ | 42🧑⚖️ |
| Theme | 28th | 4.329⭐ | 43🧑⚖️ |
| Graphics | 488th | 2.902⭐ | 43🧑⚖️ |
| Humor | 113th | 3.449⭐ | 41🧑⚖️ |
| Mood | 296th | 3.105⭐ | 40🧑⚖️ |
| Given | 69🗳️ | 34🗨️ |



@RobinbyZhou Your game was definitely more readable though!
@Paradox ER Thanks for the compliments! ^_^
I tried to keep track of the stories, but I'm pretty sure I failed completely at that, well done. :star:
@CaptainDreamcast That's probably on me! Twine games are sorta a genre to themselves, but that means they've got some of their own rules that can throw new players off. I've had a discussion about that with a friend before, so I should have thought of that before hand! I'm really glad you enjoyed it so much though! (I did have fun with the ledge part XD )
I tried to read some bits in the beginning. And it was really quite hard. When the texts got longer... I can't say I didn't do too much reading then... I might never have appreciated double-jump as much as when I discovered it was a thing here.
It would have been nice with some player shadow or similar because it was really hard to get a sense of where ground was for myself. But on the other hand, this game was everything about making it hard for the player, so perhaps that was perfect as it was too.
Very good use of the theme! And an interesting experience.
This is amazing.
I can't even begin to imagine what divine presence inspired you to execute such an incredible idea.
And your writing was really good too, the whole standing on text thing would have been cool by itself, but I actually wanted to keep reading as well.
Just a few missed opportunities you could have capitalised on.
-It would have been sick if there had of been some options placed in a hard to get to spot, perhaps even an impossible spot.
-I was really expecting something interesting to happen when I fell off the edge of the world.
Other than that, amazing job. Fives all around.
@TomekS That was definitely something I considered! I decided against it this time, because I'd previously had arguments with a friend about whether it was good when twine games do that, and because I hadn't put in a way of going back if you accidentally collide with a section.
@Chao Thanks so much for such high compliments! I would have liked to put some options further out as well, but the code for placing the text was pretty basic, and I didn't want to push it too much during the 48 hours. Something special happening when you fall isn't something I considered though, and I'm sure there would be some interesting opportunities there!
And very hard to read ;)
You definetly nailed the theme. Reading was pretty straining, but the game was kind of enjoyable. In a weird way.
Well done.
The stories are wacky, which is good fun. Got stuck scratching a dogs(?) ears a lot. :D
Ideas:
- A long fall one where the messages are far enough in between to read them while still falling
- Rocket/jet booster to jump way up to 'overview'
- Gun for shooting letters - each complete alphabet gets you X points
- Big reset X somewhere in a corner you can jump to
- Some music/effects