Crystal Sacrifice by Tito
Play my game =)
| Windows | https://teapo.itch.io/a-sacrifice-must-be-made |
| Original URL | https://ldjam.com/events/ludum-dare/43/crystal-sacrifice |
Ratings
| Overall | 1040th | 2.04⭐ | 27🧑⚖️ |
| Fun | 1045th | 1.75⭐ | 26🧑⚖️ |
| Innovation | 1043th | 1.84⭐ | 27🧑⚖️ |
| Theme | 1026th | 1.938⭐ | 26🧑⚖️ |
| Graphics | 907th | 2.48⭐ | 27🧑⚖️ |
| Audio | 650th | 1.875⭐ | 26🧑⚖️ |
| Humor | 864th | 1.682⭐ | 24🧑⚖️ |
| Mood | 980th | 2.02⭐ | 27🧑⚖️ |
| Given | 36🗳️ | 15🗨️ |
@geckoo1337 Yes, Im not quite used to do quick games as in Ludum Dare, I could use getting all the mechanics ready before starting the jam. I should plan better for next time lol And Thanks for the encouragement, it motivates me to keep working on concepts and ideas. Your welcome I enjoyed your game a lot!
I managed to get that working, but I'm still not certain if the enemies can be killed with bullets or not. Either way, I went through without killing any enemies at all.
Another suggestion I might offer is: the platforms are very blurry. This means that half the time I didn't know if they were actually part of the foreground or the background. I was scared half the time to land on the platforms simply because of how blurry they were (stretched to a 1080p resolution).
Anyway, congrats on making a complete entry with a start and a finish (something many games don't even have!)
It often isn't obvious what is and isn't a platform, as they vary quite a bit. Some of them blend in with the background, and look more like set decor than a platform. There was also many cases where you couldn't see the next platform, making it a leap of faith to find it. The level was also a bit short, and could have probably have been longer or maybe more levels?!
I loved the animations of the player model, but it felt strange that the walking animation continued even when still. The movement also felt a bit jerky. Overall though, the graphical style used was very good! Your presentation of the game on this page however, feels very bland, and I almost clicked away. The Itch.io page looks far nicer, and actually shows me what is in store. Furthermore, the cover image of the game is incredibly bland, and doesn't show off your nice art style. Rather, it's just some bland wall, which barely made me want to click on it in the first place.
Overall, the game was rather nice, and it is great that you were able to make a full game in the limited time frame of LD. I would recommend dedicating some time to polish, as many of the things that I have listed here could have been fixed with a short polish session. Keep developing, and most importantly, keep learning! :thumbsup:
@justcamh You are right they blend with the background, an compression problem i didn't time have to fix. Ill be ready next time though! Nice that you liked the animation, they took most of my time to rig and setup but im happy it worked.
@dwemthy I agree, shooting has some programming errors that weren't fixed. Shooting is driven by a vector that works only when active. It's nice hearing from someone that likes FFVII, I kinda were just doing some fanart of characters and then i saw that LD was starting soon so that is why i choose to go with Cait Sith. Your ideas sound really cool, would be awesome to make some sort of fangame. Thanks appreciate it!
@vademetro Hmm not sure which glass building, unfortunately there is no killing action implemented.
@riyroo Ah thanks! glad you liked the art it was the easiest part for some strange reason lol the hard part were the mechanics since i did that on the fly which is a bad idea for game jams.
@hdugmag Yup I wish i had the controls part ready before the jam, hopefully next time. Appreciate the encouraging words, Thank you!
And Merry Christmas everyone :)
Was it supposed to exit after I reached the girl in the crystal? I don't know if it was a crash or intentional.
Briefly reading one of your replies, it seems that bullets indeed don't do anything. It's often hard to get everything working in a short time span. Because of this, it's good to aggressively cut features! If, once you realized that shooting wasn't going to be in the complete game, you removed it, nobody would notice it's absence.