Threadpoint by mike_inPrinciple
UPDATE!!! An exploit was discovered shortly before submission. I submitted V2, which fixes this exploit. The two versions are otherwise identical.
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Threadpoint - The fastest game ever made (to our knowledge)
Trailer: https://youtu.be/OM1dOyHZ-uM
You are nothing but a sacrificial lamb, sent to the slaughter by the E V I L aliens...
- Race though alien tunnels at breakneck speed
- Sacrifice integral Attachments to survive by squeezing your ship through Threadpoints
- Avoid the delicate humans trapped in highly advanced pickle jars
- Hitting the Human Obstacles will dismantle an attachment of your craft, or worse, kill you!
- Reach 100,000 score and unlock random mode!
- Keyboard supported
- Controller (Xbox or PS4) supported
How far will you get? How long will you survive? You will go up in flames eventually. We guarantee you that. (That, or you will have a seizure...)
Attachments and effects (stackable): - Wing (+25% threading ability) - Engine (+25% maneuverability) - EMP (+25% EMP recharge rate) - Generator (+25% Shield recharge rate) - Radar (Enables pre-emptive awareness of Threadpoint spokes)








| Windows | https://multi-core-collider.itch.io/threadpoint-ld43 |
| Source code | https://www.dropbox.com/s/hk3nfu11dex0qaf/LD43.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/43/threadpoint |
Ratings
| Overall | 476th | 3.472⭐ | 55🧑⚖️ |
| Fun | 525th | 3.26⭐ | 54🧑⚖️ |
| Innovation | 746th | 2.868⭐ | 55🧑⚖️ |
| Theme | 962th | 2.509⭐ | 55🧑⚖️ |
| Graphics | 211th | 4.075⭐ | 55🧑⚖️ |
| Audio | 266th | 3.5⭐ | 55🧑⚖️ |
| Humor | 825th | 2.087⭐ | 48🧑⚖️ |
| Mood | 639th | 3.17⭐ | 52🧑⚖️ |
| Given | 104🗳️ | 17🗨️ |
EDIT:
Just got 250,700. By the time I had passed 100,000 the game was literally unplayable. There was **NO** reaction time what-so-ever. The only reason I made it an additional 150,000 is because the shield powerup is pretty O.P. and in the time it takes for that to recharge, I had enough modules to cop the damage. But seriously, there needs to be a max speed. At 250,000 I would have sent the player an epilepsy warning, because things were just flashes of colour across the screen. I didn't even see the thing that killed me.
When the speed reach certain point is almost imposible to control anything, you can move the rocket around, but that doesn't change the fact that you can't avoid most things (no reaction time) and the ones you do avoid is mostly because they weren't in your way in the first place. At that point, the only thing you can do, is wait to the shield and EMP to charge and use it. The rapid succession of quick short turns was a problem too for me, didn't feel that I was in control of the rocket most of the time, and only was playing to use the EMP and the shield thing.
For the Threadpoints, I never understood how to position the rocket to not crash there.
Most of the time I didn't touch the controls, and notice that if you stay in the center and because the positions of the obstacles are randomly generated (I assume) you can get pretty far.
On the part of the sacrifice, I did not feel at any moment for the humans that were being sacrificed, and only the audio sample of the screams did not transmit it.
In general is a good entry, with excellent graphics.
_(I tried to be honest here, since I received very good feedback when you played my game on the stream)_
I really enjoyed graphics and the feeling of speed. I do agree with the previous commcents that when the speed is too high you have no time to react. Just pure luck if you hit something or not.
I didn't quite feel the sacrifice in the game but it is playable and cool.
Nevertheless this is one of the most polished games i've seen come out this competition. Nice one.
The filler bars left and right in the UI feel way too flat compared to the rest of the graphic quality, it actually annoyed me a bit. And there are so many types of text filling the screen at points in the game, it becomes overwhelming.
The Audio felt okay, it fit the game well... although also in the same negative manner. It felt really repetitive in a neutral to negative way. I didnt see the sacrifice them coming forth. It felt more like debuffs, which is as you said probably a play of words, yet I dont see it.
The sound effects felt fitting (although sometimes a bit loud or sharp). The voices did sound really well done, insane... because such additions usually feel cheap.
I really like the general feel of the game, yet it also feels like a bland endless runner to me. But it is fast, which in my opinion is really nice. I love the feeling of going insanely quick while dodging for my life.
All in all I did have good fun playing it even though I worded it in a negative manner. But I don't think I'll pick it up for a second time.
Once I got in the game, I had a ton of fun, the game feels really well polished and is genuinely fun to play. The game however I found to be too easy, until it wasn't; you rapidly approach a part where you are moving so quickly it becomes incredibly hard to dodge obstacles let alone process what is happening. I thought the game was visually pleasing, and the music I enjoyed a lot; I think you guys did a great job.
Also, stat changes were too drastic. With (whatever item boosted maneuverability) you could move quickly, but without you couldn't avoid without five seconds of warning. And this game didn't give you 5 seconds of warning. Consequently, I don't think that maneuverability should have been a stat, or make it less drastic, with only small changes. When going at high speeds, part of the fun is having control, but ultimately the speed and module system took this away.
I really liked the game, but the ridiculous speed was ridiculous.
(thanks you for played my game on stream)
But yeah like other's criticism, the obstacle in late game is coming too fast, I think you should give player hint like you did for threadpoint!
the sound is also good music and sound effects.
I didn't manage to get the hang of the thread points, it's really hard XD
The sci-fi style is really nice too, that bit of neon and grain makes it look very fitting, a very good entry to a game jam, good job!
However, I wasn't sure how well the game fits with the theme, it seemed to apply it loosely. I'm also not a fan of the tutorial, I'd rather be able to play through an example level that would demonstrate what to do than go through a set of screenshots.