All By Yourself by kothead

[raw]
made by kothead for LD 40 (JAM)

A little something about escaping a stone prison all by yourself.

W A D - move;
Left/right arrows - make copy of yourself;
Space - self destruct.

Screenshot from 2017-12-05 02-57-32.png

Screenshot from 2017-12-05 02-59-33.png

Ratings

Overall 950th 3⭐ 31🧑‍⚖️
Fun 1030th 2.638⭐ 31🧑‍⚖️
Innovation 540th 3.19⭐ 31🧑‍⚖️
Theme 1080th 2.5⭐ 31🧑‍⚖️
Graphics 595th 3.466⭐ 31🧑‍⚖️
Mood 752th 3.052⭐ 31🧑‍⚖️
Given 38🗳️ 26🗨️

Feedback

Tinis Games
05. Dec 2017 · 16:25 UTC
Interesting. Too bad that the explanations of the keys are too high, you can hardly see them. However, I'm not sure I understand the connection with the theme. It's pretty good that there are lots of clones, right?
🎤 kothead
05. Dec 2017 · 17:53 UTC
@tinis-games Thanks for reply! Yes, at first I thought that different position of messages on the wall would motivate players to examine the level more, but now I see that they should be lower. My idea was that the more clones you make, the harder to maintain height of a "building" it is. Because of poor collision resolution =)
Fenerax
05. Dec 2017 · 19:06 UTC
At first I wasn't sure how it fitted the theme and then I tried building higher and higher and it became obvious. Really cool game.
Wagner
05. Dec 2017 · 19:15 UTC
I thought it was an interesting concept, but I ended up just filling up the room with clones until I gave up on trying to get out. I saw messages written on the wall, and they made me think there was some way to get out, but then I reached a point where the message was just two hands painted on the wall. I had no idea what to make of that, and I didn't really know how to get any higher up.
goxua
05. Dec 2017 · 19:16 UTC
Really original and interesting gameplay. It would be interesting if you´d added more lvl design, like overcoming different obstacles. Congrats!
mshopf
05. Dec 2017 · 19:21 UTC
Pretty fun game, though IMO it doesn't fit the theme too well (more is easier here). Nice pixel graphics
🎤 kothead
05. Dec 2017 · 19:21 UTC
@fenerax Thanks! At first I wanted to add some random movements for clones to left and right, but after some time it became obvious that there was no need to make it harder. Damn towers fall on their own!
🎤 kothead
05. Dec 2017 · 19:24 UTC
@wagner it is possible, trust me =) I got to the end several times. Thanks for your reply!
🎤 kothead
05. Dec 2017 · 19:26 UTC
@goxua Thank you! Would be glad to add more! =D Need more time!
🎤 kothead
05. Dec 2017 · 19:33 UTC
@mshopf Thanks for the reply! Not easier in the end, for sure =) And there is count of used clones after you get out. So the less clones are used, the better. Unfortunately I couldn't come up with better idea for the theme.
Rob White
06. Dec 2017 · 18:42 UTC
I liked the concept of the game. The art style was also unique. I would have liked a bit more level design for the room. It would also have been good to have a fullscreen mode for web browser because pressing space scrolls the window down slightly. As an improvement I would also tint the clone that is next in the queue a different colour so you know that they're next.
🎤 kothead
06. Dec 2017 · 18:55 UTC
@rob-white Thank you! I think that more level design would do better too, but unfortunately I lacked of time. There is no queue to switch clones, the next one is chosen at random when you press space, but it could be a nice feature. I made it to have possibility to get out when I was stuck =D As for a fullscreen mode for web build, pressing space doesn't scroll the page for me (tested in Google Chrome), but anyway I'll see what I can do
mooncalf
06. Dec 2017 · 19:34 UTC
Great entry. Loved the look and the boils in the animation. Clear usable controls and was fun while I played it.
Reality Blind
06. Dec 2017 · 19:58 UTC
Nice game and nice graphics, good work !
Rolle
06. Dec 2017 · 20:28 UTC
Really liked the idea behind the game! I would love to have seen some better level design. I think the "first" level was a bit to hard to start off with. Better to "ease" the player into the idea I think. Very well done!
🎤 kothead
07. Dec 2017 · 17:12 UTC
@mooncalf @reality-blind @rolle thank you for your feedback!
Nathalia Hohl
07. Dec 2017 · 22:26 UTC
I also liked the idea and especially the art and animation , but the gameplay itself could be improved a lot. Since the next character you embody is chosen at random, I ended up controlling a guy at the bottom of the pile that couldn't move and refused to pop so I couldn't use another one. Since it seemed very hard to scape as well, I just gave up. First thought space would get me to the one I was facing or the last created one.

Good work, nonetheless, and keep improving. =]
ponywolf
19. Dec 2017 · 18:01 UTC
Agree with most of the stuff here. I would add that I liked how the character was big in scale--would have been nice to pull the camera back as more clones were made...
hunttis
19. Dec 2017 · 20:36 UTC
I really liked the art and the general concept, but I couldn't figure out the game.
The game was a bit repetitive (ehh, duh, making a lot of clones :D ), but since it was not really clear what you should be doing actually, I gave up :/

The gameplay could use maybe some sort of a puzzle mechanic concerning the clones (fill up a pool or something and then you can cross) anyway, something that doesn't make the player just wait and tap one button repeatedly. A more quickly reached goal in the beginning perhaps :)