Dungeon Drifter by TwinGhosts
DUNGEON DRIFTER [48 hour COMPO] by TwinGhosts
Ride through the dungeon and purge it from the invading forces with your trusty minecart.


Battle through numerous waves of enemies who will try to stop you at all cost! Retry after losing to level Up and become stronger as your stats and abilities level with you. Use your four abilities to stop the enemies in their tracks as you race past them to conquer the dungeon.
CONTROLS:
- Steering: Left & Right arrow keys - A & D.
- Acceleration: Up & Down arrow keys - W & D.
- Abilities: Left Mouse Button, Right Mouse Button, Q and E. (Note: The Q ability of the Archer currently does not work as intented unfortunately)
I always appreciate honest and thorough feedback!
TOOLS:
- Unity
- Visual Studio 2017
- Photoshop
- Pyxel
- Guitar Pro 7
CURRENT CONS (Personal Opinion)
I might adress these cons in the coming weeks! - Bad visual feedback, especially regarding the abilities and stats. - Static gameplay. - Difficulty not having as big as an impact as I wouldve hoped. - Warrior class not being finished in time. - Only 5 different but similar enemy types - Imbalanced stats and abilities at later stages of the game. - No sound effects. - No sprite animations. - Really needs a boss fight
CURRENTLY KNOWN BUGS
- First wave of enemies which shoot blue orbs, can spawn inside of the walls.
- Quit button not functioning (not taking WEBGL into account).
- Right Mouse Button, Ring of Arrows not applying Poison Damage over time on Hit.
- Q, Lighting arrow not being so Lighting-y and not chaining to multiple units.
PLANNED FEATURES:
- Save/Load
- Classes to choose from
- Perk/Talents based on level
- Item Drops
- Boss Battles
- Multiple Stage
- Short Narrative
PERSONAL
http://www.twinghosts.com
Ratings
| Overall | 223th | 3.581⭐ | 39🧑⚖️ |
| Fun | 279th | 3.392⭐ | 39🧑⚖️ |
| Innovation | 406th | 3.257⭐ | 39🧑⚖️ |
| Theme | 379th | 3.527⭐ | 39🧑⚖️ |
| Graphics | 214th | 3.568⭐ | 39🧑⚖️ |
| Audio | 195th | 3.264⭐ | 38🧑⚖️ |
| Mood | 158th | 3.441⭐ | 36🧑⚖️ |
| Given | 50🗳️ | 24🗨️ |
Anyway fun little game with okey graphics. Could use more of that RPG element (leveling up, skill trees, etc.).
The quit button at the end does not work btw.
Overall a really nice game, keep it up!
@ghost-in-the-toast Thank you! This really means a lot to me and im glad that you enjoyed it! I wish that I had spent more time on actual content haha
@Sky Thank you! I totally agree with you, unfortunately I ran out of time :confused:
@Listonos I appreciate it man! The slow special arrow's behaviour flunked unfortunately, it should've jumped from enemy to enemy. But it died within the last minutes of development haha. Thanks for reporting the bug as well, i'll post a fix for that!
@BlazeXenon Hey thanks a lot! Im glad that you enjoyed the game. I guess because of the wonky controls I did succeed at the Theme's Core Challenge hahaha :D. What felt wonky about the controls? So that I might find a way to finetune it better!
@Joe Garofalo Awesome! Thank you for your comment and playtest! Im glad that you liked it, I wish i could've finished up the warrior class within the time limit. So I guess i'll release a second version ASAP as a secondary download.
@merrak Thanks alot, I'm glad that you enjoyed it! I'll check that game out, im curious now :smiley: Would you like the control to be more clear from the get go? (I forgot to post the controls on this page I see)
@DarkAnice Thanks man, I'm glad that you liked it! The first mage wave refers to the wave with the blue orbs I reckon? Thanks for the report I will fix it immediately!
Thanks for the remarks and feedback once again, I'm overwhelmed by the positivity! :v:
@T8kk Wow thanks for taking your time for the detailed and thorough review + feedback. I noted all of your feedback and I will certainly get around implementing most of it relatively soon! (Except for COOP but I really dig the idea :smiley:). Again thanks and Im glad that you enjoyed playing the game!
@jcwelgemoed Thank you! I can't do anything other than to agree with you on that. It misses some critical and fancy feedback at times. But awesome that you liked it nontheless!
@Cornel Hey man, thank you for the kind words. Sorry for the spawn bug, ill get to it today! But I'm glad to hear that you had a nice time overall :smile:
@jf1989 Thank you so much for the lovely words. I loved drawing the graphics for this game :) and I'm glad that you liked them and the game ofcourse haha!
Once I did figure it out though it wen't better and became pretty fun.
I did have an issue a couple times where my cart got stuck in a right turn, crashed into the wall and I couldn't move away.
Kept dieing to enemies shooting me off screen, so that was disappointing. Otherwise, it was a pretty enjoyable game. Good job.
Overall, it is nice. I think a bit more RPG stuff would have been better though. I like the graphics (simple, but effective) and the audio is fine as well.
So yeah, solid entry, congrats! :)
Also, the trail you leave behind is very satisfying :p
If you want some suggestions, since all the enemies come from the front, you could place the main character a bit closer to the lower border of the screen. Also the moving controls, it was a bit hard for me to move, maybe changing the movement to getting the axis instead of directing and accelerating would work fine (I am not sure if I have explained myself well, anyways, this last one maybe it was just that I am a bit bad at playing it).
It is a pretty solid entry, it's amazing that you could do this for the compo! Well done!
Still, nice game, and the music gives it a very genuine retro vibe.
Btw my game still need ratings, feel free to stop by :
https://ldjam.com/events/ludum-dare/41/asimovs-breakout
One of the best entries I played so far and has the potential to be much more :)
P.S. I followed you. If you decided to make a post-jam version let me know.
@PeachTreeOath Thanks! Im really glad that you enjoyed it, and youre right it is a bug. I totally forgot about it haha, thanks for pointing it out!
@paulhocker Thanks Paul! I wish I couldve finished the warrior, melee and this genre would be hell itself haha
@AnaGF Hey thanks! Good to hear that you enjoyed it :smile:. Yeah Id love to add more classes and maybe some form of talent progression or something. Its definitely on the taskboard for when I continue on this game! Great feedback, I agree completely about the camera position. I wanted to let more enemies come from behind but I guess i totally forgot in the end. Thanks again!
Figured out that there was a heal ability (I think?) - which is a great addition.
Would have loved to see a bit further ahead, be a little more zoomed out.
But all in all a nice entry. :)