Ghostly Tricks by Nelson William
Leave your body and become a ghost holding your own life. Exchange your life for items at very special vending machines. However, don't take too long to return to your body, because ghosts don't last forever.
Unfortunately I didn't have time to make many levels so it's pretty short (mostly tutorial)...
Screenshots


Controls
The controls are also explained in-game.
- WASD/Arrow keys - Movement
- Left mouse click - Pick-up a nearby object OR Throw the current object
- Right mouse click - Activate the current object
- F - Leave your body with your life on your hands
- R - Restart the current level
Credits
- Game by Nelson William.
- Sounds from Universal Sound FX.
- Music from Ultimate Game Music Collection.
- Shader from UnitySpriteShaders.
| Windows | https://nelsonwilliam.itch.io/ghostly-tricks |
| HTML5 (web) | https://nelsonwilliam.itch.io/ghostly-tricks |
| Original URL | https://ldjam.com/events/ludum-dare/44/ghostly-tricks |
Ratings
| Given | 16🗳️ | 8🗨️ |
Improve clarity of the throwing distance maybe? I'm not sure how to critique this. It is just great.
@majadroid Yeah, I wish I could've made more interesting levels.
@elmos-minion Thank you :)
https://steamcdn-a.akamaihd.net/steam/apps/354240/ss_e5564ba6a115a9d4585874b5c98d687ed1531300.1920x1080.jpg?t=1498065674
Everything looks polished and works well together.
Music's quite nice
I think some of the levels can be tweaked just a tiny bit for difficulty adjustment, but other than that, no comment.
What a great mechanic! I was sad to see that it was over so soon! In those few levels you did such a great job expanding on it with a good difficulty increase with each subsequent puzzle. Bravo!
Also, it didn't feel like it's too short for an LD game! I wasn't expecting as many levels as there are in the game. :)
Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
I will say that *some* of the rooms required some pretty precise actions, which was sometimes frustrating. For a puzzle game like this, figuring out the solution should be the tricky part, and actually executing the solution should be painless. I had to try a few times to throw a bomb to hit a button *and* kill an NPC that was walking in circles, which was frustrating because I knew what I had to do, I just had difficulty doing it.
I wouldn't expect that kind of level design polish in a weekend jam game though, and what you already have here is beyond exceptional. Absolutely nice job!!