Electrical Overload by Skosnowich

Controls
Sadly we didn't have time to make a tutorial, so here is an overview over the controls of the game.
move with WSAD,
buildmenu with TAB,
build with LEFT mouse button and
remove with holding the RIGHT mouse button
Description
You are a greedy dwarf and want to get rich. Thus you gathered coal to press yourself some diamonds. The problem is, that you don't have a diamond press. So you climb down into a dark cave to gather materials and eventually building your precious diamond press.
Gameplay
Your ultimate goal is to build a diamond press. To build a diamond press, you have to gather resources. But you are a noble dwarf, so you don't mine filthy ore yourself, but let drones do the job.
With different buildings you supply the power and the infrastructure for the mining drones.
Technical Details
The game was made in Unity (https://unity3d.com/). This was our first time with Unity. We made all the graphics and models ourselves, using GIMP (https://www.gimp.org/) and Blender (https://www.blender.org/). All the sound effects were created with assets of the ‘The #GameAudioGDC Bundle’ (Part 3) (http://www.sonniss.com/gameaudiogdc2017/).
Made by
Skosnowich and Matjes
Post-mortem
If you want to learn more about the making of this game and the problems we encountered, click here to get to the post-mortem of me (Skosnowich).



Ratings
| Overall | 989th | 2.944⭐ | 20🧑⚖️ |
| Fun | 1078th | 2.5⭐ | 20🧑⚖️ |
| Innovation | 449th | 3.306⭐ | 20🧑⚖️ |
| Theme | 968th | 2.833⭐ | 20🧑⚖️ |
| Graphics | 571th | 3.5⭐ | 20🧑⚖️ |
| Mood | 656th | 3.167⭐ | 20🧑⚖️ |
| Given | 31🗳️ | 3🗨️ |
You could easily build yourself into a corner, literally. I got stuck behind the warehouse, which is huge, and so I had to restart the game. I tried to unbulid it so I could move around, but then I didn't have enough resources to build another one and couldn't get any.
I like the particle effects and the light source flashing, especially if you walk away from your generator and look down a dimly lit corridor towards a flashing thing. That was a neat effect, but the relentless sound of it zapping was too much. If you only had to be around it for a little while it would be fine, but there was nothing else to do but be near a zapping thing.
Also, the drones harvest really slowly. Even when I kept building them they just took forever. I had to stop because I was doing nothing but adding a drone every few seconds, which wasn't fun.
I really like the models. I would say that the quad-copter style for the drones made it hard to know how many there were, it always looked like more than there actually were, especially amid all the (really nice) particle effects they were in. That is just a nitpick. I really like the look of all of them.
I think that this is the core of something super cool. A first person, rts style resource gathering game is really cool. I think it just needs some more work. Good job!