Amyounition by HacksawUnit

[raw]
made by HacksawUnit for LD35 (COMPO)
Shapeshift into your own ammo!
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Use the arrow keys or WASD to move.
Use the mouse to aim, and shoot using the left mouse button.
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If you get stuck, or something doesn't seem right...
it's a glitch.

Ratings

Coolness 32% 1808
Overall 3.78 93
Audio 3.83 46
Fun 3.74 101
Graphics 4.09 64
Humor 3.06 169
Innovation 4.02 42
Mood 3.46 150
Theme 3.05 666

Feedback

alfie275
18. Apr 2016 · 02:30 UTC
Good game :P
Eggplant
18. Apr 2016 · 02:30 UTC
This is awesome! I was following your progress on your blog posts. I love it!
Jukepoks1
18. Apr 2016 · 17:25 UTC
Somehow I ended up in eggplant room from 6.5 room :D
Nice visuals! good simple sounds. I love the gun mechanic, though you have to go back and pick it up. This could be used in one of the puzzles too! sadly it ended up too early. But it looks like though you got your hands full making this game so I'll give you nice score!
pixel_maniacs
19. Apr 2016 · 01:10 UTC
Nice one!
Josh Riley
19. Apr 2016 · 01:46 UTC
Really cool game. Sounds are art are on point! Think I had a bug where I shot myself out of the room in "Long".
bvisness
19. Apr 2016 · 01:46 UTC
Interesting concept, but the fact that you have to walk back and pick up the gun kind of kills it?
luquio
19. Apr 2016 · 01:47 UTC
Good game, graphics and palette for the environment
lekiy
19. Apr 2016 · 01:51 UTC
Great game! Very well polished. Although it is buggy, kept getting stuck and had to restart the entire game (my reccomendation would be to add check points and a reset button to at least offset the frustration of the bugginess.)
NickMakesGames
19. Apr 2016 · 01:51 UTC
Wow! I'm extremely impressed! This is an awesome idea, and it's really well executed with a lot of polish! I found that the puzzles ramped up a little too quickly in difficulty for me, with the eggplant zone being a particularly confusing part of the game. I wasn't sure at all what the Eggplant does or how I could use it, and it didn't respawn after being destroyed.
Maybe you could leave some hints in the comments or the game description? I'd really love to come back to this a bit later and see where it all goes.
OU GDA
19. Apr 2016 · 01:52 UTC
Great game. It'd be nice if the buttons had some more colors so you can see which blocks you're turning on and off.
olkeencole
19. Apr 2016 · 01:57 UTC
It's games like this that jams are made for. I thoroughly enjoyed the gun mechanic. I thought I was stuck at one point, but I realized I could shoot diagonal. Love the graphics. Love the gameplay. I actually super enjoy having to go back to fetch the gun again. And I really LOVE the smash attack. That's very juicy! Great job!!!
matiasbontempo
19. Apr 2016 · 02:03 UTC
Ohhh! It's so short! I really wanted to keep playing!
🎤 HacksawUnit
19. Apr 2016 · 02:13 UTC
The eggplant was supposed to be an easter egg... it does nothing.
LukeZaz
19. Apr 2016 · 06:43 UTC
A bit buggy, but otherwise fun game. Puzzles seemed a bit easy at times, and I only really had difficulty in figuring out that the purple blocks were timed. Also, the second-to-third room transition where you end up smashing a bunch of blocks on the way is really satisfying.

Also, the eggplant room was really hard, and though I eventually solved it, I do think it could do with being toned down in difficulty.
stormouse
20. Apr 2016 · 07:13 UTC
Good game. Transport and leave the gun is a good idea :D
Get into a bug in room 6.5
After my first shot to the green button my character disappeared..
dusho
20. Apr 2016 · 07:30 UTC
nice game..
got stuck a lot on corners, but I guess this was intentional design
Jupiter_Hadley
20. Apr 2016 · 13:16 UTC
Lovely graphics! I like the concept, but didn't get why my gun didnt fire some of the time. I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :) https://youtu.be/V5g1IHvqQQk
Alexandre Szybiak
20. Apr 2016 · 19:03 UTC
I liked the idea of using your body as a bullet for the gun, I wish there was more to do with that ability :) Also the music and sound design were excellent.
Ellian
20. Apr 2016 · 21:52 UTC
Awesome!
Wish there was more to it, but overall you did an amazing job in such a short time! Love the art, wish the idea of the gun was expanded a bit more.
Ran into bugs the first two times in the 2-3rd room transition, where the last block in 2nd room wasn't destroyed so I couldn't go back to get my gun.
Wertle
20. Apr 2016 · 22:54 UTC
Really great work on putting a game together that feels coherent in the time allotment. The sound effects were especially punchy so it made flying across the room when shot out of the gun feel really impactful. There was something about the aesthetics that kept telling my brain I was viewing things from the side instead of overhead, possibly accentuating the corners of the "walls" would have helped? not sure what exactly was causing that for me. I managed to get stuck -_- but I would be curious for you to explore this mechanic to see what interesting unique possibilities it has (i'm guessing a lot of time-based interactions?) Good job!
GodsBoss
21. Apr 2016 · 03:31 UTC
Sadly, I bugged into a wall. But the game is great and a loot of fun. Only thing is, when activating a button, I cannot move for a short period of time, that was annoying.
Kuality Games
22. Apr 2016 · 20:06 UTC
Really fun and quick game.
bytegrove
23. Apr 2016 · 11:36 UTC
Really impressive for 48 hours, nice level design. Unfortunately I got stuck in the roundabout. :|
Super nice polish on this one, lots of stars, awesome work!! :D
plko
23. Apr 2016 · 15:33 UTC
Shoot himself is really cool, and SE is so powerful. I like such this crazy style
DevDad
23. Apr 2016 · 17:07 UTC
One of the best entry I've seen so far. Really polished and the way you introduce the mechanic is also well done.
LinealGames
23. Apr 2016 · 17:16 UTC
I liked the puzzles you have to go through but whenever you shoot something you drop the gun and have to go back to pick it up and on room 6.5 I turned invisible and didn't know what to do until i spawned in an eggplant room. I thought it was fun and liked the sounds and graphics!
demogorgon
23. Apr 2016 · 19:30 UTC
Ended up firing into a green block at the exit of room 5, and it sent me through it without my gun and no way to get back into room 6. I really liked the art and the general concept though, as well as the level design.
jhell
23. Apr 2016 · 22:02 UTC
In room 6 I shot myself and was tp'ed in another romm so I got stuck :(. Otherwise cool idea, the game feel is quite nice! Except that you get stuck when you press a button, that was a bit frustrating.
paquinn
23. Apr 2016 · 23:01 UTC
The art was really good, especially the connected textures and lighting
barkergames
26. Apr 2016 · 23:10 UTC
Nice use of the theme I suggested "You are your own Bullet" great work!
SophieExMachina
28. Apr 2016 · 13:15 UTC
Lovely artwork! I love the pixel graphics. The gameplay was pretty decent, and your idea was very original!
The only problem I could find was that I managed to get stuck somewhere, and then I had to restart the game.

I also uploaded a video of your game on YouTube!
https://www.youtube.com/watch?v=hiM2d7KlNpQ
Brightstar
07. May 2016 · 00:34 UTC
Nice!
Omiya Games
07. May 2016 · 00:34 UTC
Good game. Didn't like the delay when pressing a button and being able to move.