Six by CodeChomper

Help Six (a robot) to reprogram his AI chip by guiding him through a series of platform puzzle levels. Try to use as few commands as possible because the more commands you use the worse his AI programming will be.
Play Here HTML5
| HTML5 (web) | https://codechomper.itch.io/six |
| Original URL | https://ldjam.com/events/ludum-dare/40/six |
Ratings
| Overall | 139th | 3.898⭐ | 46🧑⚖️ |
| Fun | 95th | 3.932⭐ | 46🧑⚖️ |
| Innovation | 292th | 3.511⭐ | 46🧑⚖️ |
| Theme | 798th | 3.125⭐ | 46🧑⚖️ |
| Graphics | 379th | 3.8⭐ | 47🧑⚖️ |
| Audio | 190th | 3.663⭐ | 45🧑⚖️ |
| Humor | 373th | 3.33⭐ | 46🧑⚖️ |
| Mood | 392th | 3.512⭐ | 43🧑⚖️ |
| Given | 10🗳️ | 8🗨️ |
I love the character design, it makes me think of a mix of Claptrap and EVE in wall-E

I saw you said you wanted to continue with this after the jam, so here's my thoughts on that.
I think it might be difficult to expand beyond the levels you have now without it becoming tedious and annoying and frustrating. It never got to that point here, with the number of levels you have, but I can imagine, if you have more levels and they get harder, it will be hard to prevent that from happening. I think that will be your biggest obstacle to consider. But, good luck. Well done.
My only criticism is that a "remove last command" button (or a delete button next to each command in the program) would make it a lot easier to fix button press order mistakes. I had started to input the commands for a level and realized I had missed over some at the very beginning and had no choice but to send Six off to his demise to reset the code stack.
Awesome work!
Great job!
I didn't see much of the theme, and I thought that the more moves you make, the robot would have some kind of controlled random behavior.
Two features would have been nice to have :
- A "reset" or "back" option to change your instruction (in case of *stupidness* or misclick)
- Rotating the camera around the game board (it can be a challenge to stop and think about the way your robot moves, but sometimes (because of camera) I couldn't see some of the traps)
Anyhow, really nice game !
Pros:
- I love the dialogue from the robot at the start AND the credits
- Sound effects are great
- East to understand but hard to master
- mechanics that are deep but not complicated
- The choice to not let the player rotate the camera was CRITICAL and you made the right decision! Excerise those spatial brain areas people!
-Good mix of different puzzle elements (timing, spatial reasoning, logic)
- good tutorial
Cons:
- The "dont let your AI get dumb mechanic" should be analogue in some way rather than binary. What I mean by this is that as you more more moves per level perhaps your robot could be more likely to not follow a command or something like that rather than just having it be a game over state basically. I think this would be more fiting for the spirit of the theme of LD40.
Suggestions:
- Let me copy and paste my commands for the timing based puzzles wher I know the answer but just need to press play at the right time.
Seriously think about developing this further, please :)
All in all, a very solid game, I'd love to have seen more levels, and that's the best thing there is after finishing a Ludum Dare game, right?
Good work!