Craftsman by Gao Ming
Craft lifelike clay sculpture. Save real life from sacrifice.
How to save life
Sculpt 🤚

Dye 🎨

Sacrifice 🔥

Controls
Change tool: click props in scene
Mud tool: - Add: mouse left button - Remove: mouse right button
Dye tool: - Tint: mouse left button - Clear: mouse right button
Camera control: - Rotate: drag while holding mouse wheel button - Zoom: mouse wheel
Sacrifice instantly: click the candle
Documentary Photos

| HTML5 (web) | https://lancelot_gao.itch.io/craftsman |
| Windows | https://lancelot_gao.itch.io/craftsman |
| macOS | https://lancelot_gao.itch.io/craftsman |
| Source code | https://1drv.ms/u/s!Aq4SrrnTWusR9Xqbwmr98kU-OLBl |
| Original URL | https://ldjam.com/events/ludum-dare/43/craftman |
Ratings
| Overall | 150th | 3.63⭐ | 52🧑⚖️ |
| Fun | 230th | 3.31⭐ | 52🧑⚖️ |
| Innovation | 21th | 4.04⭐ | 52🧑⚖️ |
| Theme | 47th | 4.15⭐ | 52🧑⚖️ |
| Graphics | 140th | 3.71⭐ | 52🧑⚖️ |
| Audio | 85th | 3.576⭐ | 48🧑⚖️ |
| Humor | 102th | 3.37⭐ | 48🧑⚖️ |
| Mood | 64th | 3.798⭐ | 49🧑⚖️ |
| Given | 37🗳️ | 38🗨️ |
That's sad that there is no feedback after the ending, it let me feel like something is missing. A simple text describing what happened after I decided my choice is already enough and it will let me feel this game is completed!
In my opinion, if you don't give players the right to choose the ending, then I will feel this game is completed.
However, if you let players to choose but you don't give any feedback, then it disappointed the player!
Sadly neither of my 3 creations were deemed worthy.
So curious how you grade the sacrifices in the game!


God doesnt like my clown :(
Looks like the god didn't like my twin-tail girl 😂😂😂
No need to talk about how much fun the game is,
just as the same as they said above, after send the work, if there was more hints would help players know God's taste, then next time we can fix the mistake instead of blind testing again.
As it is my field of expertise, I will just comment on the audio side of things: although the music is a bit midi-sounding, it manages to give a perfect creepy and mysterious vibe to the game. Love that!
The sound effects are not very well mixed. They are too loud compared to the music. The mud-placing sound effect has a lot of low bass to it. For an action you take a lot of times in the game this can be a bit irritating. There is also a noticable click after every mud-placing sound effect. Make sure your samples are fading out at the end. In general the sacrifice scene is also a bit too loud compared to the initial scene.
If you want to learn more about game audio, read this article: http://www.stephenschappler.com/2013/07/26/listening-for-loudness-in-video-games/
It might be overkill to think about it for such a short jam, but could be useful to you in future projects.

Like others pointed out, the mood is great and I love how creative you can get with it! Also, big plus for the polishing level on doll creation and music that fits perfectly.
Awesome entry!
Why didn't you opt-out of the "humor" category? This seems like more of a serious game than a funny one.

Pretty fun. I had a lot of fun messing around for a bit in the game.
none of my proxy human were accepted tho :(