Overflow by Mors

Oh no! The room is getting flooded! Play as 4 different lab creatures, jump your way up and close the valve before it's too late!
This game was made by Team Flow, which consists of Mors, Renhoek, Gaem, Fira, sooshy, CosmicGem and Darkonius Mavakar!
This game also has a save function, so you can continue later from where you dropped off.
Controls
You can also change the controls from the main menu.
Left, Right, Up and Down: Move
Z: Jump
R: Restart
Enter: Pause
Changelog
1.1.0: Windows port, fixing several minor bugs and oversights (such as missing wall collisions), minor level design changes.
1.0.0: Initial release




| HTML5 (web) | https://mors-games.itch.io/overflow |
| Windows | https://mors-games.itch.io/overflow |
| Original URL | https://ldjam.com/events/ludum-dare/42/overflow-1 |
Ratings
| Overall | 32th | 4.14⭐ | 95🧑⚖️ |
| Fun | 67th | 3.909⭐ | 95🧑⚖️ |
| Innovation | 596th | 3.167⭐ | 95🧑⚖️ |
| Theme | 408th | 3.72⭐ | 95🧑⚖️ |
| Graphics | 12th | 4.64⭐ | 95🧑⚖️ |
| Audio | 16th | 4.242⭐ | 95🧑⚖️ |
| Humor | 323th | 3.105⭐ | 83🧑⚖️ |
| Mood | 145th | 3.733⭐ | 88🧑⚖️ |
| Given | 28🗳️ | 2🗨️ |
Amazing graphics, great gaming mechanism.
you see there has been put a lot of love in this project !
Presentation is flawless, although it is a bit annoying how it runs differently based on your screen refresh rate, might wanna point that out. Graphics are cute and functional, music is catchy, the fact you guys put in a rebind keys option says a lot to how much effort you put into this.
My one hangup is, it isn't the most original use of the theme I've ever seen. But even then, I'm hard pressed to say this isn't spectacular. Great job!
And the invisible tutorial was perfect. 5/5
The difficulty is probably my only complaint with this, though. Overall, it's extremely well-polished. The graphics are excellent, the sound design is excellent, and there are even little touches like remappable controls and secondary objectives. A very good game! Just wish I was better at it so I could see more of it :P
Also, rebinding of the controls was a very nice touch !
Edited to say I'm still playing it
My main complaint was that the wall jump felt kind of clunky, although I've been playing Celeste, so I think I may be a little spoiled about that. Aside from that, the music was good, the sprites were cute (although it would've been nice to have different creatures instead of palette swaps), and the gameplay was pretty fun.
I got all the ducks!
I love the retro-style and multiple-creatures feature. I can't be friends with the controls and timings. Also I've got a couple of glitches at the last level and that was a really hard level. :smiley:
Here is my playthrough:
https://youtu.be/4ysiKlKhQ44
- Wonderful art and audio.
- Cute, lighthearted theme.
- Easy to grasp gameplay. I like how I was able to jump right into the action.
What I don't like:
- Questionable control: you have to keep pressing against the wall to wall jump, which is quite different from most platformers.
- Collision box is off, leading to frustrating fall/mistep.
- The game is hard enough without the water filling mechanic. It didn't feel like a part of the game.
I was able to beat it but I missed one duck on one of the middle levels (I tried dying on purpose but accidentally beat the level).
Overall the platforming is not bad but there are a couple things that made it pretty hard for me.
First is the wall jumping - You have to press against the wall to jump on it, even though you'll stick and slide down the wall anyway if the arrow isn't pressed. I would usually try and press the arrow in the opposite direction as I jumped off which would make me fall.
The double jump blocks were a bit confusing at first as I had to jump three(?) times before the blocks would alternate that correctly. Perhaps designing the level in a way where this happens naturally and then the player can figure out (The next red level did this a bit better I think by placing the duck across the gap so you jump twice).
For the jelly blocks, more often than not I would get bounced off the side of them. The bounce was also pretty strong that once you hit one and then bounced off another one it became very hard to recover from the bounces.
The hit boxes for the flying creatures also felt a bit big for me.
Anyway, keep up the good work! I like the amount of art polish you were able to get in.
Amazing work guys!
Frankly would've liked a more slow, puzzle-based ending that'd let you fight (and overcome) whoever runs the labs, but was glad when the end came nevertheless. Not going back in for the collectibles.
Most of these criticisms are probably on me - it *is* well-done and fairly polished, the pixel art is solid, the audio works, it has a nice enough set of levels, and so on.
Best game I've seen so far, honestly.
A few small notes:
1) I felt the last creature was a little bit hard to control (it was hard for me to figure out when it will upwards dash versus when it will float). I feel like this is just because I didn't have enough time to experiment with him in easier / more relaxed levels. It might be nice to have a few more levels using the last creature, before the finale.
2) On my mac laptop there's no "del" key, so I wasn't sure how to reset my save data.
Good luck!