Warehouse Simulator 2018 by PSiv
Welcome to a game where you chuck boxes around a warehouse! If you love the gravity gun from half life, but have always wondered what it would be like in a warehouse management scenario... then this is that?? Try not to run out of space in the warehouse!



Ran out of time a bit towards the end, so there's a few things that need a little more work to improve, and a few things that I just didn't have time to put in. Will definitely be continuing to work on it post jam, so any feedback would be amazing.
Looking forward to playing everyones games!
*For best playing experience download and play at 1920x1080 or similar
| Windows | https://psiv.itch.io/warehouse-simulator-2018 |
| Original URL | https://ldjam.com/events/ludum-dare/42/warehouse-simulator-2018 |
Ratings
| Overall | 780th | 3.214⭐ | 23🧑⚖️ |
| Fun | 974th | 2.833⭐ | 23🧑⚖️ |
| Innovation | 867th | 2.905⭐ | 23🧑⚖️ |
| Theme | 457th | 3.667⭐ | 23🧑⚖️ |
| Graphics | 986th | 2.81⭐ | 23🧑⚖️ |
| Audio | 417th | 3.211⭐ | 21🧑⚖️ |
| Humor | 653th | 2.474⭐ | 21🧑⚖️ |
| Mood | 916th | 2.7⭐ | 22🧑⚖️ |
| Given | 31🗳️ | 12🗨️ |
I feel like this would make a fun multiplayer game in the same vein as Viscera Cleanup Detail (and you could multiple roles, so one person perhaps in control room and can see which color needs to be shipped etc). It might also make a quite amusing VR game (or even both, a multiplayer VR game about throwing around boxes and coordinating with teammates).
@toster Thanks again! I agree there is definitely some fine tuning to be done with the player movement. It's another thing on my (long) list of things to do!
@major-sauce I definitely plan on slowing it down at the start, and slowly ramping it up as you progress.
@belowparallel-ian Originally the boxes spawned outside the warehouse, and you had to grab as many as you could before time ran out and the remaining boxes dissappeared. 1 point for each box moved into the warehouse. Changing it so they come down the chute means they all make it in so you get the maximum 40 points everytime. Also the score only updates at the end of a round so if you fail the delivery round the game ends before your score is updated. It's one of those things I added in an earlier version and ran out of time to fix/update/remove.
Thanks for the feedback!
the destroying box was a bit tough to do as it would just bounce out of the machine
Well Done!!!
You should scale the difficulty down a bit, I lost quite a few times at first just because I was getting used to the gameplay/physics of the game.
Maybe throw fewer box at first and then slowly accelerate ?
The shredder is so hard to aim !
I spent like 30 solid seconds throwing and missing the "enter", am I just bad ? xD
Anyway, good game overall, has a nice "rush" feeling to it, keep it up !