Harvester by Mertios

Controls
W/↑ or A+D/←+→: Throttle forward
A/←: Throttle left
D/→: Throttle right
Story
The year is 2119 A.D. and the Earth's economy is completely reliant on asteroid mining harvester ships. You are a harvester pilot. Your life is currency: the Earth depends on you.
Objective
Extract and collect all resources in the zone. The white arrows point in the direction of asteriods. In order to begin extracting resources from an asteroid, dock your harvester ship next to the asteroid.
Details
This game was entirely made in the last 24 hours of Ludum Dare using first-party assets after the failure of two other game prototypes.
- Engine: Unity 2018.3.14f1
- Source-code editor: Geany
- Graphics editor: Aseprite/GIMP
- SFX editor: Bfxr
- Music editor: Musescore/Bosca Ceoil
Thanks for playing!
| HTML5 (web) | mertios.itch.io/harvester-jam |
| Original URL | https://ldjam.com/events/ludum-dare/44/harvester |
Ratings
| Given | 11🗳️ | 21🗨️ |
The graphics are very nice and stylised. The music is good and fits the mood of the game quite well, but just isn't very long. A longer loop would have been nice, but I know how much goes into these things, so I get it.
Overall, well done! You did a good job, especially considering the extra time constraint. In fact, it took me about 10 hours from when the jam started to when I started programming anything worthwhile, and even so, that original concept was scrapped the next day in favour of the much more fun gameplay of what S:C:U:M - The AutoVore Division ended up as. I did manage to repurpose quite a few assets, such as the conveyor belts and some scripts/parts of scripts, though.
Again, well done!
Fixed thrusters. Now, the opposite thruster to your turning direction will be activated. For example, if you turn left your right thruster will activate and vice versa. No other changes.
Also the shock wave effect looks great :)
Updated asteroid graphics in response to @bajtix's feedback. Now, the asteroids are lighter colored to contrast more with the background layers. No other changes.
Also, this is one of the rare moments where I would have liked to have pressed left and right at the same time to achieve the same thing as pushing forward.
Nice game!
Updated controls in response to @justcamh and @josefnpat's feedback. Now, thrusting forward can be achieved with either the forward button or left and right at the same time. Also under the hood, the animations for the player have been updated to be more modular and efficient. No other changes.
Updated and tweaked some minor details. First, the text on the in-game "Menu" button has been changed to "Back to Menu," in response to @schmavery's feedback. Second, coin rotation has been randomized. To do this, the rotation has been moved from an animation to a dedicated "Rotate" script. Finally, the ship's pivot has been moved from the bottom to the center. This makes the arrows center properly and reduces jitter at high rotation velocities. No other changes.