Ghostly Tricks by Nelson William

[raw]
made by Nelson William for LD 44 (JAM)

Leave your body and become a ghost holding your own life. Exchange your life for items at very special vending machines. However, don't take too long to return to your body, because ghosts don't last forever.

Unfortunately I didn't have time to make many levels so it's pretty short (mostly tutorial)...

Screenshots

print1.png

print2.png

Controls

The controls are also explained in-game.

  • WASD/Arrow keys - Movement
  • Left mouse click - Pick-up a nearby object OR Throw the current object
  • Right mouse click - Activate the current object
  • F - Leave your body with your life on your hands
  • R - Restart the current level

Credits

Ratings

Given 16🗳️ 8🗨️

Feedback

Kaleido
30. Apr 2019 · 18:40 UTC
This is the best I've played so far! The audio was INCREDIBLE. I could listen to the level changing sound effect over and over. Very satisfying. Also brilliant mechanic. Terrific work.

Improve clarity of the throwing distance maybe? I'm not sure how to critique this. It is just great.
Majadroid
30. Apr 2019 · 18:42 UTC
The idea and the gameplay are realy nice. Althoug graphics and sound macht well together. It would be nice to play more real levels.
Elmos Minion
30. Apr 2019 · 18:43 UTC
Really polished! Game mechanic with the ghost is unique. Interesting take on the theme!
🎤 Nelson William
30. Apr 2019 · 18:44 UTC
@kaleido Thank you so much!

@majadroid Yeah, I wish I could've made more interesting levels.

@elmos-minion Thank you :)
mrdrakert
30. Apr 2019 · 18:45 UTC
Interesting take on the theme! Well done graphics and puzzles which require you to think. And the buttons are similar to the one in "Please don't touch anything" :smiley: Nice entry!

https://steamcdn-a.akamaihd.net/steam/apps/354240/ss_e5564ba6a115a9d4585874b5c98d687ed1531300.1920x1080.jpg?t=1498065674
agurcan
30. Apr 2019 · 18:51 UTC
Wow! I didn't know such a good game could me made within 72 hours! The amount of polish, music, levels, mechanics and sound effects were incredible and fit so well together. Unlike the other games which just include a wall of text, the tutorial was very good! I hope you fix the minor bugs, add more levels and release this as a full game! Best one I have seen so far!
Flaterectomy
30. Apr 2019 · 18:52 UTC
Some very cool puzzle mechanics! You captured the theme in a way that's just a bit beyond the obvious and the game came out pretty unique. I dig the art and the music. All in all, a very solid entry.
GabrielNied
30. Apr 2019 · 18:56 UTC
Really nice game, just had some problems when trying to reach or use something sometimes, nothing that big, but made me restart a few times. The sound and art are amazing, keep the good work!
Salamander
30. Apr 2019 · 18:59 UTC
Love the graphics and sound, the puzzles were fun, very polished.
spidamoo
30. Apr 2019 · 19:04 UTC
This is a very interesting mechanic, it forces you to bend your mind to think what can you do to beat a level, makes it a solid promising base for a puzzle game, like Portal and such :)
Everything looks polished and works well together.
Zanar
30. Apr 2019 · 20:03 UTC
Nice but I feel so guilty killing all these NPC xD
RAFFE
30. Apr 2019 · 21:02 UTC
Yooo! Really innovative! Didn't play the whole game quite through tbh. I know it sounds stereotypical, but this is a really polished and nice one! Graphics are pretty cool, and the mechanics didn't seem to have any problems in them! Well done dude!
firellon
30. Apr 2019 · 21:02 UTC
Could not play in web version because neither WASD nor arrow buttons did not work. Not raing right now, but please write back when this bug's fixed, would be glad to play!
Music's quite nice
🎤 Nelson William
30. Apr 2019 · 22:07 UTC
@firellon Hi there, I've tested it on Google Chrome and Mozilla Firefox (on Windows and Ubuntu) and had no problems with those. What's your setup?
JesusAcHe
01. May 2019 · 22:17 UTC
Cool puzzles! The controls are the smallest bit of finicky sometimes, but its super satisfying just chaining all the events you need to do before your life kills you. Cool pixelart too!
DoggieBalloon
01. May 2019 · 22:28 UTC
Good project. How did you get this level of polish so fast?

I think some of the levels can be tweaked just a tiny bit for difficulty adjustment, but other than that, no comment.
TaqoShaq
02. May 2019 · 03:47 UTC
Alright lets get you over that +20 review line!

What a great mechanic! I was sad to see that it was over so soon! In those few levels you did such a great job expanding on it with a good difficulty increase with each subsequent puzzle. Bravo!
Nava
02. May 2019 · 04:03 UTC
I'm a total sucker for puzzle games like this. Everything feels right in this game. Well done!

Also, it didn't feel like it's too short for an LD game! I wasn't expecting as many levels as there are in the game. :)
paulhocker
02. May 2019 · 04:13 UTC
that moment when i realized i had to kill that person to get another life -- brilliant -- i would suggest that you cannot be killed by the bomb in your spirit form -- thanks for making this
🎤 Nelson William
02. May 2019 · 04:39 UTC
Thank you all for the kind comments! I'm glad so many of you enjoyed it. I'll try to play and rate your games as well.
SpaceMonkey
02. May 2019 · 18:38 UTC
Best use of the theme I've seen so far and a very cool puzzle game! Love the art style and the music too. Very creative. You got a new follower on itch ;-)
Raymoclaus
03. May 2019 · 02:34 UTC
This was pretty solid all around. It was polished and it had a good amount of content considering the type of content. I don't know if the timer was even necessary for the puzzles you had, but you could always utilise it in future additions.
Hadi Danial
03. May 2019 · 19:51 UTC
Very interesting mechanic and take on the theme! I absolutely loved it! Great level design as well!
ursagames
04. May 2019 · 04:41 UTC
Thank you for submitting your game to be played on my stream!

Once the stream is finished you can find the video here: https://www.twitch.tv/ursagames/videos
If you want to know when it was played you can find your game in the queue here: https://tinyurl.com/y5rdokvp
ColeSlaughter
05. May 2019 · 05:37 UTC
Hey wow, I'm really impressed with your puzzle designing skills! Your levels did a great job of teaching the player the basics of the mechanics, and then using the levels to wordlessly teach them the nuances of what is possible (using someone else's life to revive your body, picking up someone's life even while you're in a human form, etc.).

I will say that *some* of the rooms required some pretty precise actions, which was sometimes frustrating. For a puzzle game like this, figuring out the solution should be the tricky part, and actually executing the solution should be painless. I had to try a few times to throw a bomb to hit a button *and* kill an NPC that was walking in circles, which was frustrating because I knew what I had to do, I just had difficulty doing it.

I wouldn't expect that kind of level design polish in a weekend jam game though, and what you already have here is beyond exceptional. Absolutely nice job!!