Catching Sushi! by kokirisandfriends
Get the maximum points by catching sushis! Every sushi has a specific score so be careful with the sushis you get until you arrive to the red line, so manage your space carefully!
Controls:
LEFT - RIGHT: move the claw
SPACE - Grab the claw and then SPACE again to take a sushi!
We hope you enjoy the game, we did it with so much love! ❤️ Thanks for playing and we ask you to give us feedback, please!

Credits:
⏺️ Èric Verdalet (https://twitter.com/elendow) as programmer
⏺️ Joan Carles Vegas (https://twitter.com/trine110) as 2D animator
⏺️ Athena AV (https://www.instagram.com/athena.av_art/) as 2D artist
⏺️ Nat Morillo (https://twitter.com/natnatart) as 2D artist

Ratings
| Overall | 120th | 3.905⭐ | 39🧑⚖️ |
| Fun | 172th | 3.703⭐ | 39🧑⚖️ |
| Innovation | 469th | 3.3⭐ | 37🧑⚖️ |
| Theme | 416th | 3.716⭐ | 39🧑⚖️ |
| Graphics | 4th | 4.716⭐ | 39🧑⚖️ |
| Humor | 147th | 3.569⭐ | 38🧑⚖️ |
| Mood | 56th | 4.043⭐ | 37🧑⚖️ |
| Given | 9🗳️ | 6🗨️ |
The game gets a little boring over time though.
The music is great and keep up the good work
- The gameplay feels fine though I would have liked some things to change up the game a bit over time.
- As it is now, looking at the scoreboard it looks like what you "want" to do to maximise score is to just catch the stuff that's the most efficient in terms of space to score ratio. I couldn't really be arsed to work that out.
- There's no urgency - for what looks like an action game, the lack of time limit means I should just wait to get the best catch, and waiting isn't fun.
- I found it a bit weird that the sushi "changes" between the pickup and the drop. Surely it wouldn't have been difficult to make the two pretty consistent AND still match the criteria for fitting into spaces well? It felt like an unnecessary thing to add which doesn't really add to the gameplay or presentation.
- The catching mechanic is timing, the packing mechanic is spacial arrangement, the two mechanics don't interact in an interesting way. The whole timing part could be taken out and just let players drop sushi and it would have been pretty much the same game but faster. What I'm saying, I guess, is that I'd like to see mechanics that interact wit each other more meaningfully.
The art is awesome, I like how everything is animated.
I would have maybe added a timer and a way to gain small time increased to add a bit more challenge to the gameplay to increase the stakes and engagement... but overall this is fantastic! Very polished and well put together.
Even if the theme connection is a bit loose and I didn't worry about the score, the gameplay is quite smooth and relaxing. Good job!
It's funny, the graphics are excellent, the mood is oh-so cute and now I'm hungry :wink:
great job!