Train World by mar3k
*Download .exe | * *Download .jar | * Download source code |

Train World is rogue-like (rogue-lite) game with turn-based combat and a story.
Unfortunately because of the time I wasn't able to make the game look exactly as I wanted and have everything I wanted it to have. Not only stuff like music/sfx but also enemies and game length.
The game is made in Java running on its own engine.
Bug fixes: - Fixed a bug that caused the game to crash after exiting 3rd storage cart
| Original URL | https://ldjam.com/events/ludum-dare/38/train-world |
Ratings
| Overall | 366th | 3.1⭐ | 22🧑⚖️ |
| Fun | 479th | 2.5⭐ | 22🧑⚖️ |
| Innovation | 481th | 2.4⭐ | 22🧑⚖️ |
| Theme | 476th | 2.6⭐ | 22🧑⚖️ |
| Graphics | 227th | 3.4⭐ | 22🧑⚖️ |
| Humor | 230th | 2.667⭐ | 20🧑⚖️ |
| Mood | 322th | 2.95⭐ | 22🧑⚖️ |
| Given | 28🗳️ | 27🗨️ |
One of the games I liked the most are RPG type titles, and this one fit pretty ok. Rogue-like games I've also appreciated over the past few years, and this one also fit well.
The pixel art style made the whole game look so much better. Also, the gameplay and story fit well, giving a very nice and well put together authentic rogue-like experience.
My only problem would probably be that the fighting scenes were a bit repetitive after a while, it became just spamming Attack sometimes. I would recommend adding abilities (or just one) and a Guard ability that blocks or reduces damage taken next turn
Other than that, it was a well put together game and a true marvel considering the time given.
The gameplay worked ok but it felt like it missed a little bit of strategy. Maybe an extra ability or something would have been nice because it felt that you just clicked on attack all the time and using as little items as possible until the boss. Also it became a little repetetive with the same layouts a couple of times.
Overall an enjoyable game thanks to the story and overall atmosphere and great graphics but lacked a bit in the gameplay.
I didn't see much of a rogue like in my humble opinion, but i maybe missed some hints about it, i suppose the wagons were procedurally placed ?
Anyway ! I liked the pixel art and the mood, and the idea of a giant train simply being the entire world !
It very much lacked of audio and sound effect, i think your games would have been so much funnier otherwise.
And maybe fighting system should have been more various with items, weapons, or ultimate technique of apocalypse ?
Just kidding, good job !
(Y'a un bug entre baton/wooden stick, c'est pas clair)
The hitbox for picking up items is super tiny, I only got it in the end because it was frustrating running into items I thought I couldn't pick up. I went back to pick up an item I missed then found I could collect infinite (well.. three) doggos. So that was nice but I suspect unintended. ;P
I like the pixel art and the overall mood, it's just missing the music/sound effects to make the whole thing feel juicy. But understandable given this is all your own work!
Nice job! :D