Doki Doki Boom Chaotic by fullmontis



The Game
Ali's only movement method is its trusted bazooka, Cigar. Jump around and kill all the enemies, and try not to kill yourself!
How to Play
Shooting the bazooka or getting hit by enemies bullets raises your heartbeat.
You lose if your heartbeat goes above 220 bpm!
Use Painkillers to reduce your heartbeat.
Use the bazooka's backfire to move on the screen.
Kill all the critters to complete the game!
Play in fullscreen for the best experience!
~~Sorry, I was unable to add a restart function, so you have to restart the game manually from the start.~~
Nevermind, I added the possibility of restarting.
Commands:
Arrows: move/aim
z: shoot bazooka
x: backfire (use to jump)
c: use painkiller
About
Made by Andrea Montagna (fullmontis) in Godot 3.1.
Check out my other games here
Ratings
| Given | 16🗳️ | 12🗨️ |
I got this error when I try to launch it. (Error: Could not load data at path '.'. Is the pck file missing)
Now it's fixed, if you want to check it out!
It's a bit hard to aim on enemies, the only efficient way I found is to jump on there head and then shot.
I like the graphics and the self medication mechanic :)
Also, WebGL it's good way to distribute games on jams, many people don't play anything which they can't play in browser (e.g. me).
Godot have WebGL support (I don't try it, but it exists) - https://docs.godotengine.org/en/3.1/getting_started/workflow/export/exporting_for_web.html
I have no idea how this actually fits into the theme though? :)
If you're talking about the graphical artifacts that appear in the screenshots, those were caused by importing the sprites with the wrong filter, I removed it and they don't appear anymore. If you're talking about the style itself... Well, I've tried my best...
I like the art, it's simple but pleasing to the eye.
Although I don't like movement system, it seems to be kinda irresponsible.
Anyway, really cool entry. Good job!
Short, simple, and just enough challenge to keep it interesting. Plus the movement system was unique, and not super hard to pick up. Really fun entry!
I always try to give a little constructive criticism, so I'll mention that aiming felt a little bit clunky. I found I kinda had to get directly above/below foes to hit them. (If I could've hit the slimes aiming straight I probably wouldn't have had this complaint) I also somehow got stuck in the bottom left of the map once. (had to restart) I didn't think to get a screenshot >_<
This was a great entry; well done!