RogueLife by Gipzo
RogueLife is roguelike game, where you can destroy enemies, gather health points and the upgrade your equipment your own health as a currency.
How to Play
There are two ways to destroy the enemies: firing rockets at them or knocking them with your shield. Shield does more damage and can destroy projectiles too. But rockets are safer.
Controls
Keyboard
WASD - Movement
LMB - Fire your rockets
RMB - Deploy shield
Gamepad
Left Stick - Movement
Right Stick - Look & Fire
Right Trigger - Shield
Hints
Purple thing is an exit to the next level.
Enemies are very aggressive and can target other enemies if they attacked them.
Game could be also played online on itch.io
Team Started as Compo entry, but unfortunately had less time than anticipated... yeah, one-man team.
Screenshots

Updates
- Added WebGL build.
- Fixed bugs with game inputs
- Hopefully fixed issue with highscores. They are still not working in WebGL build, but should be fine for standalone builds.
| Windows | https://gipzo.itch.io/roguelife |
| macOS | https://gipzo.itch.io/roguelife |
| Linux | https://gipzo.itch.io/roguelife |
| HTML5 (web) | https://gipzo.itch.io/roguelife |
| Original URL | https://ldjam.com/events/ludum-dare/44/roguelife-1 |
Ratings
| Given | 29🗳️ | 0🗨️ |
An explore Game, which I hadn't really seen in LD44.
I got problem with starting web version, it waited for space but it did nothing, nneeded to play other version.
-The level generation is great!Fits very well the minimal aesthetic. And loved the minimap, this was the best.
-The enemies sometimes appear too close to the player when a room is generated. Could rooms be bigger so there is more space to create interesting situations. Also the maps are a bit big, a turbo mode for backtracking could be necessary.
-There is an excess of particles and screenshake. The former specially for missed bullets, if that bullet made nothing why so much visual feedback?
-The range of the enemies should be the same that the visual range of the player, moving slowly let you kill enemies without them noticing you. You can also change the state of the enemy when attacked.
-The game is too easy (I quitted with 600 health), you can simply fly fast around rooms without killing enemies, searching for yellow hexagons (there are a lot) and rooms with upgrades. This actually fitted with the happy music since there isn't much tension in the combat.
-What floor/galaxy/place I'm in?. The first time I touched a purple hexagon I wasn't sure if I was progressing or the game restarted, some feedback here could be nice.
Good work!
Great work! Played this for way longer than I expected to.
Also, I can't seem to submit to the leaderboard, and my score stays even after death.
I spent far longer on this game than I planned. Very, very well done. The first true 5/5 I've given. Keep up the good work!
I was very close to turning it off straight away however, because I got to the next level without upgrades because I didn't know there were any or what the teleporter was before I touched it. Once you've got the skills down and got plenty of upgrades, about all the game has up its sleeve is "open door, enemy straight away in your face, free hit". it needs something like a boss battle to really top it all off.
Despite all that, I was playing for ages, so I must've really liked it! I gave you 4.5 Overall stars :smile:
Would greatly fit "Ridiculously overpowered" theme, have it been chosen :)