Black Jack Racing by tgiant
Black Jack Racing is a table top Formula 1 game where you the player race against the Dealer. It is a combination of Racing and Card game.
When the game starts the dealer will deal the cards. The Cars will start racing around a track.
Each round of Black Jack you win will increase your cars speed.
Try to win the Dealer in this thrilling 10 Laps Race.
Black Jack Rules:
- Each participant attempts to beat the dealer by getting a count as close to 21 as possible, without going over 21.
- It is up to each individual player if an ace is worth 1 or 11. Face cards are 10 and any other card is its pip value.
- When you the player are happy with your hand you may click Stand.
- If you want another card click Hit.
- You have 9 seconds to decide.
System requirements:
- Java 1.8 is needed. (http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html)
- OpenGL graphics card.
Good luck and Enjoy.
| Windows | https://drive.google.com/file/d/1IcPSDEO_umqBRRB6aPB2eh9FNfizu06t/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/41/black-jack-racing |
Ratings
| Overall | 783th | 3.273⭐ | 24🧑⚖️ |
| Fun | 758th | 3.114⭐ | 24🧑⚖️ |
| Innovation | 379th | 3.591⭐ | 24🧑⚖️ |
| Theme | 305th | 3.932⭐ | 24🧑⚖️ |
| Graphics | 935th | 2.81⭐ | 23🧑⚖️ |
| Audio | 674th | 2.694⭐ | 20🧑⚖️ |
| Humor | 917th | 2.206⭐ | 19🧑⚖️ |
| Mood | 1027th | 2.632⭐ | 21🧑⚖️ |
| Given | 30🗳️ | 17🗨️ |
Well done. :D
If you did it on a JOGL, you did a very big job with this game, so you are a skilled programmer. If you have not any reasons to don't use JS+Unity, I recommend to use it at the next time to fight more with a game design than with code to make much more stuff for your games.
The concept of the game **is very incompatible**, but parts of the game can be linked stronger a bit. I mean, you can give a player extra speed if he wins with a really fast making decision to follow the racing part.
Thanks @Linver but I am not using JOGL, I am using a game engine called jMonkeyEngine. http://jmonkeyengine.org/
It has a LWJGL render pipeline and JOGL pipeline. So I did not have to worry about all those other issues.
I am a big fan of jMonkeyEngine and java, even JavaScript. I am more a developer than an artist and that is mostly why I thing I still code java games.