Peregrine by ARuculaDoMal



You're a robber and you want some MONEY. But the more you take, the worse is the getaway. You just robbed a bank and need to deliver the money to your van (parked on the opposite side of the city for some reason)
Features:
- Platformer controls;
- Pick up and drop money bags any time, changing dynamically the difficulty;
- Money counts as life AND as score;
- Rob civilians;
- AI police that shoots;
- Random spawn of police car, dog, and helicopter (and sometimes Robbin Hood) they spawn more if you have more bags;
- Hide behind bushes, trash cans, mailboxes and stuff;
- Hidden treasures for extra money and extra bags (yeah LAVA LAMP);
- Timer turns on if you pick up the diamond;
- Helicopter picks up your dropped bags on rooftops;
- Score saved locally (if you make it to the end);
Difficulties when you pick up money bags: 1. Bag: Nothing Extra; 2. Bags: Can't "wall jump"; 3. Bags: More guards spawn; 4. Bags: Can't double jump; 5. Bags: Can't hide behind small objects, money bag might fall when walking on a wire; 6. Bags: Become slow; 7. Bags: Fbi police spawns and run from behind you;
Developers: * Danilo Pereira * Giovanna Albiero * Gustavo Haschich * Malu Becker
Extra info, credits, and stuff: We are Game Development students from Brazil with about 17 years old each. We made the Game made using Unity 2017.2.0f3, Magicka Voxel by ephtracy, Inkscape, and Gimp. We are thanking Sebastian League for making some movement scripts available, that we used as a base for ours.
Please disregard the SFX (it's mostly not ours) for judging the audio criteria, we are not Opting-Out of the category as we made the music.
| HTML5 (web) | https://haschich.itch.io/peregrine |
| HTML5 (web) | https://gamejolt.com/games/peregrine/301565 |
| Original URL | https://ldjam.com/events/ludum-dare/40/peregrine |
Ratings
| Overall | 856th | 3.128⭐ | 41🧑⚖️ |
| Fun | 761th | 3.09⭐ | 41🧑⚖️ |
| Innovation | 642th | 3.092⭐ | 40🧑⚖️ |
| Theme | 439th | 3.577⭐ | 41🧑⚖️ |
| Graphics | 726th | 3.218⭐ | 41🧑⚖️ |
| Audio | 639th | 2.615⭐ | 41🧑⚖️ |
| Humor | 634th | 2.797⭐ | 39🧑⚖️ |
| Mood | 855th | 2.905⭐ | 39🧑⚖️ |
| Given | 50🗳️ | 31🗨️ |
My only complaint was that it seemed like you could get stuck, losing money repeatedly from the same officer. Maybe include a mechanic that pushes you away a short distance to avoid multiple attacks.
Keep up the great work! I'm sure that you will all do great things.
@bigbazwa the police helicopter isn't helping it is actually taking away your money, the only way to get away with the money is bringing it to the van.
@renan-prates valeu cara! tem mais uns 3 sacos espalhados por ai, mas estão bem escondidos, talvez devessemos adicionar mais.
@drekler thanks for for your time and feedback, I will soon implement that knockback mechanic.
The extra though put into the small things, like how the effect looks when you lose money, the hidden treasures, robbing the citizens, felt fun.
The gameplay feels rather difficult, sometimes the cops felt unavoidable when there was no place to hide. I feel like the nerfs you get from carrying multiple treasures, should be indicated more clearly in-game, and the one you get at 6 bags, makes you way too slow in my opinion.
The graphics are alright, you always know what you're looking at, although they look pretty primitive.
Anyways, fun game to play and explore! Good job d:
All in all, interesting take on the genre!
It was kinda hard to know what could be used as platform, but it is a fun game overall
Great job
As for the platforming, Once you realize that most items are platforms, it makes the game a little too reliant on the double jump.
The behavior when you get hit is a little too harsh, but either getting knocked back or a longer invulnerability window could work.
I feel the music does not match with the mood, I'd try a slower tempo, but I'm no specialist !
All in all, I really liked the game and mugging random passerbys :)
That said I felt there was a very big different in difficulty depending on how much loot you decided to try and steal. If you have just one piece too many it really makes the game insanely difficult. So I feel like you may want a more gradual curve in difficulty.
That said I thought this was a strong concept with just a few things that I had issues with, which on the whole were pretty minor. Like having trouble clicking on different objects with E.
Nice work!
https://youtu.be/9JIVCYwaagw
You might have wanted to be a bit more explicit about mentioning that the character can double jump, as I didn't realise this for quite a while.