The Garden by Tattomoosa

Tend a garden. Grow an ecosystem. Be a God.
All while zoning out to chill music and trippy visuals.
Thanks for playing :)
| HTML5 (web) | https://tattomoosa.github.io/The-Garden-Ludum-Dare-44-/ |
| Source code | https://github.com/Tattomoosa/The-Garden-Ludum-Dare-44- |
| Original URL | https://ldjam.com/events/ludum-dare/44/the-garden |
Ratings
| Given | 19🗳️ | 16🗨️ |
keep it up !
@ldjsq Yeah, some kind of speed setting would be nice. One of many features I wanted to implement but did not have the time for :) Glad you liked the graphics/music!
@grille Thanks! The source is mostly a mess but the kaleidoscope effect part is not so bad, at least.
@joemanaco Thank you so much! I'm glad you enjoyed it.
Edit: Aw, I failed, and I'm not a fan of having to re-click through everything. How very zen, though. Haha.
Theme-wise, I like the idea of a god who sacrifices a part of themself to further grow the world. It works pretty well, and further accentuates the somberness put out by the graphics and music. Definitely the prettiest idle clicker I've ever played!
Edit: One bit of feedback is that I think it would be cool if the color (or colors!) of the garden changed as you made progress.
I'm kicking myself that I didn't change the color as you progress!!... originally my intention was for the colors and the music to change dependent on the balance of the resources. That didn't happen, but it would have been super easy to at least make it shift on every new resource unlock.
The music effect is a total hack - literally a for loop calling setTimeout a ton of times and setting the playback rate of the music lol. I am very surprised that it works as well as it does.
@gimblll Thanks! I definitely found pacing it tricky and do not think that I nailed it :)
I'm a little disappointed at how the gameplay is squished up at the top of the screen, and the dialogue pushed right down to the bottom (on a large monitor it's not very comfortable to keep track of), and while very pretty to look at for short periods, the main background spinning was very distracting and didn't do anything to enhance the gameplay (and for me personally made the experience worse).
You've clearly got a flair for visuals though so I hope you continue to make games, the game was really well balanced and thought-out and I never experienced any bugs or crashes which is impressive.
An interesting experience.
That background was also intended to have more gameplay use... I also never made it that far. :)
I am sure I could have placed or displayed the gameplay better. My original intention was some sort of board, but... I never made it that far :D. I will definitely do some thinking on how that could have been improved.
Just a small bug - you can click in places on the top bar where you haven't unlocked anything and it'll still decrease health.