Bla v Raa : Eternal God Battle Brothers by ragtagradical

[raw]
made by ragtagradical for LD 43 (JAM)

BlavRaaBanner.png Bla and Raa are God-brothers locked in Eternal God-battle. Together they are known as Blavraa (or Raavbla)

(Actually it's a collaborative/competitive asynchronous multiplayer platformer with Hats)

  • Choose a God and join the sacrificial flow!
  • Build pathways to your Chosen God's Sacrifice Holes and Deposit thyself Within.
  • Others may try to hinder your progress!
  • Asynchronous Multiplayer: Every player updates the world with each sacrifice, building platforms, launchers, walls, and coins.

Arrows : Move | Space : Jump | F : Sacrifice

- Controller is now Supported

SACRIFICE : PRESS F to SACRIFICE

Each sacrifice allows you to CONSTRUCT an Object;

Screenshot 2018-12-04 15.21.02.png OBJECTIVE : Give power to your God in the eternal struggle of Raa Vs Bla by leaping into your chosen God's Sacrifice Holes

The highest value Sacrifice Hole is 120,000+???, so far the highest achieved is RAA 13,457!

Credits : - Alex Yao @ragtagradical : Programming, Art, Design, Music, Sound - https://jsonbin.io/ : json hosting

Notes : originally I was hoping to make this work in HTML5 and run in the browser, and for a while it was working fine, but suddenly it was not, and it was far too late. So perhaps an update later.

Ratings

Overall 204th 3.797⭐ 34🧑‍⚖️
Fun 187th 3.703⭐ 34🧑‍⚖️
Innovation 15th 4.234⭐ 34🧑‍⚖️
Theme 489th 3.5⭐ 36🧑‍⚖️
Graphics 417th 3.691⭐ 36🧑‍⚖️
Audio 221th 3.578⭐ 34🧑‍⚖️
Humor 348th 3.196⭐ 30🧑‍⚖️
Mood 543th 3.283⭐ 32🧑‍⚖️
Given 31🗳️ 21🗨️

Feedback

Trifectuh
04. Dec 2018 · 03:01 UTC
This async multiplayer mechanic is seriously cool. Excellent job!
mmason
04. Dec 2018 · 03:29 UTC
I couldn't play, the game kept crashing while trying to sync, tag me if you can find a fix and I'll come back and rate
trAsh
04. Dec 2018 · 04:00 UTC
Liked the game, syncing was a little broke, got a few errors, but I really liked the idea of the game.
🎤 ragtagradical
04. Dec 2018 · 15:29 UTC
@trash @mmason I just posted an update that should prevent crashing when sync fails, instead you get a timeout message and can refresh the game. I'm not super sure why the sync fails. I might try using a different host just to see if the problem persists!

@trifectuh thanks!
Axixx
04. Dec 2018 · 18:07 UTC
Played your game! It was quite confusing as I couldn't understand what to do exactly. It would have been nice if the visual cues were informative. But overall it was a nice concept though.

Please play my game and give some feedback.
https://therockripper.itch.io/the-selfish-king

Thanks
sadsmile
04. Dec 2018 · 19:21 UTC
The async multiplayer mechanic is freaking amazing! I'm really, really loving it!

Some ideas:
- when making a launcher, let me first decide it's direction, then let me confirm its placement
- there should be some kind a cooldown between logins
- let me spend my coins on manipulating the enemy god's side (destroy launchpads walls etc)
D3vil0p3r
04. Dec 2018 · 21:52 UTC
The sync does not work for me.
🎤 ragtagradical
04. Dec 2018 · 21:58 UTC
@sadsmile thanks so much! About your ideas:
- what would the login cooldown do? just prevent players from playing both sides?
- spending coins on more stuff would be cool. Maybe even traps and monsters. You can destroy objects right now by pressing F again after sacrifice, but it only takes one object at a time.
willvasco
04. Dec 2018 · 22:05 UTC
Doing multiplayer anything in 48 hours is a serious feat, well done!
PopDaddyGames
05. Dec 2018 · 10:30 UTC
You undertook a monumental effort- great freaking job. PS super duper love that artwork. Ultra high fantasy dark stuff like that isn't always popular but you nailed it!
🎤 ragtagradical
05. Dec 2018 · 10:35 UTC
@d3vil0p3r I recently pushed an update that hopefully fixes some sync some problems. I also received notice from the server that I had been blocked temporarily for too many requests, but it seems to be resolved now. Try it again!
🎤 ragtagradical
05. Dec 2018 · 11:00 UTC
@popdaddygames thanks so much! It was a satisfying challenge to get that multiplayer working. I hope to do more stuff with what I learned making this project.
Arvejeitor
05. Dec 2018 · 12:14 UTC
Mechanic is kinda curious! very good job there!
leorean
05. Dec 2018 · 15:48 UTC
Very innovative idea, and great feeling! :clap:
PancakeFriday
05. Dec 2018 · 19:32 UTC
I wanted to check out some more games today, but I got stuck here. I think this game is just amazing, 5 out of 5. It's all super cool and I don't have anything negative to say. Love it! Also, go red!
🎤 ragtagradical
05. Dec 2018 · 20:13 UTC
@pancakefriday Awesome! I'm so glad you enjoyed it, but uh... GO BLUE!
Mertios
05. Dec 2018 · 21:10 UTC
WebGL/Linux version?
mmason
05. Dec 2018 · 22:08 UTC
To heck with red, GO BLUE!

I came back to this game twice to see if the syncing bug was fixed and I'm glad I did, I've been playing this for maybe an hour and having an absolute blast. I think this would make a really good X v X sort of game, where you have teams of people trying to score as many points as possible while a timer ticks down.

I feel like you might benefit from somewhere to spend all the money you have (character upgrades maybe?) and controller support would be really cool.

I would love to see more of this!
Nanda
05. Dec 2018 · 23:52 UTC
I got stuck on this for way too long. Will definetly play again. 5/5 best LD game for me so far.
Jonathan Lorenz
06. Dec 2018 · 00:29 UTC
Nice gamefeel. The character was pleasent to move and control. I liked the idea of the asynchronous gameplay! After a few lives I felt like I have seen everything but I had fun. Good work!
Vodish
06. Dec 2018 · 06:13 UTC
The idea is really cool, I wish there was a mac or html5 version, can't play and rate without it :cry:
Good job still for doing this!
Guy Withivy
06. Dec 2018 · 11:34 UTC
grats, cool job
Beardmage
06. Dec 2018 · 11:41 UTC
Great controls, love the concept so far ! The level design feels a bit weird though, i've been bumped around for a few minutes without being able to do much. Guess some explanation would be more than welcome :)
🎤 ragtagradical
06. Dec 2018 · 12:21 UTC
@mmason Thanks so much for playing! Yeah it'd be interesting to have some kind of "rounds" and "matches" taking place in the game to tally a victory at some point. Maybe if I update the game again. Right now I think I'll probably just declare a winner when voting is over. Upgrades and more building options would be awesome. I was working to implement the multiplayer right up til the deadline, so there are a lot of ideas and features I didn't get to implement. I just tried to focus on what I had written down.

@nanda Thank you!! Check in again and make sure your god takes victory in the final moments! I think I'll tally the score at the end of voting.

@beardmage you can blame the other players for the level design haha. Every object in the game has been placed by another player.
AwiX
07. Dec 2018 · 08:48 UTC
An interesting game with a kind of mechanics.
MrLeePerry
07. Dec 2018 · 23:31 UTC
Super visceral feeling when you're bouncing all over the place! Fun little setting.
Antoine Vion
10. Dec 2018 · 21:04 UTC
Hi !, Nice game, I like the concept and the mechanic, it was fun ;)

The mood is so cool!

very nice job ;p
Groggi
10. Dec 2018 · 22:14 UTC
Great stuff! Love the user generated content concept! Hard to find out what you have to do in the beginning, but that is part of it I guess! I started in this weird world cramped with platforms and launchers and coins and had to find out what to do meanwhile having a lot of fun! :)
Thanks for that!
AlexT_Design
13. Dec 2018 · 08:03 UTC
@ragtagradical Hey, I really like this game, but I didn't remember or understand how to properly play it. I had fun, and think it's cool. My boy, Blaa, is losing though :(

You can watch me play it here: https://www.youtube.com/watch?v=3PAOgJlbt3Y
🎤 ragtagradical
15. Dec 2018 · 00:38 UTC
@alext-design thanks for playing! But yeah, the idea is that each player is building stuff in the world. If you press F you Sacrifice yourself which opens a build menu.
Shakedimus
30. Dec 2018 · 13:52 UTC
Very cool idea and really impressive you made this work during a jam. The artstyle was pretty cool. The actual game though wasn't really fun for me but it is cooling feeling like a part in a bigger battle and I guess that's the idea.
🎤 ragtagradical
02. Jan 2019 · 00:34 UTC
@shakedimus Thanks for checking it out! yeah as the world filled in it became pretty impossible to have any influence in your sacrifices, so less fun. I think if I had found some way to set up rounds, or modify the world in more interesting ways it could have a longer lifespan, but as it is you're dealing with routes and paths and traps that other players built ages ago in a time of plenty.