Rogue Pawn by Arden

A rogue-lite, real-time adventure in a kingdom of Chess warfare
About
The rogue-lite genre meets chess in this open world game inspired by classic Zelda and the Dark Souls games, among endless rogue-like/rogue-lite games.
As you use Chess-based attacks in real-time combat, take down the skeletal army, collect "glory" from enemies, and keys from bosses to unlock new gear, attack powers, and upgrades!
Controls
- Arrow keys to move.
- Z to attack.
| Windows | https://dijastudios.itch.io/rogue-pawn |
| Original URL | https://ldjam.com/events/ludum-dare/41/rogue-pawn |
Ratings
| Overall | 3th | 4.453⭐ | 34🧑⚖️ |
| Fun | 9th | 4.328⭐ | 34🧑⚖️ |
| Innovation | 13th | 4.391⭐ | 34🧑⚖️ |
| Theme | 8th | 4.578⭐ | 34🧑⚖️ |
| Graphics | 9th | 4.672⭐ | 34🧑⚖️ |
| Audio | 22th | 4.281⭐ | 34🧑⚖️ |
| Humor | 204th | 3.613⭐ | 33🧑⚖️ |
| Mood | 33th | 4.266⭐ | 34🧑⚖️ |
| Given | 25🗳️ | 27🗨️ |
there are so many good things to say about it.
the idea is brilliant and was executed perfectly, the real time chess attacks are so cool. The art is charming and there's a boatload of it. There are a whole bunch of great game design instances, notably the training dummies with other pawns, that taught me instantly how to play. The game was challenging and fun, so well done guys!
And I understand what "Souls-like" means soon because I died hundred times without getting a key lol, it's difficult to predict where and when to attack and I failed to reach. Eager to know where is the key and boss!!
BTW I found the character unable to move for three times, I didn't do anything but jump around before that...
In other words, the game is brilliant and the execution is pretty good. Excelent job! I would love to see a full release of this.
nice game
Getting use to the attacks of the pawn was the hardest to overcome. But after that smooth sailing.
Great game!
This is great, marvelous. It's incredible.
I would definitely tweak some design choices, like the lack of info about controls and having the first enemy be a pawn. (I mean, it's not wrong, but it's the same kind of attack you have, and makes the combat tedious)
Anyways, besides that, great game, great mood, great character design and great job :)
I'll follow you, I need to see more of this game
Great work!!!!!!
if you get a chance https://ldjam.com/events/ludum-dare/41/spacescape
There is one thing that you could improve to make the game feel much better: the controls and attacks. I think the game would play a lot better if you were locked to the grid like the enemies are. As it is, it's kind of difficult to align yourself with enemies, or properly avoid their attacks.
I like the royal look of the environment and adventure for glory. Music complements this nicely. Maybe music could get more battle oriented once player leaves the castle? I would like the pawn to advance the chess hierarchy to more powerful units and eventually become a king? It's Rogue Pawn, so pawn going rogue and becoming his own king would be fun. :fist:
There is lot of potential here for the future. Don't know about the fit price you're asking about, that depends on the production quality of the final product. 5€ could be right..
Took me a while to beat it
Great entry overall, especially the innovation and art!
It looks great and the chess theme was beautifully developed.
Rougelikeness was in a realtime-roguelite way, more like a topdown adventure game than a roguelike but that's not a rating category.
Congratulations!
I especially appreciated the suggestions for how Rogue Pawn could have been better balanced, etc. Your thoughtful replies are valued!
We're talking about making a commercial version of Rogue Pawn, so if you enjoyed it, feel free to give us a follow on itch.io to keep up with any updates!