The Inner Lock by EveningWayward



EPILEPSY WARNING. Proceed with extreme caution.
Controls:
W - move forward; mouse - look around.
Certain audio files were taken from external sources:
http://freesound.org/people/lezef/sounds/27201/ http://freesound.org/people/lezef/sounds/27203/ http://freesound.org/people/lezef/sounds/27205/ http://freesound.org/people/lezef/sounds/27207/ http://freesound.org/people/Taira%20Komori/sounds/213691/ http://freesound.org/people/CorsicaS/sounds/22617/ http://www.freesound.org/people/michaelkur95/sounds/342742/
Download for Windows\Linux: https://eveningwayward.itch.io/the-inner-lock
Twitter: https://twitter.com/eveningwayward
Ratings
| Overall | 444th | 3.281⭐ | 34🧑⚖️ |
| Fun | 720th | 2.323⭐ | 33🧑⚖️ |
| Innovation | 361th | 3.161⭐ | 33🧑⚖️ |
| Theme | 510th | 3.188⭐ | 34🧑⚖️ |
| Graphics | 254th | 3.844⭐ | 34🧑⚖️ |
| Humor | 662th | 1.48⭐ | 27🧑⚖️ |
| Mood | 15th | 4.364⭐ | 35🧑⚖️ |
| Given | 35🗳️ | 58🗨️ |
There wasn't much to do unfortunately, but you definitely created an eerie atmosphere.
Keep up the good work :D
Maybe that's how you designed it, but while the mood was really interesting, I didn't get what you wanted from me (or what you wanted from the player to be exact).
So... I fell kinda frustrated after playing (but again, maybe that's what you were aiming for :slight_smile:)
See my jam game here: https://ldjam.com/events/ludum-dare/38/limited-space
The sound of a lightbulb smashing is not a jumpscare at all as it's more of a bug and unfinished feature. I tried to make the lights on the semaphores (those mechanisms slowly descending from above) blink in a cycle, and thus they would explode once the player enters the trigger near the semaphore itself, but my time management was so bad that I didn't have any time left to set that function up.
The standout for me here was the sound design; it went a long way to enhance the atmosphere you set up with the visual post-processing.
I'm actually glad there wasn't a jump scare at the end!
https://www.youtube.com/watch?v=IwLATN0OA3Y