Boyd, P.I. by TTFTCUTS
Meet Lucius Boyd, a hard-boiled detective who also happens to be a shape-shifting druid. Follow his exploits as he tells the tale of how he escaped a close call with an angry monarch's executioner. Help him find a princess worthy of his meddling fingers.
Controls are explained in-world as you go.
__________
Apparently not mobile compatible - there is no "not for mobile" option on the entry page, and because it's a web game it will appear in the mobile category. There isn't anything we can do about this, sorry!
__________
Things that would have been implemented if we'd had the time:
- Indivudual SFX volumes. Some are louder than others and it doesn't help.
- Sound on volume change so you can actually tell how loud it's going to be...
- Furniture objects, including breakables.
- Tongue mechanics.
- Archers.
- Arrow traps.
- More carefully planned puzzles (the whole level was made in the last 2 hours before submission)
- Proper music cues.
- Subtitles, in case Boyd's wonderful voice just wasn't enough for you...
- Trees, rocks and other outdoor background objects.
- Rain particles in the foreground - the background is soaked and yet closer it's mysteriously dry...
__________
Made by a team of four - one programmer, two artists and a musician (who also did the voice acting).
Art assets are eclectic and mixed due to neither artist being particularly familiar with pixel art. We all did some of the art - try to guess which bits are by the same person! Be gentle, heh.
HTML5, Dart compiled to JS, WebGL via Three.dart. WebGL requires a fairly new browser to use. Makes use of the web audio API, so IE and older Android browsers will probably fail to load altogether even if they can handle webgl.
Controls are explained in-world as you go.
__________
Apparently not mobile compatible - there is no "not for mobile" option on the entry page, and because it's a web game it will appear in the mobile category. There isn't anything we can do about this, sorry!
__________
Things that would have been implemented if we'd had the time:
- Indivudual SFX volumes. Some are louder than others and it doesn't help.
- Sound on volume change so you can actually tell how loud it's going to be...
- Furniture objects, including breakables.
- Tongue mechanics.
- Archers.
- Arrow traps.
- More carefully planned puzzles (the whole level was made in the last 2 hours before submission)
- Proper music cues.
- Subtitles, in case Boyd's wonderful voice just wasn't enough for you...
- Trees, rocks and other outdoor background objects.
- Rain particles in the foreground - the background is soaked and yet closer it's mysteriously dry...
__________
Made by a team of four - one programmer, two artists and a musician (who also did the voice acting).
Art assets are eclectic and mixed due to neither artist being particularly familiar with pixel art. We all did some of the art - try to guess which bits are by the same person! Be gentle, heh.
HTML5, Dart compiled to JS, WebGL via Three.dart. WebGL requires a fairly new browser to use. Makes use of the web audio API, so IE and older Android browsers will probably fail to load altogether even if they can handle webgl.
| Web (Not mobile, sorry!) | http://atg.lychnobi.com/ttftcuts/boyd/ld35.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=34395 |
Ratings
| Coolness | 88% | 2 |
| Overall(Jam) | 3.70 | 156 |
| Audio(Jam) | 3.97 | 55 |
| Fun(Jam) | 3.34 | 360 |
| Graphics(Jam) | 4.07 | 154 |
| Humor(Jam) | 3.84 | 61 |
| Innovation(Jam) | 3.00 | 575 |
| Mood(Jam) | 3.54 | 232 |
| Theme(Jam) | 3.97 | 109 |
I struggled a little with the platforming stuff. I kept overshooting my jumps.
I really liked how you built the instructions into the game itself.
The platforming was difficult, and not because it was challenging, more because the controls were overly floaty.
Anyway, it made me chuckle, so thank you! ^^ Good job overall. :)
The jumping and hurting sounds are a bit anoying though ;)
And the kinetic movement took some getting used to.
But a great game, well done.
A few improvements on the level design front and this game would have been golden. Kudos!