Doodle Book Survival by CarlsonAndPeeters
Fight back against boredom as you face down against waves of doodles in your school notebook! Enemies are attacking from up high, down low, and in between; you'll have to transform between three different heroes to keep the evil horde at bay. Battle for a high score as you shapeshift and shoot to hold off the baddies for as long as you can.
--Controls--
A / J ..........Become Giraffe (to attack high enemies)
S / K ..........Become Human (to attack mid enemies)
D / L ..........Become Creature (to attack low enemies)
F / Space ......Fire
If the enemies reach you, you die. Sorry.
Take your shots carefully! If you fire and miss all enemies, you'll get a strike. Three strikes and you're shooting privileges will be revoked.
Successive kills will increase your score multiplier. Miss a shot, and it goes back to 0.
Leave your high score in the comments to see who is the best doodle destroyer of Ludum Dare!
-------------------------------------
This has been my fourth Ludum Dare, and my third time finishing. I focused a lot more on art this time, so while my gameplay is more simplistic, I'm happy with the amount of animation work I was able to get done in a weekend.
Please leave any and all feedback, and if you run into bugs I will try to track them down. Looking forward to playing everyone else's games!
**Mac and Linux builds are untested; let me know if they don't work
-------------------------------------
Engine: Unity
Code: C#
Art: Adobe Flash and Photoshop
Background Music: FakeMusicGenerator and Audacity
SFX: bfxr
--Controls--
A / J ..........Become Giraffe (to attack high enemies)
S / K ..........Become Human (to attack mid enemies)
D / L ..........Become Creature (to attack low enemies)
F / Space ......Fire
If the enemies reach you, you die. Sorry.
Take your shots carefully! If you fire and miss all enemies, you'll get a strike. Three strikes and you're shooting privileges will be revoked.
Successive kills will increase your score multiplier. Miss a shot, and it goes back to 0.
Leave your high score in the comments to see who is the best doodle destroyer of Ludum Dare!
-------------------------------------
This has been my fourth Ludum Dare, and my third time finishing. I focused a lot more on art this time, so while my gameplay is more simplistic, I'm happy with the amount of animation work I was able to get done in a weekend.
Please leave any and all feedback, and if you run into bugs I will try to track them down. Looking forward to playing everyone else's games!
**Mac and Linux builds are untested; let me know if they don't work
-------------------------------------
Engine: Unity
Code: C#
Art: Adobe Flash and Photoshop
Background Music: FakeMusicGenerator and Audacity
SFX: bfxr
Ratings
| Coolness | 68% | 3 |
| Overall | 3.38 | 313 |
| Fun | 3.35 | 313 |
| Graphics | 4.11 | 59 |
| Humor | 3.24 | 119 |
| Innovation | 2.89 | 603 |
| Mood | 3.10 | 332 |
| Theme | 3.92 | 115 |
@codecast couldn't repro your issue; did anything in particular cause it to stop working?
This animations.. is very very cool :3
Resolution of your Web build is .. very huge. How many people have monitor for this?
And lools like after small to big forms transformation shots spawns at a wrong place.
I love the tweening between each form, it feels quite smooth.
Good job :D
Congratulations on the game overall. It's pretty much complete with ui, art, graphics, gameplay, sfx and music.
Would you please explain to me how to use Adobe Flash for art?
My score was 2233
Kudos.
The game is fitting to the theme and is challenging (has a nice difficulty curve). And I also like the doodle art, especially the giraffe.
You mentioned a score multiplier mechanic in the description, but a visual indicator in the game would be nice too.
Music was nice although there was a balance issue between the sound effects and the music volumes.
Great little game! Was great fun. Nice increase in difficulty
But, overall - this was a solid and fun Ludum Dare entry, and I thoroughly enjoyed it.
Love the art style and animations!
As for the gameplay - it started out very easy, then suddenly ramped up in difficulty, but I felt that I never really increased again after that, so I ended up getting slightly bored as it didn't really seem to shake up things.
Ended up with 274876 (and mostly F grades - not sure if related ;) http://i.imgur.com/Aqz80px.jpg ). Not sure if you're able to reach grading period 2 and higher, but I think I played a good 10 minutes to get the score I did.
Fun entry!