Pacifist Terrorist by bryyrt
A beat em' up where the player cannot fight. Instead use traps to fight your enemies. Every time you play the large world is randomized, so it's always different. Plus, enemies will spawn at any random point on the map, so you can't hide! Programming by @jake-paustian @bryyrt. Sprites and Music made by @undergor.
| Windows | https://jake-paustian.itch.io/placeholder-title |
| Windows | |
| Original URL | https://ldjam.com/events/ludum-dare/41/unnamed-game |
Ratings
| Overall | 1098th | 2.795⭐ | 24🧑⚖️ |
| Fun | 947th | 2.864⭐ | 24🧑⚖️ |
| Innovation | 968th | 2.864⭐ | 24🧑⚖️ |
| Theme | 987th | 2.955⭐ | 24🧑⚖️ |
| Graphics | 1026th | 2.477⭐ | 24🧑⚖️ |
| Audio | 513th | 3.095⭐ | 23🧑⚖️ |
| Humor | 868th | 2.375⭐ | 22🧑⚖️ |
| Mood | 1069th | 2.5⭐ | 23🧑⚖️ |
| Given | 27🗳️ | 23🗨️ |
Also, congratulations making a game with music (that's always the last step for me). The bullets seemed a bit too numerous and fast for me, so I rarely killed more than one enemy, but I spotted at least two different types of enemies, so that was cool. I would have liked to see more varieties of traps (like one use pits, etc.), but feature creep never helped anyone develop a game quickly.
Good job on making a playable game.
Maybe it will be useful for you: try to keep the basic idea and present it somewhat differently, for example, "saving from the monster in the dungeon, using traps."
p.s.
You can check out our games)
https://ldjam.com/events/ludum-dare/41/good-hamster-dead-hamster
https://ldjam.com/events/ludum-dare/41/tanktris
A bit more diversity in the map would have been cool, like some impassable rocks / areas with special nonlethal effects / powerups for speed.
Try this one, no traps but you can shoot the sh** out of them :)
https://ldjam.com/events/ludum-dare/41/sam
It was kind of funny that the title for the game changes between every reference to it. The URL to this page says "unnamed game", the title says "Pacifist Terrorist", the .exe just says "Ludum Dare 41" and the caption of the window when the game is running says "The Adventures of Thiccy Boi"!
Music was really good! Nicely balanced volume with the sound effects as well.
Overall it worked out quite well and I'd really only add some more content, which of course is the most difficult part of a jam with limited time. I never figured out what the coins were for! But I also never managed to win a stage, if that's possible. Is it?
My only real complaint is that the input scheme was a bit wonky. The mouse was only used to click 'play' which was a bit awkward. Could've probably used the enter key instead. Also confused about the 'options' button because all it seemed to do was change the size of the window. It also wasn't obvious that I had to press escape to go back to the main menu after dying. But the gameplay input was perfect, and that was of course the most important!
Engaging game and cool idea. Good work!