Arch Journey by skorpyo
Welcome To Arch Journey! This is Our first Ludum Dare and we've surely taken the wrong path. It's sad, but we couldn't achieve what we have planned. You can see about 5% of total game.
Controls:
a + d - moving
w - jump
space - use doors (background doors when they are open)
You can cut the rope with sowrd to unlock new paths
Arch Journey is a game about 3 archeologists who went to a new unusual archeological site. When they arrived an earthquake happened. They fell down into an ancient catacomb. But only one survived. Chose your hero and help him escape this place and return home. You can chose between 3 tools (sword, hammer and bow) representing each of archeologists. Depending on this choice you'll have different paths of progressing through the game. In this game you'll have to solve puzzles, defend yourself from the ancients, find ancient spheres to improve your tool and finaly escape. Here is where your journey begins.
And to the sad part.. What did we implement.
One level, one hero (with sword), a couple of easy puzzles, one ancient sphere to improve your sword mastery, a couple of dummy enemies (no AI, sorry guys =( ). At least we got a solid dungeon atmosphere. It's a bit more of a prototype than actual game, but it's still was a lot of fun. We hope you'll enjoy our game. Leave feedback and have a nice day! GL.
P.S. I haven't tried the web version myself (didn't have enought time). Unix version either. Windows version is working.
Controls:
a + d - moving
w - jump
space - use doors (background doors when they are open)
You can cut the rope with sowrd to unlock new paths
Arch Journey is a game about 3 archeologists who went to a new unusual archeological site. When they arrived an earthquake happened. They fell down into an ancient catacomb. But only one survived. Chose your hero and help him escape this place and return home. You can chose between 3 tools (sword, hammer and bow) representing each of archeologists. Depending on this choice you'll have different paths of progressing through the game. In this game you'll have to solve puzzles, defend yourself from the ancients, find ancient spheres to improve your tool and finaly escape. Here is where your journey begins.
And to the sad part.. What did we implement.
One level, one hero (with sword), a couple of easy puzzles, one ancient sphere to improve your sword mastery, a couple of dummy enemies (no AI, sorry guys =( ). At least we got a solid dungeon atmosphere. It's a bit more of a prototype than actual game, but it's still was a lot of fun. We hope you'll enjoy our game. Leave feedback and have a nice day! GL.
P.S. I haven't tried the web version myself (didn't have enought time). Unix version either. Windows version is working.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)
I finished it. It was cool!
Congratulation!
But in some places checkpoints would be useful.
I loved the simple, and somewhat confusing art style, but the position of say doors and so forth need to be adjusted. The walk animation is fluid and communicates a sort of 'swagger' well, the syncing with the walk is nice.
Anyway nice game for your first try. I liked the graphics style with the light around the character and darkness around.
dim lighting and ominous foot steps really fit the mood, although the walk sound cutting off when you stop walking / lack of jump sound was kind of jarring
this is a relatively short bit of game, but checkpoints would be nice. i kept dying on the part where you have to jump down and backtrack, cause I couldn't see the platforms under me, but I could see the ones above, so that could be a point to consider.
The puzzles are pretty easy, but I'm not say that's a bad thing, as there are some ludum dare games that are Waaaayyy too hard. Feel free to make it harder! Puzzles were also straightforward and not very confusing :). Good attention to detail. I kind of want to say throw in some false leads on later levels, but that depends on how you want your game to feel/play
Puzzles were simple and nice, they could use some difficulty but we all now that there's never enough time to actually balance things here after they're done heheh.