Candy crush your own adventure by Hanra

[raw]
made by Hanra for LD 41 (COMPO)

A noir / lovecraft style text-based adventure game controlled by a match three interface. You have a mystery to solve and there are several ways to go about it. I'd love to see your score and which ending you got in the comments.

http://tom.hanrahan.org.uk/ld41/

screenshot.png

Controls

Use arrow keys or WASD to move the cursor, enter / space-bar to swap the candy.

The first item you make a set of will be the path you take in the story.

Content note

Very mild swearing and very mild gore described on some branches (no images, just text)

Ratings

Overall 235th 3.565⭐ 33🧑‍⚖️
Fun 376th 3.226⭐ 33🧑‍⚖️
Innovation 51th 4.048⭐ 33🧑‍⚖️
Theme 23th 4.355⭐ 33🧑‍⚖️
Graphics 575th 2.661⭐ 33🧑‍⚖️
Audio 479th 2.31⭐ 31🧑‍⚖️
Humor 230th 3.018⭐ 30🧑‍⚖️
Mood 89th 3.617⭐ 32🧑‍⚖️
Given 40🗳️ 31🗨️

Feedback

fashionbatman
23. Apr 2018 · 08:59 UTC
This was really cool. The games worked together nicely and it was fun to go through a text game like that. Great job!
KayZ
23. Apr 2018 · 09:23 UTC
Wow, great story, a lot to read and multiple endings. Great combination of genres. Game ended with a wife and a score of 15402.

A small spelling mistake: you wrote "would be theif" instead of thief ;).
bombjack
23. Apr 2018 · 11:01 UTC
This is a very nice idea
🎤 Hanra
23. Apr 2018 · 12:54 UTC
@KayZ Thanks for the spot and glad you enjoyed it. If there's just the one typo I'll be shocked, there's somewhere between 8000 and 9000 words of story text!
ysty
23. Apr 2018 · 14:10 UTC
That was great. I liked the writing and the mechanic worked really well. I ended up getting stabbed in a church. :P
ryzy27
23. Apr 2018 · 14:38 UTC
Nice story. Beginning reminds me of Bukowski's "Pulp". I went for dynamite ending and finished with 5831 score.

Did you write the story in 48 hours or wrote it earler?
🎤 Hanra
23. Apr 2018 · 15:07 UTC
@ryzy27 The story was all written in the 48 hours. The dynamite ending was finished about 47:50...

I might write a blog about it actually. It was fun but as you could probably tell the quality was suuuper variable.

Right now though, brain is low on words. Will do a proper word count at some point... Kind of want to know. I'm pretty sure I beat my record for words in a weekend ( I do nanowrimo sometimes too)
ryzy27
23. Apr 2018 · 18:40 UTC
@hanra Are you a professional writer of some kind? Your game makes me want to make more story focused game next time, not just bunch of badly written code and I was wondering if I could even manage to acomplish that.

I just checked and only a few famous writers break 3000 words per day barrier. Your 9000 seems very impressive and it's also very good writing, the kind I enjoy.
And im here glad that I wrote (well, mostly copy-pasted) 1700 lines of code...
🎤 Hanra
23. Apr 2018 · 21:04 UTC
@ryzy27, I'm nothing like a pro writer no :smile:, but again I'm very glad you enjoyed it. I think I lucked out in a few ways this time round: the core "game" bit of this game was simple, I happened to write the engine first, had the foresight to plot out the narrative and had a few good ideas of how I could safely cut out whole chunks of it without losing much.

If you want writing practice I thoroughly recommend NaNoWriMo in November, it's a great excuse to let the creative juices flow free. It helped knowing roughly how much I could write before committing to a narrative-heavy game idea, so I'd say it's worth getting some writing in between jams to feel out your limits and learn how much plotting you need to do in advance vs. how much you can comfortably make up on the fly.

This was one such excuse for me to experiment a bit more. I liked the fact that with multiple different outcomes I didn't have to commit to just one timeline, that's usually something that can cause writers block for me.

For me, next time I think I'd like to know my framework a bit better and maybe have a few more under my belt.

I also keep meaning to get better at pixel art. Ho hum.
agar3s
24. Apr 2018 · 02:40 UTC
KWEL!
Lerg
24. Apr 2018 · 11:12 UTC
Interesting concept.
Sophie
24. Apr 2018 · 15:14 UTC
Did I just... die? http://puu.sh/A9FUx/e6e587bf7e.png

I was not expecting this

Perhaps you could have made the player wake up in a hospital, or something, instead of ending the game? I'm not invested enough in the story to do everything over again...
🎤 Hanra
24. Apr 2018 · 15:24 UTC
@sophie I think that's a really good idea. Thanks for even giving it one play through!
tajamsoft
24. Apr 2018 · 16:21 UTC
This really mixes two incompatible genres! I'm impressed by the story being written in so little time :)
Apace
24. Apr 2018 · 16:38 UTC
Hey @Hanra!

Your game was interesting to say the least. I feel like combining CYOA with any other genre in a good way is generally quite hard. You however managed to do it quite well, because you did it in a way where what I do in the other genre actually has an effect on the adventure. I wish you would have played with the concept a bit more, like for example using different items for the match-3 game. For example a speech bubble which would stand for conversation actions, a fist for violence, etc. Something like that.

Anyway, I feel like you did a good job. The graphics and sound effect were cool, but I really thought some ambient music or relevant sound effects (like a knock on the door) would have spiced up the experience. Maybe that's something you could consider adding in your next game or maybe even a post-LD version!

I wasn't quite in the mood for a story, so I let my girlfriend play it in order to get some feel for it. I had to stop her after her second playthrough so I would be able to write this comment. :P I am for sure gonna send her the link, because she really wants to have another go.
She said the story was quite good, and really liked the possibility for different endings. (She really wants to get a satisfying, "good", ending). However, she felt there were some passages with too much text and too little options, for example the diary of the professor.

Overall, a really nice game which is quite enjoyable for those who love a good story. :)
cowa
24. Apr 2018 · 17:00 UTC
Don't really like to read a lot of text (TL;DR team). I focused on the 3-match game... and somehow I managed to have a good ending!
Clever concept anyway, and well done executed.

Good job :)
🎤 Hanra
24. Apr 2018 · 17:15 UTC
@Apace sound effects + ambient music on different scenes is a great idea!

With regards to making the "candy" line up with the type of action being performed, I agree.

Initially I tried to make red anger/violence, blue analytical, green "go-with-the-flow" and yellow money but found it forced me to take narrative paths that didn't feel right in some cases and in others two or more actions I wanted to take fell under the remit of the same item.

I do want to give that another go at some point because the match 3 mechanic means that it's harder over time to keep matching the same colour and this players may be forced to balance their use of various options. The categories you suggest may make more sense.

As for the diary, yeah it's long. I hope your girlfriend finds an ending she's satisfied by. It makes me happy to know someone found something I wrote so engaging!

Anyway, thanks for taking the time to give such detailed feedback.
🎤 Hanra
24. Apr 2018 · 17:17 UTC
@cowa, glad the match 3 appealed at least.

I wonder how many points you can get before the story accidentally ends :smiley:
sndr
24. Apr 2018 · 22:34 UTC
Such an interesting use of a Match-3 mechanic! And whoa, you've got some nice writing skills. :) A creative take on text-adventures or interactive fiction? Sign me in.
tayl1r
25. Apr 2018 · 00:04 UTC
Damn, I got stabbed up!

Interesting take. Very well written!
Rulrite
25. Apr 2018 · 01:15 UTC
Wow, I really love this idea! It's amazing how well the two genres work together - it's a little strange to play a match-three game with breaks between each match, but I'm still surprised by how well you pulled it off. I have to congratulate you on coming up with an engaging and detailed story to explore, too, especially with all the branching paths... It takes a lot of work!

I really hope you'll find time to develop/refine this idea in the future: it's too unique to pass up. It'd be fantastic if there were accompanying music/sound effects, like other people have said, or even timed events (make a certain number of matches within a limit to succeed at running from an attacker, or something). You could even combine it with RPG elements like hit points and collectible items, although it all depends on how complex you'd want to make it.

All in all, great work!
NikROD
25. Apr 2018 · 11:18 UTC
I've never seen anything like it, good job!
nilstastic
26. Apr 2018 · 18:13 UTC
Very well written, and the back and forth between the games worked very well. This made me happy - good work!
chainedlupine
27. Apr 2018 · 10:00 UTC
That's pretty clever! I enjoy how my mistakes in the match-3 can prevent me from taking certain story paths. Very nice!
mrnyarlathotep
28. Apr 2018 · 15:31 UTC
I was captured and stabbed to death by - presumably - cultists.

Very nice compo entry, both in concept and execution.

FYI wouldn't run in Firefox, but ran fine in chrome.
🎤 Hanra
28. Apr 2018 · 16:11 UTC
Thanks for the bug report @mrnyarlathotep , I can't seem to reproduce it on windows or linux versions of firefox at the mo, will tweak settings and see if I can reproduce later.
FarawayVision
28. Apr 2018 · 18:08 UTC
_Very_ interesting story you've written, here! The candy crush gameplay is pretty meh, I guess- but it's more than made up for by the story.
Nice work!
🎤 Hanra
17. May 2018 · 04:58 UTC
Thanks everyone for giving my game a go :)

Now comes the reflecting and unpicking of what these stars truly mean!