Battery Booster by Garett Cooper

Battery Booster is an electric car time attack game made in Unity, in which the player must manage their speed and energy supply to get the fastest times.
This is my second Ludum Dare game and I still haven't quite got the hang of picking an appropriate scope, as I developed most of a racing game before coming to the realization that AI complexity is proportional to mechanical nuance. In the end, I stripped out the AI to make a decent time attack game while learning my lesson. On to LD 40!
Ratings
| Overall | 311th | 3.35⭐ | 22🧑⚖️ |
| Fun | 226th | 3.368⭐ | 21🧑⚖️ |
| Innovation | 509th | 2.684⭐ | 21🧑⚖️ |
| Theme | 322th | 3.526⭐ | 21🧑⚖️ |
| Graphics | 501th | 2.737⭐ | 21🧑⚖️ |
| Audio | 303th | 2.895⭐ | 21🧑⚖️ |
| Humor | 448th | 1.867⭐ | 17🧑⚖️ |
| Mood | 513th | 2.5⭐ | 18🧑⚖️ |
| Given | 22🗳️ | 3🗨️ |
Music is pretty cool (I did not hurt your feelings ;)), but the graphics are pretty bland to be honest.
Overall well done!
I actually enjoyed that there were no AI cars (I like playing without AI and in such a short amount of time, working on a good AI is almost impossible in my opinion). And it's better to have no AI then to have a bad one.
Also, I loved the simplicity of it. The feeling was just right when "driving".
**All in all: A great game, especially for you second LD :thumbsup:**
Here is my play:
https://www.youtube.com/watch?v=dhMzJyWEvKM