Chefspedition by Sean Oneil
Cooking + Adventure. Travel around the kingdom collecting ingredients and recipes. Beware the monsters. Different enemies have different food preferences. Each turn of battle, the status of the enemy (and its image) gives some hint of whether the enemy prefers to eat the food or you. Giving the enemy food it likes makes it easier for you to escape, and giving the enemy food it dislikes makes the enemy more likely to attack. The goal is to collect all the recipes.
Controls: Press arrow keys to move and enter to select. Press escape to open the menu, where you can cook outside of battle.
Note: Requires Java.
| Source code | https://sourceforge.net/projects/chefspedition/files/Chefspedition.jar/download |
| Original URL | https://ldjam.com/events/ludum-dare/41/chefspedition |
Ratings
| Overall | 1182th | 2.375⭐ | 22🧑⚖️ |
| Fun | 1188th | 2.024⭐ | 23🧑⚖️ |
| Innovation | 1017th | 2.8⭐ | 22🧑⚖️ |
| Theme | 782th | 3.325⭐ | 22🧑⚖️ |
| Graphics | 1046th | 2.381⭐ | 23🧑⚖️ |
| Audio | 685th | 2.65⭐ | 22🧑⚖️ |
| Humor | 854th | 2.412⭐ | 19🧑⚖️ |
| Mood | 1115th | 2.222⭐ | 20🧑⚖️ |
| Given | 32🗳️ | 6🗨️ |
I couldn't really play.
This concept is fun! I'm enjoying the various ways people are trying to get the narrative element of combat out of RPG's without really changing the mechanics, tho of course this does come with the cooking mechanic additionally. It was nice to be able to cook in "battle" as well. Wish I'd been able to eat outside of it too tho!
It's a big game, and a rather difficult, so I never managed to get anywhere near those 25 recipes but I felt I did okay for a while until I ended up with an encounter with an enemy who just didn't want to eat anything I had, eventually killing me. :p Was nice to see that trying to run like ten times actually did end up working sometimes tho because in situations like that, that was the only option I had.
Figuring out what sort of food would appease what creature didn't feel quite obvious, but maybe that was the point, learning as one goes along, which is fine.
On the whole I don't really have a lot more to say with regards to gameplay. Everything worked quite well, but I do wish the random encounters would've been juuuust a tad less frequent!
The music was nice! Only criticism in that regard is that it would be nice if it didn't keep starting over, tho somehow it actually ended up being a lot less grating than it could have been. I guess the uniformity of the tune did that.
Graphics mostly make it clear what's going on but it wasn't obvious if some path was walled or not, but you did put in the message telling the player they can't go a particular way so that quickly resolves it anyhow! I think smooth scrolling would've been nice. c:
Overall a cool concept and nice gameplay. Just a tad too difficult for me to successfully play all the way through, haha. Good job!