Peregrine by ARuculaDoMal

[raw]
made by ARuculaDoMal for LD 40 (JAM)

LadrãoPeregrino 04<em>12</em>2017 20<em>54</em>09.png

LadrãoPeregrino 04<em>12</em>2017 20<em>55</em>42.png

LadrãoPeregrino 04<em>12</em>2017 20<em>50</em>47.png

You're a robber and you want some MONEY. But the more you take, the worse is the getaway. You just robbed a bank and need to deliver the money to your van (parked on the opposite side of the city for some reason)

Features:

  • Platformer controls;
  • Pick up and drop money bags any time, changing dynamically the difficulty;
  • Money counts as life AND as score;
  • Rob civilians;
  • AI police that shoots;
  • Random spawn of police car, dog, and helicopter (and sometimes Robbin Hood) they spawn more if you have more bags;
  • Hide behind bushes, trash cans, mailboxes and stuff;
  • Hidden treasures for extra money and extra bags (yeah LAVA LAMP);
  • Timer turns on if you pick up the diamond;
  • Helicopter picks up your dropped bags on rooftops;
  • Score saved locally (if you make it to the end);

Difficulties when you pick up money bags: 1. Bag: Nothing Extra; 2. Bags: Can't "wall jump"; 3. Bags: More guards spawn; 4. Bags: Can't double jump; 5. Bags: Can't hide behind small objects, money bag might fall when walking on a wire; 6. Bags: Become slow; 7. Bags: Fbi police spawns and run from behind you;

Developers: * Danilo Pereira * Giovanna Albiero * Gustavo Haschich * Malu Becker

Extra info, credits, and stuff: We are Game Development students from Brazil with about 17 years old each. We made the Game made using Unity 2017.2.0f3, Magicka Voxel by ephtracy, Inkscape, and Gimp. We are thanking Sebastian League for making some movement scripts available, that we used as a base for ours.

Please disregard the SFX (it's mostly not ours) for judging the audio criteria, we are not Opting-Out of the category as we made the music.

Ratings

Overall 856th 3.128⭐ 41🧑‍⚖️
Fun 761th 3.09⭐ 41🧑‍⚖️
Innovation 642th 3.092⭐ 40🧑‍⚖️
Theme 439th 3.577⭐ 41🧑‍⚖️
Graphics 726th 3.218⭐ 41🧑‍⚖️
Audio 639th 2.615⭐ 41🧑‍⚖️
Humor 634th 2.797⭐ 39🧑‍⚖️
Mood 855th 2.905⭐ 39🧑‍⚖️
Given 50🗳️ 31🗨️

Feedback

disperse
06. Dec 2017 · 01:18 UTC
Great job! We had fun with this. I love the double-jump. We didn't manage to escape in our couple tries though.
Jack Maxwell
06. Dec 2017 · 01:26 UTC
Very nice looking graphics, I love the risk reward mechanics
bigbazwa
06. Dec 2017 · 01:43 UTC
Good concept for the game, liked the art as well. Good balance between how much you are carrying and the extra difficulty! The only thing I would change would be to make it more obvious in-game that you are supposed to drop the bags on rooftops to get picked up.
Renan Prates
06. Dec 2017 · 01:52 UTC
Hey, bem legal caras, mas muito difícil. Seria mais legal se tivesse mais dinheiro espalhado pelo mapa.
Drekler
06. Dec 2017 · 01:54 UTC
I made it out with 680 on my second try! I really enjoyed the variable difficulty mechanic of being able to drop the loot and that your abilities lessen as your weight increased. This fit the theme perfectly. I also enjoyed how interactive the environment was and the various threats at different heights. The time that I succeeded in getting away, I stayed off the ground much more than the first attempt. The art style works well together and is cohesive throughout the scene. Your team did a great job of incorporating a variety of elements in a short time.

My only complaint was that it seemed like you could get stuck, losing money repeatedly from the same officer. Maybe include a mechanic that pushes you away a short distance to avoid multiple attacks.

Keep up the great work! I'm sure that you will all do great things.
nardandas
06. Dec 2017 · 01:56 UTC
Really fun gameplay, it seemed really hard until I realized there was a double jump. A few comments about the music: piano playing scales and small patterns in no real tempo really hurt my ears after a while.
Anthony Dunlap
06. Dec 2017 · 02:14 UTC
Tough game, I never got away with any money. The graphics are cool and I love the music though. Good Job!
🎤 ARuculaDoMal
06. Dec 2017 · 12:12 UTC
Thanks for the feedback guys.
@bigbazwa the police helicopter isn't helping it is actually taking away your money, the only way to get away with the money is bringing it to the van.
@renan-prates valeu cara! tem mais uns 3 sacos espalhados por ai, mas estão bem escondidos, talvez devessemos adicionar mais.
@drekler thanks for for your time and feedback, I will soon implement that knockback mechanic.
GerardB
06. Dec 2017 · 12:27 UTC
Fun game guys. I enjoyed it and the art is cool. Was this made Magica Boxel?
🎤 ARuculaDoMal
06. Dec 2017 · 12:39 UTC
@gerardb Thanks mate! Yeah Magica Voxel modelling and then exporting to 2D.
zantze
06. Dec 2017 · 13:53 UTC
Solid game.

The extra though put into the small things, like how the effect looks when you lose money, the hidden treasures, robbing the citizens, felt fun.

The gameplay feels rather difficult, sometimes the cops felt unavoidable when there was no place to hide. I feel like the nerfs you get from carrying multiple treasures, should be indicated more clearly in-game, and the one you get at 6 bags, makes you way too slow in my opinion.

The graphics are alright, you always know what you're looking at, although they look pretty primitive.

Anyways, fun game to play and explore! Good job d:
Annie Owl
07. Dec 2017 · 13:08 UTC
It's kinda hard to understand what is an obstacle and which parts of the level you can be standing on, but besides that it's a nice game about clumsy robber.
bradur
07. Dec 2017 · 13:15 UTC
The city has a nice feeling to it and the art is pretty cool. The game plays well, but I have one gripe. I feel like the camera should be centered so that you see what's happening underneath, or zoom out when you get higher. Now it feels very limited when you go higher than the street.

All in all, interesting take on the genre!
AmigoPadilha
07. Dec 2017 · 13:30 UTC
Cool game, I liked the artstyle.
It was kinda hard to know what could be used as platform, but it is a fun game overall
Great job
bvalosek
07. Dec 2017 · 13:38 UTC
cute art style. agree with others on clearer distinctions between things. very nice overall
Joror
07. Dec 2017 · 14:34 UTC
Fun game! Would be cool if the game itself was shorter, so going multiple times and figure out how it works goes faster. :)
beepyeah
07. Dec 2017 · 15:02 UTC
Good mechanic that fits the theme well. Like the graphics. The music just sounded like someone plinking around on a piano aimlessly :D . But great game and I give it high ratings! Keep it up!
Gorka
07. Dec 2017 · 15:32 UTC
Nice little game! I liked the difficulty mechanic and managed to clear the level with 3 bags. (and a score of 2131) I also liked the cute and clear graphics.
As for the platforming, Once you realize that most items are platforms, it makes the game a little too reliant on the double jump.

The behavior when you get hit is a little too harsh, but either getting knocked back or a longer invulnerability window could work.
I feel the music does not match with the mood, I'd try a slower tempo, but I'm no specialist !

All in all, I really liked the game and mugging random passerbys :)
falak
09. Dec 2017 · 13:43 UTC
The level design is very strange. U know the floating flor and unvisible wall. But gameplay is not that bad. Good luck.
Badly Drawn Rod
09. Dec 2017 · 14:56 UTC
The graphics are nice and blocky, and I liked the size of the world. It was amusing to go around mugging people, but those cops are vicious. It's not every game that has a helicopter, and the way you put in the sound so that people know that it's coming was great.
LarryChupacabra
10. Dec 2017 · 20:13 UTC
I like the direct approach to the theme of the game jam by making the loot directly effect your ability to platform and jumping around in the game. Ive always thought that games like the thief series were a very solid genre, and this feels like it could be a fun and cartoony take on that genre if you expanded upon the idea of a somewhat blundering thief.

That said I felt there was a very big different in difficulty depending on how much loot you decided to try and steal. If you have just one piece too many it really makes the game insanely difficult. So I feel like you may want a more gradual curve in difficulty.

That said I thought this was a strong concept with just a few things that I had issues with, which on the whole were pretty minor. Like having trouble clicking on different objects with E.

Nice work!

https://youtu.be/9JIVCYwaagw
alexfalkenberg
11. Dec 2017 · 02:19 UTC
Really strong idea. I had a little trouble with all the controls focused so closely together on my left hand, but managed to get by OK. Nice tie-in with the theme, fun and funny, appropriate art and sounds. Would love to see much more game wrapped around this and similar mechanics. Congrats, & have a great LD!
sorlok
11. Dec 2017 · 02:53 UTC
Nice game! I liked the concept of the player's thievery weighing him/her down. The drop-off of mechanics (double-jump, etc.) was a great way to implement this. The game was fun, and the controls were good.
ZAX
11. Dec 2017 · 22:45 UTC
cool game i like it don't forget to check out my game too :)
soldierbear
17. Dec 2017 · 14:59 UTC
The submission was nice, simple and well executed. I found the audio to be really loud and grating.
PavelDlouhy
19. Dec 2017 · 20:04 UTC
I like the idea and it is fun to play. Good job! :)
wh05herlock
25. Dec 2017 · 04:14 UTC
I like the idea, I just found that the controls were a bit laggy (e.g. you'd let go of pressing D and then it would take about a second or two for you to stop moving right). If it wasn't for that though it would've been quite enjoyable.

You might have wanted to be a bit more explicit about mentioning that the character can double jump, as I didn't realise this for quite a while.