Inner Maze by Uson Chen
****** Post-Jam Version ******
- High resolution, full-screen and fantastic graphic quality enabled
- optimize the collision logic
- slow down at the edge instead of sudden stop
****** TEAM ******
Uson CHEN
Demost JIANG
Henry QIU
****** GAME ******
Inner Maze is a 2D adventure Game .
The idea of game comes from human’s psychological activities .
We designed a special gameplay to show the complex, changing of inner world .
Your every move affects the entire maze .
You influence the face of the inner maze .
****** CONTROL ******
W/S/A/D
****** TRAILER ******
https://youtu.be/qfDO1S8aB8U
- High resolution, full-screen and fantastic graphic quality enabled
- optimize the collision logic
- slow down at the edge instead of sudden stop
****** TEAM ******
Uson CHEN
Demost JIANG
Henry QIU
****** GAME ******
Inner Maze is a 2D adventure Game .
The idea of game comes from human’s psychological activities .
We designed a special gameplay to show the complex, changing of inner world .
Your every move affects the entire maze .
You influence the face of the inner maze .
****** CONTROL ******
W/S/A/D
****** TRAILER ******
https://youtu.be/qfDO1S8aB8U
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.66 | 182 |
| Audio(Jam) | 3.34 | 296 |
| Fun(Jam) | 3.28 | 417 |
| Graphics(Jam) | 3.58 | 405 |
| Humor(Jam) | 2.53 | 495 |
| Innovation(Jam) | 4.06 | 43 |
| Mood(Jam) | 3.88 | 90 |
| Theme(Jam) | 3.97 | 109 |
Jung's influence detected. :)
P.S. Web link is not working.
Also, the browser version doesn't work
P.S.: Web version down.
It got a little bit frustrating that you could not progress time by walking into a wall but instead you had to move around in a circle.
I liked the artwork and the emotion masks look cool.
The web version gets laggy after a while.
游戏机制创新有趣,关卡设计很出色!
Overall, great =)
The music was perfect, but it didn't loop very well and that was quite jarring.
Overall, good job! :)
Great game, congrats Uson Chen! :D
Would've liked smoother controls, especially where edges of shapes intersected while moving, player movement could get clunky at times.
- Music a bit annoying,
- that's all!
Played it on stream.
The concept is quite good though and I'll probably get back to it in a while to finish it :)
ps. i can't seem to load the web ver!
@Uson
Sorry for the bad feeling of the control. We take much count of collision detection issues. Lot of efforts has been paid to the optimization. I think it's better now and ready for you to try again. Your comment makes this game better!
@Demost <- this guy make the crazy level
When we got the theme, we decided to reflect the human inner world with shapes. The stuffs inside are always changing and different view with different mood. To solve the problem, need to switch the perspective. We design the level with captioned sense. Thank you so much.
@Henry <- this guy bring up the linkage of Jungian
I'm interested in Jungian theory. Thus I make the mask as the key. Masks stand for different mood and you can find the way out of the inner maze when your mood is under controlled.
In visual aspect ,the first impression it gives me is that it seems use some unique and cool animation-techniques ,so wonderful,also great enough nomatter the enviorment art design orthese totally dynamic feeling(the image effect also use conform for the atmosphere). --- btw,about the main hero,i feel the design is so attractive(i've noticed this little hero by your ID-avatar when the LD just into judging stage~ ) it has a high symbol feature,but the vivid motion animation of him gives it more energy ,the both mix together also let it more emotional!i think this point was a great success.
today i just begin to paly other LDer's demo,this one is the most amazing work for my impression currently,moderate size and rich content.also with good rhythm curve..
really hope the dlc and more new update!
这种徘徊在心灵迷宫的感觉,很特别,还好关卡有经过感觉很扎实的整理和设计,让我不至于迷失,而且还能在徘徊中获得更多额外的乐趣(意外体验之类的)
起先在想音乐或许可以有更多的变化层次,而到了finalscene 惊喜了。
主菜单的形式很具有启发性,也很赞+有高度的代入感(对话框也强化了萌感,而且制作效果甚好)
不过,有在想音效的步行声也在想叮叮咚咚基于不同材质发声是不是会更棒?因为水晶般的平台刚好也有点让我想起蜡烛人的某关中德元素和当时的音效了...但现在这个厚实的声音也和氛围结合的很nice很独特)
拿到光辉面具之后感觉很豁然开朗,[emotion scene]着实卡了我一阵子,但也正是在这里,陆续意识到了 左右与上下行的差异性(后知后觉了我)
碰撞和卡边缘问题就不多说了,暂时来看前期严重(可能是操作还不适应?)但并不致命,(还没有导致太多重启),而切换模式的时候略卡,但后来发觉可能是因为之前在移动还并未完全结束的时候触发导致的...
总体来说,有极棒的寓意和启示性(结尾我非常喜欢)
之后如果能保留本地数据就更棒了,如此能连着之前的内容续接,或者说也更轻松和更动态的感知这个世界的拓展..因为刚才试了下一退出数据就全丢了..如果想看到最后的界面就又只有重新开始了ToT(不过所幸已经留截图纪念了)
如过有机会整理分享制作心得和要点,相信一定能从中学到很多。
加油,并期待更多新的拓展!
I surprised that lot of points be found by you, just as you were there beside us during the development LOL !!
About the character and the Mood-Platforms, there is one unheeded design detail. The angry-mood character has 3 points on body and the relative platforms are all triangles! So do the rest moods.
Last but not least, my first indie game called "The Last Witch" too ....so fantastic ! hahahaha (http://globalgamejam.org/2016/games/last-witch)
That is a really cool and wonderful consideration about the character's design. Speaking honestly, i really just realized it until you told to me, but i think it may instead of not because conspicuous,but more because this was built great/fitful/logical enough,i mean,just so that cause it not alway be stressed.
btw,if want to enhence the triangle/angry-mood,i think it may could be useful that to enhence the contrast or to add some fade/gradient-effect for these 3 vertex-points(mainly for enhence the human's intuitions of the geometry?) but really not sure whether it could be more good than it be currently.. orz
finally i want to say "that is the predestined relationship"! haha ~
------------------------
<the last witch>太有意思了我去! 一开始确实需要好好阅读了解一下,但鼓捣鼓捣就差不多明白了!就是时间量有点短我还得重头玩一次!GameOver之后有个女巫被暴揍被撵走出村(收拾行李卷)一定特有趣。 我最想说的是,明明看截图时没发觉,但玩的时候居然有很强烈的回忆起大富翁的那种趣味感,不确定触发因素在哪里,但分析了下,应该和诙谐幽默的npc言语,还有咒语名字有关。这背后的通性(之所以提大富翁),应该是一种中国味或者说本土元素的美妙味道,我从仙剑里也有这样的感觉。这是有趣且特别的,本土文字的运用想必一定也有关系,总之非常有趣的体验,别的先不说,稍后我得先争取下咒成功一次哈哈!
Nice work on the graphics and level design, you made it pretty challenging and nice, together with the mood system. I felt that the progression on difficulty was a bit too quick, but maybe it's just me. :P
The audio is perfect, and it totally sets the mood of the game, it pairs up pretty well with the graphics and give that "oh, I'm in this kinda strange eerie place" feeling. :P
I played the web version, because the desktop link isn't working (there's nothing on the link).
Great work! :)
I'm in love with the character's art style. Awesome work guys!