Electrical Overload by Skosnowich

[raw]
made by Skosnowich for LD 40 (JAM)

Cover.png

Controls

Sadly we didn't have time to make a tutorial, so here is an overview over the controls of the game.

move with WSAD,
buildmenu with TAB,
build with LEFT mouse button and
remove with holding the RIGHT mouse button

Description

You are a greedy dwarf and want to get rich. Thus you gathered coal to press yourself some diamonds. The problem is, that you don't have a diamond press. So you climb down into a dark cave to gather materials and eventually building your precious diamond press.

Gameplay

Your ultimate goal is to build a diamond press. To build a diamond press, you have to gather resources. But you are a noble dwarf, so you don't mine filthy ore yourself, but let drones do the job.

With different buildings you supply the power and the infrastructure for the mining drones.

Technical Details

The game was made in Unity (https://unity3d.com/). This was our first time with Unity. We made all the graphics and models ourselves, using GIMP (https://www.gimp.org/) and Blender (https://www.blender.org/). All the sound effects were created with assets of the ‘The #GameAudioGDC Bundle’ (Part 3) (http://www.sonniss.com/gameaudiogdc2017/).

Made by

Skosnowich and Matjes

Post-mortem

If you want to learn more about the making of this game and the problems we encountered, click here to get to the post-mortem of me (Skosnowich).

Screenshot.png

Screenshot 2.png

Screenshot 3.png

Ratings

Overall 989th 2.944⭐ 20🧑‍⚖️
Fun 1078th 2.5⭐ 20🧑‍⚖️
Innovation 449th 3.306⭐ 20🧑‍⚖️
Theme 968th 2.833⭐ 20🧑‍⚖️
Graphics 571th 3.5⭐ 20🧑‍⚖️
Mood 656th 3.167⭐ 20🧑‍⚖️
Given 31🗳️ 3🗨️

Feedback

justking144
06. Dec 2017 · 03:49 UTC
Graphics look really good, but the controls are a bit finicky and it took me a while to figure out how to play
Kataware
07. Dec 2017 · 00:24 UTC
A lot of things going on here; A tutorial would be nice but I understand. Other than that it was pretty cool to playthrough. The description was enough ^-^
wh05herlock
25. Dec 2017 · 03:43 UTC
It looks like there are a lot of features, which is really cool. I can't figure out how any of it works without a tutorial though unfortunately :(. Maybe some more detail in the description about how to use drones etc. would have been nice.
Chyme
28. Dec 2017 · 15:45 UTC
Took me a while, even with your text tutorial, to figure out the game. But the building elements and crafting work well. I like the graphics and sound polish, and props to having a working HTML version too, it's always really nice to be able to play stuff right in the browser. Great work!
BryceLTaylor
28. Dec 2017 · 15:46 UTC
This is a cool idea. It was frustrating that your initial setup involved building 4 different things, especially since it was possible to not know which ones to build and end up screwing yourself over. If your power generator acted as a warehouse and the first beacon it would have been much easier to get started. It could even be a bad warehouse and/or beacon at first, just enough to get you so you can't deplete the resources you need to go forward.

You could easily build yourself into a corner, literally. I got stuck behind the warehouse, which is huge, and so I had to restart the game. I tried to unbulid it so I could move around, but then I didn't have enough resources to build another one and couldn't get any.

I like the particle effects and the light source flashing, especially if you walk away from your generator and look down a dimly lit corridor towards a flashing thing. That was a neat effect, but the relentless sound of it zapping was too much. If you only had to be around it for a little while it would be fine, but there was nothing else to do but be near a zapping thing.

Also, the drones harvest really slowly. Even when I kept building them they just took forever. I had to stop because I was doing nothing but adding a drone every few seconds, which wasn't fun.

I really like the models. I would say that the quad-copter style for the drones made it hard to know how many there were, it always looked like more than there actually were, especially amid all the (really nice) particle effects they were in. That is just a nitpick. I really like the look of all of them.

I think that this is the core of something super cool. A first person, rts style resource gathering game is really cool. I think it just needs some more work. Good job!
kevin mooney
28. Dec 2017 · 16:11 UTC
This is a cool game, but it's real tricky to figure out what you're supposed to do. What are your goals? The graphics look great, the electrical effect looks fantastic!