Ludum Dare: The Game by pantoufle
https://www.youtube.com/watch?v=-EZ34C0c5Fs
48 hours is not much.
Choose carefully the features you will implement in your game.
You might need to sacrifice some great ideas!
| HTML5 (web) | https://maitrepantoufle.itch.io/ludum-dare-the-game |
| Source code | https://github.com/RemiFusade2/Ludum-Dare |
| Original URL | https://ldjam.com/events/ludum-dare/43/ludum-dare-the-game-1 |
Ratings
| Overall | 75th | 3.788⭐ | 75🧑⚖️ |
| Fun | 64th | 3.781⭐ | 75🧑⚖️ |
| Innovation | 77th | 3.692⭐ | 75🧑⚖️ |
| Theme | 140th | 3.808⭐ | 75🧑⚖️ |
| Graphics | 247th | 3.356⭐ | 75🧑⚖️ |
| Audio | 151th | 3.313⭐ | 74🧑⚖️ |
| Humor | 25th | 3.932⭐ | 75🧑⚖️ |
| Mood | 86th | 3.674⭐ | 74🧑⚖️ |
| Given | 64🗳️ | 65🗨️ |
very happy with my game. And I am also happy with your game. This game is simple but very addictive to try and balance everything. My favorite part is the music. It just makes me feel happy inside.
i made A Microtransaktion Filled Battle Royal Game xD
Overall a fun game that gave me a few chuckles; it's simple yet refined. Good work :D
Also what evil person adds microtransactions to a game jam xD
Fantastic job!
"Cmooooooooon, you can do itttttt"

My Scores:

(sorry for my bad english)
my score:

Good stuff!

Did some of the other stuff do anything? I went for a run, took a shower, made and ate food and some other stuff. It seems like all that did was eat into my time. I think I was supposed to sacrifice them, but oh well.
Nice idea and implementation. The bg music gets repetitive, but is soft enough that it works and I think that it is better than silence. I liked the sound fx for completion of a task too.
It's my second try, the first was better.
Nice game, but I don't know how is the exhaust working.
**Thank you guys for playing my game, and for all your kind comments!**
After seeing some of your scores, I think that maybe my game was too easy. Or maybe your are just very talented :-)
Especially @minibobbo : you managed to get a perfect score on your game, prepare food, go for a run AND take a shower? Man, I wish I was that efficient during the real jam...
I was already familiar with Unity and programming, but it was my very first experience making pixel art and composing music and SFX during the jam. I usually go with some free stuff I find on the Internet.
For those of you who find the music annoying or repetitive : did you know you can click on the little radio ?

@marc-grabow : I was sure I wouldn't be the only one to have that idea! Maybe there's even another similar game that has actually been submitted!
@ragnta : the HP gauge just goes down with working time. If you have more than 60% of your HPMax, you are okay and can work efficiently, if you have between 30% and 60%, you are tired and work slower, if you have less than 30%, you are exhausted and work even slower (also more useless tasks begin to appear in your todolist). You can't die of exhaustion even if you reach 0HP.
Sleeping refills HP with time, the more consecutive sleep you get, the fastest you gain HP.
Coffee overrides tiredness. When you drink coffee, you get extra motivated for like 2 hours, but you lose a bit of HP. While you are in "MOTIVATED" state, your HP gauge is hidden.
It's a bit heavy but I hope I was clear :-)
Thanks, this was really funny.
The game itself is indeed one of the most funnest to play from those I've seen yet.
Great job!
The time could have ran a little faster, especially when sleeping. Other than that I really have no complaints, great work!
J'ai bien aimé la musique aussi. Bien ouej en tout cas :)
@linheha : Merci, c'est la première fois que je fais de la musique en jam, je suis content du résultat :-)
Great simulator. :)
Funny how I ended up with a rating that'll be much higher than for my own game.
This was pretty fun, I like the Trello/Kanban board style user interface, the time management works will and I like how your game dev moves in time with the music. Great work!
Hopefully my actual entry can get something close to that as well :D

Overall this was a solid entry!
@quackqack Me too, I hope that my actual entry will get such good ratings ;-)
@kantieno About the ratings in-game, let me explain a bit how they work: Each feature has a specific type (game design, code, art, sound, and useless). For each category, I count the features of one or more types in the "Done" list and end up with a score between 0.5 and 5 stars. For instance, "Mood" is computed with "Art + Sound" features.
**[SPOILER]**
A kind of winning strategy would be to choose only tasks that are short to make.
**[/SPOILER]**
The ratings are not linear, it's easier to go from 1 star to 2 than to go from 4 stars to 5.
In the end, I wanted the ratings to be satisfying, that's why they are usually quite good. Though, I think the perfect score should be harder to get...
* I liked how sharp and clear the sounds felt and how relaxing the background music was.
One Concept That I Disliked:
* The selection menu for items to do was sort of difficult to scroll through quickly and to select items quickly.
