Exit.. space left by HomineLudens

Explore, collect, find a way to leave this small asteroid..
We are a group of 4 friends that try for the first time a Game Jam. We work just for 2 day (and some hours) exploring Phaser as framework for the first time. Result is this short Html5 game we hope you'll enjoy play.
Credits:
Roby: Create a galactic space ambience track and all sounds.
@deck: Handmade every single pixel of the landscape, cutscenes and platform logic.
@miquik: Fix a lots of bug with his programming experience. He tries hard to add some special 3d effects, but time works against us and we have so much to do.
@homineludens (me) puts this group together, sit down and looks what happens.
PLAY IN BROWSER AT: https://homineludens.itch.io/exit-space-left
SOURCE CODE: https://homineludens.itch.io/exit-space-left/SpaceExitLeft_src.zip


Enjoy!
Ratings
| Overall | 443th | 3.282⭐ | 41🧑⚖️ |
| Fun | 595th | 2.763⭐ | 40🧑⚖️ |
| Innovation | 580th | 2.744⭐ | 41🧑⚖️ |
| Theme | 199th | 3.763⭐ | 40🧑⚖️ |
| Graphics | 275th | 3.8⭐ | 42🧑⚖️ |
| Audio | 133th | 3.684⭐ | 40🧑⚖️ |
| Humor | 630th | 1.829⭐ | 37🧑⚖️ |
| Mood | 216th | 3.579⭐ | 40🧑⚖️ |
| Given | 79🗳️ | 37🗨️ |

Nicely done.
Hope you enjoy the final scene ;)
Good job:)
If you get time, please check out our game as well! :)
https://ldjam.com/events/ludum-dare/38/no-minor-task-party-of-a-lifetime
If you want, you can try out our game here:
https://ldjam.com/events/ludum-dare/38/42-mikronikus
Feel free to leave some feedback :)
Anyway, nice work !
Mostly we run out of time and where all exhausted to clean up the gameplay, to be honest we play it just a couple of time to be sure it could be finish :grin:
**Next time we'll do it better, promise!**
I like the art, music and gameplay.
but it feels a little bit repetitive.
loved the space physics. nicely done!
Though it would be nice if there was some kind of feedback when you managed to collect a gem.
The graphics were excellent, especially for a jam! Nice work! The audio was also good, it fit the mood but I did expect some sort of audible indicator when gems were collected (a "schwing" or "schwoop"?). For the UI, I always think it's useful to imagine how you'd communicate the same information to the player without bars and labels--could the dome have an animation of filling up over time? Could your backpack denote how much of a crystal type you collected? That kind of thing--the less HUD the better usually. It also adds some nice juice to an otherwise static environment. Obviously in a jam/compo it can be tough to polish every aspect of a game but if you want to take this beyond LD, think about some ideas!
The controls were pretty good, I also had trouble at first figuring out how to get down or where to go--I repeatedly tried pressing Down or Space to no avail. If a player presses down when standing on the ground, maybe you should drop below, similar to a lot of platformers. Space was probably the most obvious choice for jetpack but I eventually realized it was the Up arrow.
Great job for a first jam, guys! Keep it up, you definitely have the skills to make some good games!
issue no.1 - it's not intuitive how to begin. Since the game takes base mechanic from 'MotherLoad', I expected that with laser I could drill the asteroid and get deeper, but couldn't. Only after accidentally falling through ground when I was checking how high I can get I discovered, that player is supposed to omit the 'grass' layer and use jetpack to get deeper.
issue no.2 - that accidental falling through ground - hitbox check fails if velocity is too high
issue no.3 - you cannot die when getting too far up, only down (getting too far away shoul mean game over regardless of direction)
issue no.4 - feedback on gathering the crystals. It's not really clear if I'm doing anything with the laser, so i just fire it near the crystals - sometimes gauges in my backpack show that somethin'g gathered, sometimes they don't.
All that said, It's a neat idea and it's worth developing further, but you should be wary not to end up with MotherLoad clone. The mood sets in pretty quickly, so I expect you'll manage to do it :)
The mechanic which involves balancing of hovering and gathering is fun, and really could be the central point, just make the feedback more pronounced and throw in some variations, monologue or something to make it more alive.
Cheers!
Special thanks to @kamranicus @zorg and @takusan, We really appreciate yours effort to improve our gameplay.
Your deep review show us what we should have make better, next time our prioritization will focus more on this. Your precise suggestions fit perfectly with our feelings about our "game" (except we didn't know about MotherLoad) so I'm sure next time will be better.
Right now Team is not in the mood to keep on developing this entry, but we sharp our knifes for LD39!
Good luck with your entries too!
By the way, i wanted to check your source code but the link you provided gives me a 404 error.
But I missed some challenge. The tasks are easy, but time consuming. Maybe you could add some new mechanics, like enemies or the need to discover the minerals before extracting them.
Great pixel art!
@deck made a great job with pixels. He's really good at drawing. Believe it or not it's just a couple of months he start sketch something..
And also our sociopathic musician Roby gift us a great sound track. He was also the only one who wake up at 3 o'clock in the night to see the theme (and send us a message towards 4 AM to keep us updated..)
Its a little bit dificult know how to play without a tutorial or something. But i had fun playing this game :3
Controls felt pretty good. Maybe limit the acceleration so you don't zip past the top quite so easily. Also it would be cool if the landing had to be gentle, like in Lander.
It seems you already got most feedback, i agree on: The start is not intuitively clear and the grind is too long. i would have liked to play it to the end, but it seems this will tak 15 minutes doing the same thing i did in the first 2 minutes. It is fun in the first minute, but after that the slow progress without a intermediate reward is kind of disheartening. Overall, a very nice entry!
Ah, forgot one: From a gameplay perspective, having oxy+booster+laser makes no sense. All 3 sever the same purpose, it could just as well be "energy" or something, getting depleted over time a little and when using the laser or booster faster.