Wumbo No 5 by wizebin

[raw]
made by wizebin for LD 40 (JAM)

Avoid the red blocks, grab the yellow coins, every coin you grab adds to your multiplier but also spawns 5 more enemies

ezgif-1-a4c44f2434.gif

Ratings

Overall 797th 3.194⭐ 20🧑‍⚖️
Fun 428th 3.472⭐ 20🧑‍⚖️
Innovation 1005th 2.611⭐ 20🧑‍⚖️
Theme 127th 4.056⭐ 20🧑‍⚖️
Graphics 1053th 2.105⭐ 21🧑‍⚖️
Mood 1035th 2.412⭐ 19🧑‍⚖️
Given 26🗳️ 17🗨️

Feedback

notpresident35
06. Dec 2017 · 03:52 UTC
Fun game, but not very innovative. It definitely fits the theme. though.
CaioFavoretto
06. Dec 2017 · 04:13 UTC
Very nice game! I spent some time playing because it's quite addicting. Great work
Sylver_Kovy
08. Dec 2017 · 11:59 UTC
Mechanics wise it's a great game. That said you should probably add some extra art to help with the blandness a bit. It also covers the theme well.
frederikja163
15. Dec 2017 · 19:24 UTC
Very nice game, it covers the theme and its alot of fun, however i think the movements are a bit weird and it feels weird being a square instead of a circle when able to move diagonaly, also the way you orient which way you are looking i find too difficult aswell. Also another thing is... the entire game is being playd by keyboard but every time i want to play again i have to lift my hand from the keyboard and onto the mouse, this is a easy thing to miss. But in general great job
Satyre
15. Dec 2017 · 21:44 UTC
Wow, it got difficult very fast ^^ I like the concept so far even with the current simplicity it's effective. Would like to see a short trace of the enemies to understand their path better, but with some more tries you get the hand of it. Keep it up. With polishing this will get really awesome :D
Baby Dino Herd
18. Dec 2017 · 01:06 UTC
Fun, difficult, engaging, with just the right level of ramp up. Really solid execution!
Jordgubben
23. Dec 2017 · 17:11 UTC
Me (playing this game): ... hmm.. aaah1 AAAH! phew... AAH! ... Oh! Arr... Nooo... AAAAAAH! (repeat)
BryceLTaylor
26. Dec 2017 · 16:52 UTC
Nice! It was hard in a way that kept pulling me back in. My high score was 9154 having gotten 10 coins, and when the coin spawned on the other side of the screen I just knew it wasn't going to happen. I wish there was a little more juice, especially when it came to being hit by things. Screen shake, sound effects, something. I really like the horizontally moving bar that you have to duck between. It came at the right time to not feel too hard or too easy and made the whole experience feel nice. I also really like that the enemies fade in and are only lethal after a few seconds. It gives the player a chance to acknowledge them and not get killed right away. It feels fair.

Great job!
keckles
26. Dec 2017 · 17:37 UTC
coolio