The Seesaw Redemption by Headmade

Control a hamster in a ball and guide him to freedom.
Controls: - A - Go left - D - Go right - Space - Jump
Play or download Web, Windows, Mac, and Linux builds: https://headmade.itch.io/the-seesaw-redemption
Source: https://github.com/headmadegames/LudumDare38

Ratings
| Overall | 200th | 3.48⭐ | 27🧑⚖️ |
| Fun | 138th | 3.56⭐ | 27🧑⚖️ |
| Innovation | 312th | 3.04⭐ | 27🧑⚖️ |
| Theme | 284th | 3.36⭐ | 27🧑⚖️ |
| Graphics | 258th | 3.32⭐ | 27🧑⚖️ |
| Audio | 201th | 3.125⭐ | 26🧑⚖️ |
| Humor | 101th | 3.32⭐ | 27🧑⚖️ |
| Mood | 265th | 3.125⭐ | 26🧑⚖️ |
| Given | 30🗳️ | 34🗨️ |
Finally free (but still in a ball); Thanks for the game <3
It's surprising how much I actually enjoyed this little game. I could easily have played double the time without getting bored. I say "surprising" because, as you can see yourself the visuals aren't that impressive. All though, as i said, I did really enjoy it. This was due to the puzzles being clear and just enough difficult for me not to loose interest. You really nailed the controls in this game. Sure they aren't realistic but it felt really nice just to roll the hamster ball.
Thank you for the feedback you left on [Infecteria](https://ldjam.com/events/ludum-dare/38/infecteria)! To answer some of your comments/ criticism: We've been thinking a lot about the rotation of the right stick ever since all the comments started flooding in. We might not keep it. But imagine the game without it. It would be quite boring just to move from cell to cell. We wanted that to be a challenge too. Also, we're planning to develop it further during the summer and we'll take your critique into consideration. Thanks again and hope to see you in the next jam!
// Rasmus (one half of [LiquidBrain](https://ldjam.com/users/liquidbrain/))
Just one level design suggestion: put something close to the table to prevent players from jumping too far away. I did that and landed on the spikes, not knowing that I needed the wheel to progress in the level. Or just make the spikes kill the player.
I like how you can sort of wallkick jump sometimes, it kinda gives it a vibe of a parkour hamster inside his own ball.
It's a nice concept over all, I'd have enjoyed it more if it was longer. :)

I love that hero can't die, but still needs to come back. Works good in this genre.
I actually enjoyed this quite a bit, there are some problems with the implementation of the physics engine as you likely will see, and I may have bypassed some of the puzzles. Solid game otherwise!
The only thing I think this game is really missing is some sort of story, why did he want to leave?
Very cool concept, artwork and sounds were awesome, and the mechanics were challenging. Great job :slight_smile:
I tried to take the car with me, though I stopped before the thumbtacks. I'm glad I did because I would've gotten super sad when I hit the tall wooden wall!
Quite a fun entry.