Match n Shoot by a_a
Match n Shoot is a gallery shooter combined with a memory card matching game. Score points by shooting targets, and replenish resources by matching cards in the Supply-O-Matic.






| Windows | https://undertheweather.itch.io/match-n-shoot |
| Original URL | https://ldjam.com/events/ludum-dare/41/match-n-shoot |
Ratings
| Overall | 193th | 3.868⭐ | 21🧑⚖️ |
| Fun | 306th | 3.605⭐ | 21🧑⚖️ |
| Innovation | 267th | 3.711⭐ | 21🧑⚖️ |
| Theme | 138th | 4.184⭐ | 21🧑⚖️ |
| Graphics | 316th | 3.895⭐ | 21🧑⚖️ |
| Humor | 154th | 3.75⭐ | 18🧑⚖️ |
| Mood | 198th | 3.778⭐ | 20🧑⚖️ |
| Given | 22🗳️ | 24🗨️ |
:heart: What I loved
* Funny use of the theme
* The multitasking was very challenging but rewarding
:thought_balloon: My Thoughts
* Needs a bit more consistency within the artwork, some models felt auto of place
* The objects need to start moving faster the longer you progress; there is currently no incentive to keep playing
Overall great entry and I’d love for you to review my submission as well.
## https://ldjam.com/events/ludum-dare/41/keyboard-warrior
I'm going to steal @croewens review format because I love it so much.
### :heart: What I loved
- Perfect Atmosphere and sound. Felt like I was actually at a shooting gallery
- good point values for targets
### :thought_balloon: My Thoughts
- for a while at the end there was only one bullet tile and I kept only getting health pickups so I was stuck refilling health
- I felt like the game went on for too long, I would like to see a hard timer added to the game
My main criticism would be that the matcher is a bit too simple requiring a lot of random clicking to find the prizes. However overall I could've played this for a very long time. If there were a bit more difficulty in continuing forever I could even try to set a big high score.
Overall giving high reviews to this, well done.
Perhaps increasing the difficulty by changing the rails speed after a moment or spawning more bad guys could be a nice add.
It's still a good entry, well done!
I Ultra loved your game!
You managed to balance the 2 games perfectly. Making them simple enough to let the user draw his focus to the other game but challenging enough to care about managing time and resources. Really fine work there!
Adequate graphics, matching audio, precise atmosphere.
The only think I can think to enhace yout game would be an increasing difficulty factor along time. Once you get the hang of the game it becomes a question of endurance rather than skills.
5/5 man!
Some suggestions I have are: removes the cards that have been paired until the board is cleared before resetting (may make matching easier but it's also easier to remember what has been flipped until the board is cleared), reduces the onslaught of targets based on total cards to flip (keep a low rate when there are more cards to flip), and finally, make an arcade version "Time Crisis Style" where you can release a pedal to go down to match and press the pedal to shoot the targets.
Really neat idea. :)