Feature Creep Inc by knarf
It's crunch time and you have too many weird ideas. You don't know why but you are urged to code something. You must develop weird and sometimes incoherent features to get ahead and make something before time is up.
First, click on your dev guy to show HUD. you can use it to develop some features. Once you can walk or move the camera, use keyboard arrows or joypad if connected (sorry if that's weird) to do so. Keep on coding features with mouse+hud and moving your selected dev.
The gameplay is not so worth it, but i tried something different, with management and mini adventure ... Still making the same mistakes, rushing everything at the end when fatigue is overcoming everything. That's (once again) what it's all about : don't expect pure gaming/fun, it's raw and unfinished, but i hope you'll like it :]
;)
Cheers
| Windows | https://freaknarf.itch.io/feature-creep-inc |
| Windows | https://bitbucket.org/freaknarf/ld40 |
| Original URL | https://ldjam.com/events/ludum-dare/40/feature-creep-inc |
Ratings
| Overall | 615th | 2.733⭐ | 32🧑⚖️ |
| Fun | 559th | 2.793⭐ | 31🧑⚖️ |
| Innovation | 232th | 3.397⭐ | 31🧑⚖️ |
| Theme | 558th | 2.879⭐ | 31🧑⚖️ |
| Graphics | 438th | 3.052⭐ | 31🧑⚖️ |
| Audio | 292th | 3.071⭐ | 30🧑⚖️ |
| Humor | 261th | 2.966⭐ | 31🧑⚖️ |
| Mood | 465th | 2.81⭐ | 31🧑⚖️ |
| Given | 43🗳️ | 24🗨️ |
Took me a minute to realize what was going on, with the connection between the real world and the game world. Like, I'm inside the game that I'm creating. Or the game I'm creating is changing the real world. It's a cool idea! I think you just scratched the surface.
I managed to open the chest across the river, but not on my first play through. I spent a lot of time coding up shooting but then it didn't seem to happen in the real world. Why was violence my instinct? I could have coded talking instead...
It's brave that you exploring creating some of these other types of games you're less comfortable making, instead of sticking to your action formula.
'''
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oGameController:
Variable <unknown_object>.<unknown variable>(100029, -2147483648) not set before reading it.
at gml_Script_countSelected (line 5) - if inst.selected=true
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_countSelected (line 5)
called from - gml_Script_cameraManagement (line 1) - nSelected=countSelected()
called from - gml_Object_oGameController_StepNormalEvent_1 (line 5) - cameraManagement()
'''
In order to play the game I fixed line 4 of script "countSelected" which was:
for (i=0; i<=instance_number(oDev); i++)
to just have a less than conditional:
for (i=0; i<instance_number(oDev); i++)
But I'm assuming you already fixed that in the install-able build :P
I like the graphics, and the gameplay was really ambitious, it just needs more time and work. Even then though, from looking in the source I can see you already wrote a ton of stuff. Anyway, I like seeing stuff like this that tries what hasn't been done before! Good job!
@gamedevzach thanks a lot for your patience and excellent L3 support XD
That's kinda weird as their was obviously a bug in the code as you noticed, but the game runs anyway on my side so I did't even noticed that,
I've uploaded a .rar version instead of the hated installer, with the blocking bug fixed and I also re-added a line in the 'displayTuto' script that was unintentiously removed at some point before submission :/
@pur3 thank you for your patience, you can give another try with the *fixed* rar version if the heart tells you to :)
@pkenney thanks a lot once again for your reviews, each one is a heartwarming motivator :)
Cheers everyone !!!
Hope this helps! :)
A bunch of text was clipped off the screen, including something that started with "SU" in the upper right which apparently ended the game :(.
@jimbly sorry for the gamepad confusion and text clipping ; the "SU" thing was the begining of the "Submit" button :)
Cheers!
Of course it's not quite finished, there are quite a few bugs and I'm not sure what e.g. the smiley face at the top was for, but I see where you're going with this! would love to see it finished.
Anyways, here is a link to my game if you are interested in returning the feedback :-) https://ldjam.com/events/ludum-dare/40/squirrel-puncher-4000