Power Tycoon by oparisy
You city is running out of power!
You were enrolled on a 5-days contract to provide it with some much-needed energy.
Use your drone to explore your environment (search for red fumaroles especially!) and invest in energy sources.
After some hours, the city will begin buying some energy. Its consumption (as shown by the red number) will then regularly grow, keep an eye on those counters!
For this 2-days Jam (I could not begin the compo on time) I focused on game mechanics and interactions: * some economics (2 totally different resources), * the passing of time (and a day/night cycle), * a proper simulation of energy production and consumption, * different possible strategies (each energy source has its characteristics), * an "RTS style" interface with proper interactions between the UI panel and the game canvas.
The last point is the reason why I did not check "Do not rate me in Graphics", even if I had no time left for 3D assets and shaders, and it shows... Hope you'll like the strategy part though!
| HTML5 (web) | https://oparisy.github.io/LD39/ |
| Original URL | https://ldjam.com/events/ludum-dare/39/power-tycoon |
Ratings
| Overall | 738th | 2.857⭐ | 30🧑⚖️ |
| Fun | 630th | 2.821⭐ | 30🧑⚖️ |
| Innovation | 645th | 2.679⭐ | 30🧑⚖️ |
| Theme | 127th | 3.964⭐ | 30🧑⚖️ |
| Graphics | 790th | 1.625⭐ | 26🧑⚖️ |
| Mood | 791th | 2.111⭐ | 29🧑⚖️ |
| Given | 23🗳️ | 19🗨️ |
Too bad there wasn't any sound effects or music, it would have made the game much more playable.
It would be awesome if you developed this further, maybe added some wiring.
**Overall** I’ve always liked these kind of games, maybe some improvements concerning the graphics but otherwise i loved it!
Thank you so much for this experience and good luck in the future!
Have an awesome day, and I hope to see you in the next jam!
// Isak (one half of [LiquidBrain](https://ldjam.com/users/liquidbrain/))
Some sound effects and wiring were definitely on my TODO list, yes. And a day/night render, actual 3D assets...
Well, it all boils down to lack of time.
Regards! Olivier.
What I would also like is to see what I have actually build, I would love to build cluster of capacitors there, cluster of solar panels there but now it looks all the same. Maybe changing the color of the swuares :)
Now some feedback
- The game would be greatly improved if each building had a unique color. When you understand the game, it doesn't matter what you had built, but it would help to learn the game.
- The 3d perspective is cool, but the cursor was weird, most of the time I couldn't tell where I was pointing, and exploring was a bit awkward
- The first two days were the most challenging, but when I got past that I almost didn't need to build anything else. With the improvements, and a few geothermal stations, I always had reserve and positive net energy.
In the end good job! I really liked it.
However, we know how this goes. With some more time you'd have polished a lot of details. I think you did a great job, doing this kind of game for a jam is a big challenge, and you managed to pull a decent version that's playable to the end.
Next time I'd spend 20min generating some music and sound fx (even some quick abundant-music and sfxr effects are better than nothing!)
Congratulations!
So, yes, some sound would have add a little for the mood, some wires for the challenge, and at least different colors for each kind of buildings to make it funny to build, but, hey, that's LD, we do what we can in the time we have, with the main goal in mind : have a working game to publish before the deadline.
tl;dr : certainly could be improved, but you made a working game, and it's yet good on itself. I hope (and I'm sure) you learnt a lot, and you will do better the next LD! :)
Like others, I think having unique colors at the very least for the buildings would help.
Just build wind turbines and win.
:metal: **Overall: 3, Fun: 5**
Loved it! I can't resist a building simulator <3
However once I got 3 geothermal stations, it became too easy. I just made sure I have enough accumulators, and then the money kept coming, I had no problem filling the place up with wind turbines (upgraded too!)
So I guess some sort of random catastrophic event or a source of constant "friction" in the system is needed? Something like, the more generators you build the more they cost?
Or they break down at some point?
In any case, great work!! :D
Im gonna keep playing for a while and try to increase my score!
PS: I think I gave you the last rating you needed to be in the rankings, congrats :thumbsup:
- \+ Simple but solid idea
- \+ Increasing difficulty (but not enought)
- \- Horrible graphics, it's horror, maybe next time try invest more time to create some better assets :)

Cool management game, nice exploitation of the theme ! it could have been cool to have a few more assets but I guess coding was quite time consuming :) It seems like complex idea, i think I am quite bad playing it but I managed to explore a few strategies, for the most leading to game over ahaha. The best I have found was to expand all over the map and alternate when between solar pannels and turbine until I could build the geothermal plant. I couldn't reach day 5, even after a lots of tries, so I guess i'm doing something wrong. Otherwise than assets, something you could do to improve the gamefeel is greying down the buttons each time it is unavailable, i felt like sometimes it was not greyed and could not build anyway, it was a bit frustrating. Some small help for people playing it wrong could be encouraging too :) Good idea !