Plague Venue by Sengi

[raw]
made by Sengi for LD 40 (JAM)

Screenshot_2.png GIF2.gif Designed and created : Alexander Ponomariov https://twitter.com/SengiGames

Music Composer : Kreon​ https://soundcloud.com/officialkreon https://www.facebook.com/officialkreon

Ratings

Overall 21th 4.219⭐ 34🧑‍⚖️
Fun 123th 3.875⭐ 34🧑‍⚖️
Innovation 121th 3.813⭐ 34🧑‍⚖️
Theme 551th 3.469⭐ 34🧑‍⚖️
Graphics 64th 4.485⭐ 36🧑‍⚖️
Audio 18th 4.274⭐ 33🧑‍⚖️
Mood 1th 4.688⭐ 34🧑‍⚖️
Given 8🗳️ 8🗨️

Feedback

makerart
05. Dec 2017 · 07:39 UTC
Stab 'em all! ;)
It's scary as shit, master mood level!
Music is pushing to rithmic genocide. Fit as hell!
The art is delicios!
I wonder game-mode with choosing level of sin,. like we have a lot of curse, so tricky chiks will be punished today!)
Alexander Chernyuk
05. Dec 2017 · 08:29 UTC
This game looks great and has a huge potential. Like it so much!
ZAX
05. Dec 2017 · 10:12 UTC
very nice ! Awesome sprites keep it up!
don't forget to check out my game too :)
Vincent
05. Dec 2017 · 10:14 UTC
I really like the visuals of the game!
W0jciechZ
05. Dec 2017 · 10:16 UTC
Great game. Awesome assets.
Greyo
05. Dec 2017 · 10:27 UTC
Nice job! Love the mood.
Priom
05. Dec 2017 · 10:59 UTC
Alright now this is a well polished game. Although I guess in this games case the more you see the worse it is.
Fugu
05. Dec 2017 · 13:04 UTC
Awsome graphics, great ambiance, love this game !
DrFallos
05. Dec 2017 · 13:19 UTC
5/5! Atmosphere, sound, graphics and gameplay is very good. I'd like not to play this at night time if I'd want to sleep well
xclementx
05. Dec 2017 · 14:04 UTC
Well done ! Music and Graphics :heart_eyes:
BumiBomber
05. Dec 2017 · 15:30 UTC
Could really use an actual timer to prevent people from taking too slow of a pace, but other than that this is fantastic! audio and visuals are great and the gameplay, while slow, is actually really fun. Shame about there only being 5 levels though.
LimeniusTeam
05. Dec 2017 · 18:39 UTC
I loved the graphics and the mood. Nice idea and well tuned level of difficulty. Well done!
EveningWayward
06. Dec 2017 · 12:28 UTC
It's hard not to distinguish a party-hardish art style :)
Loved the atmosphere with the uncanniness of main character and ritual ambient, mechanic is simple at first but the gradual progession of difficulty makes everything fit together really well.
ruba
07. Dec 2017 · 09:02 UTC
Greetings from Kiev :)

Nice atmosphere and art style, good work with camera jitter.
Nice entry overall - keep it up.
bitsandcrafts
07. Dec 2017 · 16:37 UTC
super cool gameplay / mechanics. love the art and music, just sweet! art!
FailedStarfish
07. Dec 2017 · 19:30 UTC
Fantastic art work and mood, great job :smile:
tinyworlds
07. Dec 2017 · 23:44 UTC
Really interesting concept and mood! Love the door-kicking feedback.
Pepri
08. Dec 2017 · 00:57 UTC
The art and sound set a really nice atmosphere! Good job! I don't think it's relating to the theme enough though.
zanzavar
08. Dec 2017 · 10:24 UTC
Nice mechanic, i think after a while door opening gets a little repetitive. Graphics are really nice and the idea could definitely be expanded with more "cursed" types. Also it might be interesting if your curse meter increases with time. Well done!
Lamossus
08. Dec 2017 · 20:49 UTC
Probably one of the best games I played during this Ludum Dare. It's a bit too easy tho, and if I understand it right, there's no real penalty (well, except wasting a lot of time) for just going back to totem every time you kill someone, which makes the whole thing kinda pointless. There isn't much variety either but that can be explained by a short development time. Also, the game was really laggy for some reason

Edit: Oh yeah, it was really annoying when 2 or more people kept walking in the same place making it almost impossible to understand which one of them is your target
Lucas Ferrantelli
08. Dec 2017 · 20:55 UTC
Great dude ! Good graphics, nice polish, well done !!
Klon160
08. Dec 2017 · 21:12 UTC
Interesting game mechanics, very good graphics and audio! This is one of my favorite games for this Ludum Dare.
DaleP
08. Dec 2017 · 22:15 UTC
The music, art, animations, and actions you take in the game all work together to make this really creepy. In some places, it just becomes easier to wipe out everyone in a room indiscriminately, which adds a lot to the dark and disturbing mood but I'm not sure if that was your intent or not (if it was, bravo, you've done far better than most games that advertise "moral choices" because it was so easy yet made me feel like a complete monster for doing it).

The lack of animations for climbing stairs made it impossible to keep track of people when there was more than one repeatedly going up and down the same set of stairs.
mase
08. Dec 2017 · 22:35 UTC
The graphics & audio are nice. I wanted more complex gameplay; few new features are added as the levels progress. I felt that the safest strategy was to check the totem before every kill; this involved a lot of backtracking... maybe that sort of cheesy strategy could be discouraged.