Hop Up by PietPtr
HOP UP
WARNING: Contains flashing images.
On a tiny tiny world, you are just a circle hopping over squares. Good luck, try to survive, and don't forget to share your score :)
Links
Binarys for Linux and Windows are available here: https://pietptr.itch.io/hop-up
And the source code is here: https://github.com/PietPtr/LD38



| Original URL | https://ldjam.com/events/ludum-dare/38/hop-up |
Ratings
| Overall | 187th | 3.522⭐ | 25🧑⚖️ |
| Fun | 145th | 3.522⭐ | 25🧑⚖️ |
| Innovation | 407th | 2.696⭐ | 25🧑⚖️ |
| Theme | 428th | 2.87⭐ | 25🧑⚖️ |
| Graphics | 235th | 3.391⭐ | 25🧑⚖️ |
| Humor | 227th | 2.684⭐ | 21🧑⚖️ |
| Mood | 399th | 2.75⭐ | 22🧑⚖️ |
| Given | 28🗳️ | 23🗨️ |
Wow! you weren't kidding with that warning:). The game was quite boring to a beginning but when the flashing and camera rotation start it really becomes a whole other game. I like the graphics, simple and effective, but the lack of sound hurt the game a lot. It could had been a lot more stressfull and hectic with some basic sound effects. It's not the most innovative game ever but the execution is great if you factor out the lack of audio.
Good job man!
My system (Ubuntu 16.04) does still have the 2.3 version, so that is why I am using the older version.
I think the crazy visual affects are let down a a lot by lack of sound and music. The flashing colours feel a bit odd without some crazy music to accompany them.
A couple of a bugs were a bit frustrating, but can be expected from a Jam game. The ball was "flickering" as it moved which was distracting, and often the ball disappeared off the screen completely which felt unfair.
Generally really fun, although I don't think I could play it for long as after a while the effects can be a bit of an overload!
The "hold down a key to jump mechanics" felt a little to slow when the visual effects kicked in.
I like it, but the flashing colors don't really fit without music.
I like how it starts out like any other side-scroller, and then uses more and more visual tricks, until you finally mess up and collide with an obstacle. For me, that point was reached at 68.853 seconds.
The control of the variable jump felt pretty good. I agree with others that the experience could be enhanced with some sound effects, as well as some music which fits the changing of the landscape.
A nice entry!
>Avoid obstacles,
>morphing, turning, and flashing.
>What a hectic ride!
Actually the feeling you have when you start to go around is pretty nice! ^^
One thing that could be nice would be to have some zoom out when your ball go out of the screen, and maybe the flashing is bit too hardcore ahah
I'm on Windows. I saw you could play with a friend (yay!) and got my brother to play. However, when I did Space and Enter, we became invincible.
5 Stars in Fun, Graphics, and Mood!
The gameplay itself is very fun and I like the idea of the multiplayer. It is a very simple game but fun and it has some replay value. Music and some sound effects would have been great. Also more different obstacles too spice up the gameplay.
But great work regardless!
Cheers
Other people are right - this is exactly the kind of game that NEEDS music. But everything else about it was so great that I can forgive that omission :D
Excellent work! :ok_hand:
my best score was 75
There is probably a lot of possible things to add gameplay-side, level-side, even the ball animation could express a lot more. But there are several things that are probably not features but that seems to me partly responsible for the game mood : the minimalist game duration/content/presentation, the staggering movements, how the ball is lost out of screen sometimes and... the silence, in total contrast with the visuals. Every one of them increase this visual experience. Keep them.
80 seconds by the way.
But I'm sure I can beat that.
I dive in again.
Bravo !
edit : okay, I just discovered how to Reverse space and elevate my View. I can do more than 100 now. I feel complete.